Manor Lords

Manor Lords

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BlueLightning Apr 27, 2024 @ 11:40am
Does upgrade houses do something special?
the only things i know why to upgrade is to
1. get other things to put in the backyard
2. to get a science point.
Now i am wondering, does the productivty of a house go up? like if a house with a veg garden make more vegs if it is higher level?
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Showing 1-9 of 9 comments
You start earning passive town coffer income if you upgrade a burgage plot to L2, I don't believe that affects production of materials.
BlueLightning Apr 27, 2024 @ 11:43am 
Originally posted by Be kind to each other.:
You start earning passive town coffer income if you upgrade a burgage plot to L2, I don't believe that affects production of materials.
okay that is also very nice
\\F.A.B.// Lucius Apr 27, 2024 @ 11:43am 
As far as I can see, it gives access to resources and expand number of families accepted. The greater the upgrade, more options appear.
Zam! Apr 27, 2024 @ 11:45am 
Better houses can have better extensions and workshops built.
Hayes Apr 27, 2024 @ 11:46am 
and level 3 houses fits 2 families
Jo_Rocker Apr 27, 2024 @ 11:49am 
You get 1 coin a month for upgraded house, which is a great way to make much needed early money without getting a bad rep from forcing taxes.

Pay attention to backyard upgrades: Some upgrades turns the villagers into artisans and removes their use. You can't put them on regular jobs anymore. The apple orchad is currently bugged, meaning the apples just sit at the market and have no use/don't prevent starvation since people can't eat them
MrSmiley Apr 27, 2024 @ 11:52am 
Yeah just messed up my run by making too many families artisans, so people just stand around doing nothing when I want to stop production eg. of the Joinery or Blacksmith

Then there's not enough people to get food, build etc.
Zam! Apr 27, 2024 @ 11:53am 
Originally posted by MrSmiley:
Yeah just messed up my run by making too many families artisans, so people just stand around doing nothing when I want to stop production eg. of the Joinery or Blacksmith

Then there's not enough people to get food, build etc.
There is never "to many artisans", only "to few trade routes" :D
Jo_Rocker Apr 27, 2024 @ 12:01pm 
Originally posted by MrSmiley:
Yeah just messed up my run by making too many families artisans, so people just stand around doing nothing when I want to stop production eg. of the Joinery or Blacksmith

Then there's not enough people to get food, build etc.
I did the same mistake and decided to start over. Lol. ánd if you advance too fast they start getting cranky demanding things you currently don't have the infrastructure for or influence to build.

You can still give them a chicken coop, vegetable garden, goat ranch - those things don't affect the artisan part. When it comes to food I find the easiest way is to focus on a couple of wheat fields, move in 4 families in farm, 1 windmill, and when you have flower put 3 people on bread oven. All of a sudden I had 500 bread and it wasn't even hard to get.
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Date Posted: Apr 27, 2024 @ 11:40am
Posts: 9