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Small plots, chickens and goats.
Slightly wider plots give one extra family slot. Two families per house increases the inventory of the house and imho the production too. You dont need to buy the workshop for the 2nd family so you can actually save up money. Smart management!
Lvl 3 house has double the space for families so small plot with one family becomes two. Wider plot with two families will become four. Now, the workshop becomes super efficient!
I'm not trying to be an ass ... but this kind of min/max'ing is what ruins just about every game like this out there. Because then the Devs (and we have DevS now) then start developing to that crap and they assume the power players are min/max'ing.
Different kind of game ... but spread sheet min/max'ing is exactly what killed World of Warcraft for so many of us.
If there were other guys out there playing against me and trying to steal my carrots then maybe i'd be more inclined to min/max and take THEEEEEIIIIR carrots...but in this game who cares?
Don't do it then.
It's not min-maxing... Not in the slightest... A bigger farm plot producing more produce is just logical, not min-maxing... It just makes sense...