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I thought that was the case, too, but I was wrong. You can get the manor if you upgrade 5 houses to level 1 and have the stone, logs and planks. I am in the first winter and my manor is ready. To upgrade the houses, you need local currency which you can get in the trade building by selling basic resources after you paid the price to open the trade route, so pay attention to leave some money to buy the right to trade what you want to sell.
Well my citizens are very bloodthirsty for a game not centered around combat . Cut off the bs let poeple play how they want and giving the option for more combat etc isnt a problem.
Second it has nothing to do with the subject of this thread.
https://youtu.be/1ZbAF6st66w?si=6oaQ7018MSoGIisj
Played on anyway to get another unit which was enough to fend off a raider attack.
Lost loads of populace because there were suddenly 100 corpses on the streets.
I think the farming bandits for influence needs changing, or how fast the ai can assemble units. It had 2 Merc units in addition to its own 2 or 3, but I was still building my trade buildings at this point.
Isnt this... a bug? He says he is not going to negotiate, then peace is declared?
This. You can prevent the AI from claiming any region at no cost. Better still, when he claims, refute the claim, go to war, then open diplomacy and use the dialogue option thast says I will drop all claims for a price - AI will pay you and declare peace.
I've claimed all regions bar the 2 the AI owns and 1 unclaimed (Bandit camp claims) :)
I don't know. The dev said himself that the AI is expanding quicker than he wanted them to. But this is an easy solution for the time being.
As you can see in the video I have almost the entire map except one territory. I'd say its kind of an exploit rn.
Once you have 1k influence expand to the next area and transport goods from your first city. Don't pick anything near the middle since the AI will attack you then. After you have one large city build a manor and don't build many walls, Walls don't do anything to protect your city but they do take a ton of time and materials to build, only build enough for your garrison tower and that's it.
Also to make you progress faster it matters greatly where you place your timber production, storehouse, granary and trade station. You basically want to place them in the center of your city to reduce the amount of running your villagers has to do when transporting goods, transport is what really slows you down in this game but you can optimize it.
And lastly when building the manor in both cities also build a tax office and max out tithe taxation as much as possible.
The game is far too easy as it is, the only slight challenge is in the beginning, we really need larger maps and more AI opponents.
Started another last night though, with a build order that got me going faster and got my pop growing sooner. Got the free shipment of weapons sooner and got to clearing bandit camps much sooner, which led to me claiming the first region. Continued tackling bandit camps immediately after i got a notification. (you can identify them seemingly randomly or after they steal from you, but you have to click on the theft notification to see where they are)
towards the latter part of year one, the AI started claiming their first region, and while they were doing that, i claimed my second. By the time the first batch of raiders appeared, AI has 3 and i also have 3 regions, am ready to settle another region with gold from the treasury and i am about halfway influence wise towards claiming another region.
tl.dr version is that if you want to compete with the AI (at least on default settings), you need to refine your build order at the start and make sure you get to bandit camps first every.single.time. as it appears that the AI influence gain is also largely dependent on how many bandits they clear, same as you. As for bandit gold rewards, my opinion is that they should all go to your regional wealth every time, with one caveat if you are expecting raider trouble and you don't currently have enough to push them back. (but if you put the cash in your regional weallth, you should have money to buy gambesons, helmets, spears to equip a full contingent of tier 2 militia, and it should be plenty to repell the first raider wave.
This is wrong, I had a manor really early, you just need a few level 1 houses.
Playing on PC Game Pass for now but will get it on Steam when the game is closer to 1.0
1. Rush manor (need 5 houses) - done month 2 year 1.
2. AI hires one batch of the first mercs right after they first appear in month 2 (reload if he does not, it only happens when they are all too expensive).
3. AI goes for bandit camps - use your 5 retinue to tag along and engage the bandits when the AI does. When you win (no way to lose) both the AI an you get the influence and you run to take the camp. The AI goes for the camp too, but he never runs his units, so no way for you to lose that. Take the silver for the village, its 100-200 silver (you can save and reload before you pick the camp if you want a bigget sum). Due to a bug you will get that sum again in a couple of ingame days, its random how many. This gives you 300+ silver start for the village. Use that to purchase firewood, plank and dyes trade routes (and stone/clay/berries if you have a rich deposit). Import 5 eggs and 5 veggies. If you want to rush - upgrade your houses, then import barely (for ale) and clay (to upgrade the church), if needed. But thats not really needed, its just if you want it.
4. Immediately start exporting on the trade routes. Thats easily 400+ silver per month from a 6-7 family village :D Set manor tax to 1% (no penalty for that).
5.The AI will go for another camp - follow him and again particiapte in the fight, take the camp and send the silver to the treasury this time.
6. Follow the AI to the next camp and do the same. At this point the AI will have enough influence to claim a region and will immediately do so. Wait untill the timer is almost finished and contest it.
7. For the time being, hire a merc stack (prefferably a strong one) and clean what bandits remain, there is no way to lose. Your retunue can just follow the AI to the next camp, if that happens to be closer (there can be 5 camps on the map, it depends on what you picked when you started). Effectively, with this all camps will be cleaned and the AI will disband its mercs (he has no way to pay them now, that you took all the camp money :D). We are now in the 3rh month, year 1.
8. At this point you will have enough influence to claim a region. Dont, yet.
9. When you contest the AI claim a battle point appears. The AI will send all his ♥♥♥♥ there (one full 36 man retunue and 3-4 other units, pretty weak, he has no money for more :D). Wait for them to arrive (it takes 90 days for the battle to resolve, there is no rush). When the next batch of mercs appear, hire as many as you need to beat his army. Again, at this point you will have like 4 camps worth of silver in the treasury, thats 600-700+ silver, you can hire all the mercs you need to wipe the floor with him. When you win, the battle resolves and you get the territory he claimed. Disband all mercs when their contracts expire. You should still have 500+ silver in the treasury, its month 4 year 1 at the latest.
10. Settle the new territory immediately and rush another manor + trade routes (firewood, dyes, planks). Tax to 1%. That will take you to month 5 at the latest.
11. AI will claim another one, how soon it depends on how many bandit stack kills you shared with him. Contest and wipe the floor with him again, he cant hire more than one stack of mercs. Settle immediately again, rush another Manor and trade routes. That will empty your treasury.
Thats it, its month 5 or 6, year 1, you have 3 territories settled, enough influence to claim the last neutral one and 40+ tax income (as you can increase tax when you have the approval). Wait for more bandits to spawn hire the cheapest mercs to kill them and loot their camp, expand your churches and you will have enough influence to claim his territories. I leave it to him to try to claim the last neutral one, to save influence.
By the end of year 1, or shortly after (depends on how well you microed your villages trade), you can have all the map. Just not the money to settle it :D