Manor Lords

Manor Lords

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Icks Apr 27, 2024 @ 8:59am
Livestock trading and sheep bug
When I buy sheep at the livestock trader, and I have a family assigned working there, they sheep stay at the trading post. The sheep farm has families assigned working at it too, but they never go to collect the sheep. Even when I delete the trading post, the sheep just stand there, and the sheep farmers do nothing
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Showing 1-6 of 6 comments
Mr_And3rs0n Apr 27, 2024 @ 9:02am 
Make sure you have build an animal pen, build it close just for safe measures. This has to be done BEFORE you use the livestock trader, and ensure your stable and pen space is suffecient as the trade post adds a few spaces, but those animals are only for trade and furthermore will not be used
Last edited by Mr_And3rs0n; Apr 27, 2024 @ 9:02am
acEeu Apr 27, 2024 @ 9:05am 
Originally posted by Mr_And3rs0n:
Make sure you have build an animal pen, build it close just for safe measures. This has to be done BEFORE you use the livestock trader, and ensure your stable and pen space is suffecient as the trade post adds a few spaces, but those animals are only for trade and furthermore will not be used
sheer them for yarn and yarn useful for linen , further if u wanna breed them u need the development point for it. further yeah no use for them so to breed and sell ( not worth the development point)
Icks Apr 27, 2024 @ 9:20am 
Originally posted by Mr_And3rs0n:
Make sure you have build an animal pen, build it close just for safe measures. This has to be done BEFORE you use the livestock trader, and ensure your stable and pen space is suffecient as the trade post adds a few spaces, but those animals are only for trade and furthermore will not be used


Had done all that, everything ready to go before the sheep were bought. It's a bug
fryet7 Feb 16 @ 1:27am 
Ok, I think I have figured things out for the current Feb 2025 build. I have the option to use fallow fields as a pasture. Here is the order that I did things:
1. Created Sheep Farm
2. Created Live stock trader and had them buy 4 sheep
3. Upgrade a field to have fences so it can be used as a pasture (I didn't realize upgrade was needed initially)

Result:
Sheep went to sheep farm pasture (max 5). They stayed there and never went to sheep pasture or fallow field pasture.

Next Steps:
1. Demolished sheep farm. Sheep went to sheep pasture.
2. Rebuilt sheep farm.
3. Deleted sheep pasture. Sheep went to fallow field pasture.
4. Rebuilt sheep pasture. Sheep stayed in fallow field.
5. Crop rotation occurred. Sheep went back to sheep pasture (not the next fallow field).
6. Deleted sheep pasture. Sheep went to fallow field.
7. Rebuilt sheep pasture. Sheep stayed in fallow field.

Building a sheep pasture takes 0 resources and 0 time, so the above is easy enough to repeat. I haven't tried to see what happens if there is no sheep pasture when crop rotation occurs. I was too afraid that they would go back to sheep farm, which does take time/resources to build.

P.S. In the few months the sheep were in the fallow field, its fertility didn't go any higher than just being fallow. Granted it was only a few months and 4 sheep, but still I was hoping to see a slight change.
Last edited by fryet7; Feb 16 @ 1:29am
Having to delete their pasture in the vain hope of getting sheep to move where you want them is a total nonsense. We should be able to lasso sheep and drag them to their new home.

The player's inability to control any aspect of livestock behaviour is a glaring design flaw that needs urgent attention. Are you listening, devs?
Icks Feb 26 @ 2:52pm 
this bug is still in the game almost a year later?
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Date Posted: Apr 27, 2024 @ 8:59am
Posts: 6