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make sure that in the growing period (when the berries are growing) you collect as much as possible, you can put a total of 4 families in the gathering hut which should be more then enough.
Always get a Hunter Hut and a Forager right after setting up your log/firewood production.
also do not forget to build a granary and put a family in there so they can go and collect the food from the gatherer so they don't have to deal with a full stockpile.
Make also sure that you set up a large enough market. (to get food stalls)
No market, no food distribution.
And make sure you have the granary staffed.
2. Are there families assigned to work at those places?
3. Do you have a granary, with assigned family?
4. Do you have a market near the homes?
6 burgers in a row, minimum size to support an add-on, assigned to chickens.
Behind those, 2 large burgers (combined they take up twice as much space as the 6 chicken burgers). These get assigned to vegetables. You can also assign an extra house to each to increase population density. Note that after placing the four corners to designate the size of the plot, but before you hit the hammer to construct them, you use the minus button to decrease the number of houses, so that each house can have a larger vegetable/apple plot.
Behind those, 2 more large burgers, assigned to apples. As before, you can assign an extra house to each to increase population density.
I've repeated the above 6 times (36 chicken burgers, 12 veg burgers, 12 apple burgers). These, along with 1 gathering hut and 3 hunting cabins (rich game supply) support a further 12 burgers assigned to non-food crafting. I do have to constantly be relocating the hunting cabins due to a logistics bug.
what the point of chikens ? they generate eggs too slow if not amassed
So a hunter can support like 8 plots on his own (20-ish on rich with the hunting grounds policy,) berries are in turn, absurd, able to power you to double digit numbers of plots over the summer, but its useless over winter.
A chicken coop supports like 2 plots each, but takes no work. So if you have a trade build (The first two trade perks,) you can have enough income for chickens that eliminate 5 or so food jobs.
A sizable vegetable garden can easily feed 20 plots, but takes a large portion of the families work, and gives near nothing the first year.
A poor region can support two large gardens, greatly reducing their needed overall food income for a population, and their labor drawbacks can be mitigated by having more families in a plot (A level 3 double plot barely sees any labor slowdown.
A large orchard supports a goofy amount, but you need 3 years to get started... so you need to have a strong opening build to have them running from an early enough point in time. So rich, early, and space intensive. But so strong if you do it.
Goats are effectively, useless, large numbers do not keep up with a single tannery.
So you can be self sustaining without a farmhouse (Or food jobs) in pretty much all provinces, but, you need to get rich quick.