Manor Lords

Manor Lords

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Rich Apr 27, 2024 @ 7:48am
House Burning down breaks the game
Hi all,
I have noticed a few posts and comments about the gaming breaking when raiders burn down houses.
I am not sure what the fix is, I have tried restarting the game, deleting builds ect and nothing works.
The people just refuse to go into the rebuilt house or an empty new house.

any other tips to try?
if we don't get a fix id recommend not playing with any form of combat / raiders or you risk breaking that save.
RIP my 100 Home Town :(
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Showing 1-12 of 12 comments
Relem1976 Apr 28, 2024 @ 7:33am 
It won't just happen in combat. Anything that causes the house to burn causes the bug.
widespreadpanick Apr 28, 2024 @ 7:38am 
It will happen due to lightning storms, yes. Guaranteed, eventually.

And what's also great is the option to turn "bad weathers effects" off doesn't actually work. It doesn't do anything. So eventually, every village will experience this permanent bug.
TheLostPenguin Apr 28, 2024 @ 7:45am 
One thing I'm wondering is whether this actually has any downside other than the happiness penalty for homelessness? I currently have a bunch of families in this state but despite the warning I don't think anyone actually died during the winter.
So in it's current form does this generate a minor happiness penalty but you gain workers that don't need a house, but then in the long term is a guaranteed death spiral because presumably eventually the homelessness penalty will get so large it wipes you out?

If the bugged families just died during the winter it would 'fix' itself, assuming the rest of your settlement hadn't been so trashed in the initial event as to become unviable.
Rich Apr 29, 2024 @ 4:29am 
Originally posted by TheLostPenguin:
One thing I'm wondering is whether this actually has any downside other than the happiness penalty for homelessness? I currently have a bunch of families in this state but despite the warning I don't think anyone actually died during the winter.
So in it's current form does this generate a minor happiness penalty but you gain workers that don't need a house, but then in the long term is a guaranteed death spiral because presumably eventually the homelessness penalty will get so large it wipes you out?

If the bugged families just died during the winter it would 'fix' itself, assuming the rest of your settlement hadn't been so trashed in the initial event as to become unviable.
From my experience the workers don't work even if manualy seny to a workplace.
nZ RaifalM3n Apr 29, 2024 @ 4:30am 
Just rebuild.
Rebuilding doesnt help. All new houses will be empty no matter what I do
Originally posted by nZ RaifalM3n:
Just rebuild.
Prikkiki-Ti Apr 29, 2024 @ 5:46am 
Originally posted by Цистерна пива РПУ:
Rebuilding doesnt help. All new houses will be empty no matter what I do
Originally posted by nZ RaifalM3n:
Just rebuild.

Unassign and re-assign them to the building/house.
EDIT: Sorry, that's for the workplaces. They moved into the re-built homes once I reloaded the save.
Last edited by Prikkiki-Ti; Apr 29, 2024 @ 6:17am
TheLostPenguin Apr 29, 2024 @ 9:59am 
Originally posted by Prikkiki-Ti:
Originally posted by Цистерна пива РПУ:
Rebuilding doesnt help. All new houses will be empty no matter what I do

Unassign and re-assign them to the building/house.
EDIT: Sorry, that's for the workplaces. They moved into the re-built homes once I reloaded the save.
I've reloaded several times since having a bunch of homes burn, and none of the people made homeless by that have properly moved into empty spaces in either rebuilt or newly built burgages. Instead I get new families moving in to fill the space, some of those that became homeless appear to have a home, and appear in that burgages list of residents, others appear to have a home but do NOT appear in that burgages list of residents, and they all show as Cold during winter as well as generating homelessness happiness debuff.

Seems like yet another part of the game that CAN work as intended, but is pretty fragile so also may just bug out.
Prikkiki-Ti Apr 29, 2024 @ 11:50am 
Originally posted by TheLostPenguin:
Originally posted by Prikkiki-Ti:

Unassign and re-assign them to the building/house.
EDIT: Sorry, that's for the workplaces. They moved into the re-built homes once I reloaded the save.
I've reloaded several times since having a bunch of homes burn, and none of the people made homeless by that have properly moved into empty spaces in either rebuilt or newly built burgages. Instead I get new families moving in to fill the space, some of those that became homeless appear to have a home, and appear in that burgages list of residents, others appear to have a home but do NOT appear in that burgages list of residents, and they all show as Cold during winter as well as generating homelessness happiness debuff.

Seems like yet another part of the game that CAN work as intended, but is pretty fragile so also may just bug out.

Yea that can't be right. I had another issue with raids aswell. After burning down my village a second time they never left and so the villagers were in a constant state of panic so I could never regain control of anything. Oh well, we'll have to wait for a big patch.
Virtual Angel May 9, 2024 @ 6:31am 
I have the same problem, if a house gets destroyed/burned the residents will not find a new home. Its probably an easy fix as the house-less people just need a program command to find a new empty house.
TruXurT May 9, 2024 @ 8:57am 
I think there is a workaround to this (can't really take a credit for this idea, as someone else mentioned it on another post).

When a house burns down, it get's automatically rebuilt. But what happens, a new family will move in there before the existing family can take residence back.

Then even when you build new houses, new families move there and homeless family, due to the fire, is still out in the cold.

I noticed that if you look up a person/family that is affected by this issue (best to do it in the winter as then they are shown as being cold), it points to their old house as their residence, even though other family lives there now.

So what I did, I built some new houses and destroyed that housing plot that has the conflict.

This seems to free both current and previous family from being associated with that lot and they moved to new housing.
Striker_AC May 27, 2024 @ 10:48pm 
Just rebuild...it was my Large Storehouse with 2000 resources. Suddenly I'm back to square one! >:(
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Date Posted: Apr 27, 2024 @ 7:48am
Posts: 12