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Interesting, I think I might know whats going wrong for you? The crop rotation tooltip says it rotates at the end of harvest month (September) which means that if you finish harvesting before the end of September your peasants will start trying to plow that field only to stop and lose that progress when it switches out. However they should then move over to your newly rotated field and start plowing, as long as they finish plowing and sowing before the end of November the crops will last through winter.
I have tested this and watched this happen. I do wish the mechanics there were slightly different as it is frustrating that you lose all of the plowing you do in September, not to mention the lost time since they could also be threshing. Hope that might help?
If your families aren't completing sowing before December (the field icon will show growing with a progress bar under it) your field is too big and it will lose all the progress come next spring.
Farming works great when you understand it and if you don't get bugged. I usually pull 6 families for farming season and they are done sowing new crops by November. I leave two families after that for threshing and everyone else goes to their normal tasks.
I am no farmer, but I heard that wheat can be sowed in winter...I just assumed it would be harvested earlier. This is also the only way to get growth to 100% before harvest season.
This seems a bit broken though, as they will always start to plow and sow right after harvest, because the schedule for crop rotation does not advance before hitting October. So if you are done with harvesting early/ in september, the field setting will still be set to the harvested crop and not fallow...this should be changed, so that the schedule changes right after harvest.
With three fields of 1 morgan in size, I am so far able to have enough bread every year, but I am also still not above 100 population. My map is also one of the more infertile ones, planning on expanding to an area that has more fertile soil.
Oh, and the Ox is a bit broken too:
1. Farm house/Fields has no stable -> If next stable is far away, the Ox will take a long time to get to the fields
2. The Ox sometimes has broken "pathfinding" while plowing, making it very slow. Since no people will plow as long as the ox is there, this can lead to the field not being ready when it needs to be.