Manor Lords

Manor Lords

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Trashley Apr 27, 2024 @ 1:33am
Farming
Anyone else find this useless ? the yield is so little for how long it takes to grow so it feels like trading is the better route unless i'm missing something out with development ?
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Showing 1-12 of 12 comments
SOFAGUS Apr 27, 2024 @ 2:43am 
i dont get why my pesants are plowing immediatly instead of continue harvesting when its autum. And then crops are lost
[SIG]Lord Harry Apr 27, 2024 @ 2:48am 
If you can get it in the ground before winter it will grow somewhat before the spring planting season. I dont think you can harvest at 100% growth if you plant in spring. Pretty sure thats how Emmer also works in real life as well.
Feels Apr 27, 2024 @ 2:58am 
The problem with trading food is that the prices are too high for it to be sustainable
[SIG]Lord Harry Apr 27, 2024 @ 3:05am 
Originally posted by Bedna:
Maybe if you are not rotating the crops?
Because when you do, witch I have done on ALL my farms, because it makes sense, you loose the harvest EVEN if you want to plant the same crop next season.
And I have never seen anything survive winter on my playthoughs.

Interesting, I think I might know whats going wrong for you? The crop rotation tooltip says it rotates at the end of harvest month (September) which means that if you finish harvesting before the end of September your peasants will start trying to plow that field only to stop and lose that progress when it switches out. However they should then move over to your newly rotated field and start plowing, as long as they finish plowing and sowing before the end of November the crops will last through winter.

I have tested this and watched this happen. I do wish the mechanics there were slightly different as it is frustrating that you lose all of the plowing you do in September, not to mention the lost time since they could also be threshing. Hope that might help?
Rebel Syntax Apr 27, 2024 @ 8:50am 
I just got bit by the harvest season. I went straight for farms plowed and planted the heck out of them to get them growing. I also had 6 plots on rotation. I thought I was going to use the families to do something else while the fields were growing and put them back on the fields before the end of the harvest season which I thought was November based on the seasonal tool tip. Nope! As soon as September ended, those fields with around 50% growth went fallow. So I put some families back into the farm to try and force early harvest. Nope! They went into plowing the next 2 fields in rotation. So in vein, I tried to turn off rotation, put high priority on the two growing fields with force harvest. They started plowing down my wheat in early October instead of harvesting :(
[ Rushock ] Apr 27, 2024 @ 8:52am 
You can just delete the field and get that 33% fertility again after every harvest too.
Firebringer4 Apr 27, 2024 @ 3:10pm 
i feel like just more food in general would help for farming and a auto stop once all fields have had thier current "step" done for the season, which farmers ethier thresh or just dont do jack so you can check on them.. see they arent doing anything and move them
Anthrax Apr 28, 2024 @ 8:54am 
Originally posted by Bedna:
I think the yield is fine. What I have problems accepting is the farmers ignoring my max prio threshing and instead starting plowing and planting up until december, when they finally start making grain.

All the plowing and farming is ofc in vain and needs to be redone the year after.
On top of that, since they start plowing, if you are unlucky, they might just ignore to harvest that perfect field, and instead just start plowing for next year (with another type to be able to recover the land) thereby loosing the entire harvest!

Farming is a mess. Not sure how that made it out of playtesting. This must have been noticed in the alfa...
You can go into the advanced tab in the farm house and select a specific area to work in. By selecting a area without fields you can force the farmers to start threshing the wheat instead of plowing
Ethan Tokes Apr 28, 2024 @ 8:55am 
you need to make giant farms and fallow the fields on a rotation. i guess you could cheese it like they mentioned above, but im not doing that.
Last edited by Ethan Tokes; Apr 28, 2024 @ 8:55am
darklesthat Apr 29, 2024 @ 12:20am 
My farming worked for three years in a row until I got a bug this season and I got mad and stopped playing. I only use fields that are 0.5 Morgen or smaller because the families are able to harvest, plow and sow before the winter starts. The tasks are done this way so you can actually finish your sowing before the winter. Threshing during winter can be done, but you can't plow or sow during winter. I have 6 fields surrounding the farm house, 3 wheat, 1 barley, 1 flax and the last one is flax or barley depending on the year. I got away with 50% fertility or more in the first two years not having to fallow anything (only fallow the first year when I built the fields off season. On the third year I had set 2 fields to fallow and do 2 wheat, 1 barley, 1 flax.. but during my harvest most of the crops were lost. (One of my fields was protected for 150 wheat and only got 15). A commenter said the crops might be in the center of the field, but I didn't check, I was upset about the missing crops. I will come back and check later.

If your families aren't completing sowing before December (the field icon will show growing with a progress bar under it) your field is too big and it will lose all the progress come next spring.

Farming works great when you understand it and if you don't get bugged. I usually pull 6 families for farming season and they are done sowing new crops by November. I leave two families after that for threshing and everyone else goes to their normal tasks.
Dr.Orgazmo Apr 29, 2024 @ 12:40am 
Its completely broken!
Kryten Apr 29, 2024 @ 12:50am 
As far as I have tested it, only wheat survives the winter. I had a field of barley and a field of wheat, both were plowed and sown before winter started. The wheat survived, the barley did not.
I am no farmer, but I heard that wheat can be sowed in winter...I just assumed it would be harvested earlier. This is also the only way to get growth to 100% before harvest season.

This seems a bit broken though, as they will always start to plow and sow right after harvest, because the schedule for crop rotation does not advance before hitting October. So if you are done with harvesting early/ in september, the field setting will still be set to the harvested crop and not fallow...this should be changed, so that the schedule changes right after harvest.

With three fields of 1 morgan in size, I am so far able to have enough bread every year, but I am also still not above 100 population. My map is also one of the more infertile ones, planning on expanding to an area that has more fertile soil.

Oh, and the Ox is a bit broken too:
1. Farm house/Fields has no stable -> If next stable is far away, the Ox will take a long time to get to the fields
2. The Ox sometimes has broken "pathfinding" while plowing, making it very slow. Since no people will plow as long as the ox is there, this can lead to the field not being ready when it needs to be.
Last edited by Kryten; Apr 29, 2024 @ 12:54am
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Date Posted: Apr 27, 2024 @ 1:33am
Posts: 12