Manor Lords

Manor Lords

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Jinxer Apr 27, 2024 @ 12:47am
Food tips?
Any tips on keeping your town fed?
My town is constantly running out of food.
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Showing 1-15 of 26 comments
smeagol001 Apr 27, 2024 @ 12:50am 
make biger plots for housing and add chicken and veggies and later maybe apples
smeagol001 Apr 27, 2024 @ 12:51am 
especially apples produce alot but they havealong growing period
eggsd alre all year long
Knuckle Apr 27, 2024 @ 12:52am 
Same. There should be other ways to make food. The burgage plots don’t make enough food and making more burgage plots to make more food makes more villagers come so it is a double edged sword.
qandleS Apr 27, 2024 @ 12:53am 
make sure to start a farm early, and if you need food variation for upgrading homes and to keep the population happy make use of the back garden extension each home has to generate passive food income of eggs/ veg
Shyon Apr 27, 2024 @ 12:55am 
On my 4th winter with just big houses all producing vegetables/eggs 1 hunting cabin (animal limit 40 for quicker reproduction rate) ,berries . Selling tool buying bread
Last edited by Shyon; Apr 27, 2024 @ 12:55am
Shard of Manus Apr 27, 2024 @ 12:56am 
1. Farm. Try to at least have a few families during the first two stages of farming, and then pull them out for the growth period - otherwise it will take way too long to produce a yield.

Turn your yield into food - bread is great. You will need other sources of food until your farms become more prominent, but once you actually get farms you can rely on them for food production and only need other sources for approval ratings.

2. Hunters will produce meat, however it's very slow.

3. Foragers. Berries are an excellent source of early game food.

4. Upgrade houses - introduce chicken coops and vegetable patches for a little extra food yield.

===

Always try to deplete your berry sources before winter starts, and ensure that you are transferring yield to a granary so it's not damaged by weather.

You can always trade to bring food in, however it's very expensive if you're importing without the trade 'perk' that removes tariffs.

If you've expanded to other regions and built new settlements, be sure to trade between settlements where food is an excess due to rich deposits.
WaterMelwin Apr 27, 2024 @ 12:58am 
ok now how do i make good money lol
Cacheelma Apr 27, 2024 @ 1:01am 
Originally posted by smeagol001:
make biger plots for housing and add chicken and veggies and later maybe apples
BTW, it seems like plot size doesn't matter for chicken? I created 2 big plots, one for veggie and one for chicken. I got plenty of veggies but only a few eggs. After doing this for a while (4 plots of each type), I have surplus veggies for sale but still barely any eggs. Did I do something wrong?
Bobins Apr 27, 2024 @ 1:04am 
I started out by tapping the Hunting grounds, but I adjusted the hunting number to always leave 75% of the animals alive... I'm still experimenting with it, but I assumed this would allow the hunting ground to re-populate faster than if I culled 50% (default) or more.

I also setup the berry picker asap too, and have been micro-managing the families assigned to it... flooding the building in summer and emptying it in winter...

With the additional food production attached to homes... I've been laying out my Burgage plots, with a plan in mind; I specifically made a Large plot, with only one house... (you can change the auto density by using the + or - after marking out the zone) and as soon as it was built I gave it a Veg addition... and I've not had an issue with food... not even setup eggs yet, I'm currently setting up bread production, but all I've done is lay out the fields... just trying to stay ahead of the curve, as it where....

Hope my experience and actions so far give you some insight into how to prioritise things for your playthrough :)

Also remember, if you start with a region that's got poor fertility etc, or low hunting/berry levels but high resources... you can always setup the production chain for the resource you have in abundance, and use the trading post to sell your surplus goods and bring in food items
DeLindsay Apr 27, 2024 @ 1:11am 
Create ALL Burgage Plots large enough to have Chickens/Vegetables (2nd House looking icon with a Hammer inside it). The 1st set up should be (1) Chicken + (1) Vegetable. You won't have enough money for a 3rd until at least 1 House has been upgraded to LvL 2 and it's been a few months.

Build a Foragers Hut early and heavily man it during the growing Seasons (~April to ~Oct). Make certain you also have Roads leading to it and enough Granary people to help carry the Berries back. Turn this Hut off during Winter.

Build Hunters Lodge early-ish and make certain to set a minimum animal threshold or they'll kill everything. There's a Perk you can get right away with your 1st Village upgrade that adds Traps for small game, gives a constant (very small) supply of Meat.

You shouldn't need a single Farm for several years, but once you do, pay attention to fertility both in the placement of the Field (for the type you want to grow) but also leaving the Field fallow every other year with Crop Rotation turned on.

Place the Windmill close to the Farmer's Hut (which should be close to the Fields) and the Oven between the Windmill and the Granary, all along Roads.

Lastly, build a Trading Post within the ~1st year and sell excess Planks to buy Food if needed as well as continue to add backyard Gardens to your Houses.
Having some trouble here myself. My city has 155 people. 10 very long level 2 homes with vegetables are the only thing keeping me going. They keep me with a small surplus.

Berries and meat evaporate and I never see them. I also have 12 very long level 2 homes with chickens, and a handful of smaller ones, yet never see any eggs in the stockpile. I have 6 very long level 2 homes with apples that are 4 years old and I only get about 60 apples per September and they never get eaten. I've read in a couple places that apples are bugged?

I've also read apiaries aren't good mid/late game, so I avoided them. And my main region has no fertility so farming won't be doing me much good. I'm finding it impossible to upgrade to level 3 because I need more food types and ale. But for ale I need trade, and for trade I need more homes which I am hesitant to add for fear of starvation spiraling!

I have a rich mine and clay pit, with the roof tiles, shields and swords being sold at my trader. But combined, they don't bring in enough regional wealth to buy sufficient food or rum yet, and the market quickly gets oversaturated. So I have many hundreds of each and no good to way to profit from them at the moment.

Am I missing some other option here to break through to level 3 residences?
TeethGame Apr 27, 2024 @ 8:46pm 
Eggs forever
Cacheelma Apr 27, 2024 @ 10:37pm 
Originally posted by Juason Too Friendly:
Having some trouble here myself. My city has 155 people. 10 very long level 2 homes with vegetables are the only thing keeping me going. They keep me with a small surplus.

Berries and meat evaporate and I never see them. I also have 12 very long level 2 homes with chickens, and a handful of smaller ones, yet never see any eggs in the stockpile. I have 6 very long level 2 homes with apples that are 4 years old and I only get about 60 apples per September and they never get eaten. I've read in a couple places that apples are bugged?

I've also read apiaries aren't good mid/late game, so I avoided them. And my main region has no fertility so farming won't be doing me much good. I'm finding it impossible to upgrade to level 3 because I need more food types and ale. But for ale I need trade, and for trade I need more homes which I am hesitant to add for fear of starvation spiraling!

I have a rich mine and clay pit, with the roof tiles, shields and swords being sold at my trader. But combined, they don't bring in enough regional wealth to buy sufficient food or rum yet, and the market quickly gets oversaturated. So I have many hundreds of each and no good to way to profit from them at the moment.

Am I missing some other option here to break through to level 3 residences?
The honey bee thing is quite underwhelming. I don't know, maybe I still don't understand it. But 2 of it per region, and you may need it for candle too? Uh.
Aponik Apr 27, 2024 @ 10:48pm 
Big house with an added house on the same plot only good for Orchard and veggie.
For chicken and goat smaller the better. Size doesn't matter but the number does. Atleast from what I've noticed.

Keep also in mind, when you level the house to level 3. Any business type will consume/produce fast as there will be an other family living in the same house. So they get more productive.
I think the veggie farm will do the same aswell as more family on the same plot mean more plowing/seeding and harvesting faster.

I have about 4-6 big veggie plots (around 1 morgen each) at lvl 3, and I don't know what to do with all the extra on a pop of 89 fam.
I have 2k and keep growing of veggie in the granary and I've set it to sell over 400. The trader can't keep up and the market is over saturated.
Prikkiki-Ti Apr 27, 2024 @ 10:54pm 
The way it works right now with trading being so powerful it's better to just have people work on something else that you then sell for cash to import food instead.
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Date Posted: Apr 27, 2024 @ 12:47am
Posts: 26