Manor Lords

Manor Lords

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Capnbludd Apr 26, 2024 @ 9:24pm
Why are sheep following people around town like pets?
I have a sheep farm and a pasture but only 1 out of 8 sheep are in the pasture, the rest are all over town.
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Showing 1-15 of 15 comments
HeroicKevin42 Apr 26, 2024 @ 9:29pm 
Possible glitch. I completely lost my battle but they gave me the territory we were fighting over. I was like eh? lol
ShepherdOfCats Apr 26, 2024 @ 9:37pm 
Originally posted by HeroicKevin42:
Possible glitch. I completely lost my battle but they gave me the territory we were fighting over. I was like eh? lol

You were fighting the sheep?
Capnbludd Apr 26, 2024 @ 9:53pm 
Originally posted by ShepherdOfCats:
Originally posted by HeroicKevin42:
Possible glitch. I completely lost my battle but they gave me the territory we were fighting over. I was like eh? lol

You were fighting the sheep?

That's what I'm wondering too.
CharlieMason Apr 26, 2024 @ 10:02pm 
Originally posted by Capnbludd:
Originally posted by ShepherdOfCats:

You were fighting the sheep?

That's what I'm wondering too.
Quite the hilarious unconnected chaining of comments about two different issues, lol.
KoolAidMan May 2, 2024 @ 11:32pm 
Originally posted by Capnbludd:
I have a sheep farm and a pasture but only 1 out of 8 sheep are in the pasture, the rest are all over town.
I’ve had this same problem, I found out this happens when you deselect villagers working at the live stock trading post before they brought the sheep to the pasture after importing. I haven’t found a way to have those sheep stop following villagers. I had to just buy more sheep and make sure they are all in the pasture before deselecting the villagers importing them.
Capnbludd May 4, 2024 @ 6:04am 
I'll have to remember that next time I try sheep ranching
Andy Mil May 4, 2024 @ 6:10am 
They can be kill by bandit if u want em dead. they count toward pasture still
Prikkiki-Ti May 4, 2024 @ 6:12am 
Because that save of yours is now totally bugged Cap'n :P
TheLostPenguin May 4, 2024 @ 6:16am 
I only have a couple of sheep but I'm leaning towards them being yet another system that's either extremely or at least quite buggy.
For me I'm planning on using Fence Up to have my fallow fields always function as pastures, and whilst sheep do get sent out into a field, they then remain in that field even when it now has crops growing there. Logically Sheep Farm workers should handle wrangling sheep to their correct places so I've left that at 3/3, but still have sheep in crop fields with 2/0 capacity.
So probably sheep are just yet another part of the game that's had a first pass at implementing them, then nothing more done or tested until shipped into EA.

edit because I hit post by mistake, I also notice my sheep often moving around the fields at hypersonic rates, anyone else have rocket propelled wool balls?
Last edited by TheLostPenguin; May 4, 2024 @ 6:18am
CharlieMason May 4, 2024 @ 5:03pm 
Originally posted by TheLostPenguin:
I only have a couple of sheep but I'm leaning towards them being yet another system that's either extremely or at least quite buggy.
For me I'm planning on using Fence Up to have my fallow fields always function as pastures, and whilst sheep do get sent out into a field, they then remain in that field even when it now has crops growing there. Logically Sheep Farm workers should handle wrangling sheep to their correct places so I've left that at 3/3, but still have sheep in crop fields with 2/0 capacity.
So probably sheep are just yet another part of the game that's had a first pass at implementing them, then nothing more done or tested until shipped into EA.

edit because I hit post by mistake, I also notice my sheep often moving around the fields at hypersonic rates, anyone else have rocket propelled wool balls?

Does the sheep herder's hut have to be built in range of the fallowed fields for them to wrangle them back, maybe?
madpraxis May 4, 2024 @ 5:27pm 
No.
They, as far as I can see, have nothing to do with moving sheep around. They go grab them, shear them, put them back.

Sheep in general are just kind of...weird, right now.
Honestly?
Just fence up a few fields. Buy some sheep. Build sheep farm. Drown in wool. That part works great, the rest of it needs some tender lovin, hah.

Note: If you have fenced up, or plan too, don't ever build a pasture. It's redundant. And causes even more problems with the sheeps.
Last edited by madpraxis; May 4, 2024 @ 5:28pm
mauvbot May 4, 2024 @ 5:34pm 
Sheep won’t move out of the Livestock Trader and into any Pastures you’ve created until you exceed the capacity of the Livestock Trader first. There is no way to force Sheep into pastures.

A Sheep Farm is used to passively collect Wool from sheep in the Livestock Trader and Pastures. It also comes with its own capacity to house Sheep, but Sheep don’t need to be in it for Wool to be generated. Sheep will prioritise going to Pastures over Sheep Farms if both are present.
TheLostPenguin May 5, 2024 @ 3:47am 
Originally posted by mauvbot:
Sheep won’t move out of the Livestock Trader and into any Pastures you’ve created until you exceed the capacity of the Livestock Trader first. There is no way to force Sheep into pastures.
Ah the joys of severely buggy EA! I see this posted quite a lot, and given the state of the rest of the game quite believe that people are having this issue, but this is one part that actually worked apparently as intended for me, at least initially. As soon as I had my first few sheep delivered they were straight out into the pasture (fallow field fenced up), none of them hang around in the trader, and it's been the same each time so far I've bought more. So at least occasionally this can work and sheep will get sent out of the trading post properly, just much like everything else in ML quite often it seems it doesn't work.
redhongkong May 5, 2024 @ 4:03am 
because medival ppl dont take shower that much, and sheep needs salt. so they like licking human XD
BRlCKSHlTHOUSE May 5, 2024 @ 4:03am 
Originally posted by TheLostPenguin:
Originally posted by mauvbot:
Sheep won’t move out of the Livestock Trader and into any Pastures you’ve created until you exceed the capacity of the Livestock Trader first. There is no way to force Sheep into pastures.
Ah the joys of severely buggy EA! I see this posted quite a lot, and given the state of the rest of the game quite believe that people are having this issue, but this is one part that actually worked apparently as intended for me, at least initially. As soon as I had my first few sheep delivered they were straight out into the pasture (fallow field fenced up), none of them hang around in the trader, and it's been the same each time so far I've bought more. So at least occasionally this can work and sheep will get sent out of the trading post properly, just much like everything else in ML quite often it seems it doesn't work.

Yeah pretty much, my lambs never age up either and they don't reproduce. I've not tried the magical sheep apearing trait in the tree but if it's buggy too i'll give it a miss. I have like 200 sheep. For sure being able to select on pastures / fields how many sheep or lambs you want there would be nice and also a "split equally over all fields accepting sheep" option etc. I've got a lot of crop fields and they all hold a lot of livestock. Even if sheep were moving correctly to fallow crop fields it's like all in one. Also no idea if they're even adding fertility tbh...

Not to mention knowing how fertility works now it's actually irrelevant to ever try and increase it as it does not top up crop yield. If you have 3 crop fields on the best fertility land and have each set to do for example grain fallow fallow so every year one of them will be available for grain then this will be identical to if you do it on the worst fertility land. High fertility allows multi use but since crop fields are free there's zero benefit to multi using the same field as each region has enough space with planning to have many crop fields etc. It's all a shame really as the Dev kind of kept farming very vague but having tested everything it's quite a shallow system which has to be done in a certain way (that only testing can show, good luck guessing magic numbers) on top of being very buggy. If the dev was upfront about stats the bugs could have been found earlier and it all fleshed out better... It is early access so yea it will be worked on but bah.
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Date Posted: Apr 26, 2024 @ 9:24pm
Posts: 15