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You were fighting the sheep?
That's what I'm wondering too.
For me I'm planning on using Fence Up to have my fallow fields always function as pastures, and whilst sheep do get sent out into a field, they then remain in that field even when it now has crops growing there. Logically Sheep Farm workers should handle wrangling sheep to their correct places so I've left that at 3/3, but still have sheep in crop fields with 2/0 capacity.
So probably sheep are just yet another part of the game that's had a first pass at implementing them, then nothing more done or tested until shipped into EA.
edit because I hit post by mistake, I also notice my sheep often moving around the fields at hypersonic rates, anyone else have rocket propelled wool balls?
Does the sheep herder's hut have to be built in range of the fallowed fields for them to wrangle them back, maybe?
They, as far as I can see, have nothing to do with moving sheep around. They go grab them, shear them, put them back.
Sheep in general are just kind of...weird, right now.
Honestly?
Just fence up a few fields. Buy some sheep. Build sheep farm. Drown in wool. That part works great, the rest of it needs some tender lovin, hah.
Note: If you have fenced up, or plan too, don't ever build a pasture. It's redundant. And causes even more problems with the sheeps.
A Sheep Farm is used to passively collect Wool from sheep in the Livestock Trader and Pastures. It also comes with its own capacity to house Sheep, but Sheep don’t need to be in it for Wool to be generated. Sheep will prioritise going to Pastures over Sheep Farms if both are present.
Yeah pretty much, my lambs never age up either and they don't reproduce. I've not tried the magical sheep apearing trait in the tree but if it's buggy too i'll give it a miss. I have like 200 sheep. For sure being able to select on pastures / fields how many sheep or lambs you want there would be nice and also a "split equally over all fields accepting sheep" option etc. I've got a lot of crop fields and they all hold a lot of livestock. Even if sheep were moving correctly to fallow crop fields it's like all in one. Also no idea if they're even adding fertility tbh...
Not to mention knowing how fertility works now it's actually irrelevant to ever try and increase it as it does not top up crop yield. If you have 3 crop fields on the best fertility land and have each set to do for example grain fallow fallow so every year one of them will be available for grain then this will be identical to if you do it on the worst fertility land. High fertility allows multi use but since crop fields are free there's zero benefit to multi using the same field as each region has enough space with planning to have many crop fields etc. It's all a shame really as the Dev kind of kept farming very vague but having tested everything it's quite a shallow system which has to be done in a certain way (that only testing can show, good luck guessing magic numbers) on top of being very buggy. If the dev was upfront about stats the bugs could have been found earlier and it all fleshed out better... It is early access so yea it will be worked on but bah.