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i put the threshing priority to high, but they still just keep working on those fields like a bunch of morons. also yeah the second december rolls around, and they haven't finished sowing, you lose everything. same thing if they're not done harvesting when october starts.
what you likely need to do as people have said, is to spread the farming surface over a bunch of small fields, so it won't matter as much that some of the surface area isn't covered within the time limits, cause you've still got most of it covered on other fields. that's the temporary fix at least, until farming gets refined by the dev.
use cycle toggle option and take the tech for fences if you still struggle
You don't need to rely on fields, if anything fields are more of a stop gap in case there is any disruption to your main food gathering.
Berries and hunting will out perform farming up until you're dedicating about 4 or 5 times the amount of manpower to farming just to exceed the amount of food you're getting from another source.
People pushing farms as their main food source are kind of just making sub-optimal decisions out of habits from other games.
As someone else unfortunately pointed out, the yield numbers are actually working fine there's just a display bug that shows one part of the yield incorrectly, but you're actually getting the correct amount of harvest as the bug is purely a visual display one.
It's a shame they pointed it out though, as it was kind of fun watching this thread as more and more people reported the "Game breaking bug" was causing all their towns to fail and starve, when actually the only thing causing that to happen is their own decisions and poor planning. :)
here are a few issues.
a) The time and cycling or Plowing, Sowing, Growth, and Harvest needs to be Fine tuned.
If u harvest in Sept or Oct, or NOv and field is cleared the Farmers will start Plowing and Sowing, But Everything Dies and Reset when the New year starts so its a Waste of time.
b) If u have a Ox assigned to a farm, none of the Farmers help to Plow. so it takes much more time to plow large field. (The needed fix is) If u got Oxs and farmers, than they can both work on the fields at the same time, or just remove the need for more farmers and speed up the Oxs to plow.
c) The time for Harvest, from Growing depend on when you finish plowing and sowing,
If u didnt start in March, u will not get a Full Growth. What you see has Yield from Harvest doesnt reflect on what u collect. (This is a simple Fix) Dev can just display actual amount of wheat that will be available to harvest depending on the field size, and the amount ready to harvest, ATM the amount displayed has no meaning.
Further allow more crops to be harvested, 300 flour doesnt seem to make enough bread for 35+ ppl over an entire year. a fairer balance needs to be reached.
e) The Fertility of a field is important for immersion, but the diminishing returns are 10%-20% each year is not accurate, (The devs should fine tune these diminishing fertility to something more realistic around 4%-8%)
f)One Farm house is Good For all Field, with the Exception of allocation an OX. i am ok with the idea of one farmhouse for multiple fields but plx also allow players to assign a OX or more to each field than.
g) Farm folk will attend to the fields that have highest priority, But this somethings make no sense, if i got multiply fields with highest priority the farmers should attend to the one thats ready to harvest first, or ready to plow, and sow, depending on the seasons.
h)Distance is a huge factor for the speedyness of farms getting ready. so try to organize ur towns folks near where u plan to build farms.
Also anothing I noticed, if its left too long on the ground it can diminish further from the weather.
But yesterday I had the bug that I had 700 flour with 2 mills, one 200/250 and the other 500/250. No bread was baked, the bakers stood at the mill and transported flour. They just stood around and the people were starving. only the demolition of the mill helped to free up resources and unravel the crowd. Pausing and restocking the oven also worked and I had over 1000 food since the new harvest came along. I now have 4 mills, each with a miller, then it works, at least for me.