Manor Lords

Manor Lords

Ver estadísticas:
Ironside12 26 ABR 2024 a las 15:53
Market Range
Is there a filter I'm missing to see the range of markets or something? It seems a bit odd that my market stalls are consistently stocked, but a house 3 house lengths down the road can't get ANY resources from it?
< >
Mostrando 16-30 de 32 comentarios
VTK *********** 27 ABR 2024 a las 8:39 
Publicado originalmente por Blackhawk50000:
i cant believe what i am reading here.

"Its actually making the game much less enjoyable for me"
"its very annoynig"

have you even an idea of what an EARLY ACCESS is?
Can you even read the VERY FIRST BOX that hits you in the face after starting the game?....

it has bugs and its still in development...

stop yelling and be constructive.

"it would be nice if..."
"i would hope that it would work like this..."
Bro but basic mechanics like this one should be patched BEFORE releasing the early accses its litteraly like if earlyacces for minecraft was released but walking wouldnt work those are BASICS plus the unsupplied home is 10m away and the road connects it in a straight line and it shows up in early game when there is no way to build more market stalls it looks like a bug that needs to be patched IMMEDIETALY its still weird how it got through
Postalguy 27 ABR 2024 a las 9:40 
Markets supply the closest houses first, therefore the one that are farther away might not get anything. The stalls on the market need to be stocked, that means one member of the family that is working in for example the woodcutter, needs to go from the woodcutter to the stall to stock it and also physically be there to sell stuff. If the distance is too far, stalls might be empty or not full enough for everyone.
I've tried several things but what seems to work rather well is placing the granary and the storehouse close to the market. The families running these will also open stalls and if the distance is low the restocking does not take a lot of time.
vvilku 27 ABR 2024 a las 13:37 
Publicado originalmente por Francisco:

Yes I can read thanks. In fact I have probably followed this game earlier than you have

And I have provided this marketplace feedback BEFORE.
It was pretty clear from youtubers playthrough and the demo that the marketplace range is tiny and needs an increase

funny, and yet you haven't realised that the market itself doesn't have a "range", and that in fact the limitng factor is how many people are available to carry the goods around...
Francisco 27 ABR 2024 a las 14:04 
Publicado originalmente por vvilku:
Publicado originalmente por Francisco:

Yes I can read thanks. In fact I have probably followed this game earlier than you have

And I have provided this marketplace feedback BEFORE.
It was pretty clear from youtubers playthrough and the demo that the marketplace range is tiny and needs an increase

funny, and yet you haven't realised that the market itself doesn't have a "range", and that in fact the limitng factor is how many people are available to carry the goods around...


I have all storages manned and 10 extra unemployed families and all my markets stalls are full. I have food and fuel for 12 months each

I have a central market with around 30 or 40 markets stalls (I like to put my inn in the town square and stalls around it for aesthetics.

Yet somehow they cant the supply 100 families. I literally have 5 lvl 3 houses in the main city square a few meters from the stalls not being supplied.

Families who are ok walking the entire region to work are not being supplied even though the market square is right there at arms distance. And food is plentiful

So tell me then, what could cause this?
Última edición por Francisco; 27 ABR 2024 a las 14:05
Francisco 27 ABR 2024 a las 14:14 
Also I have firewood workers owning clothes and food stalls.
I have granary workers owning firewood stalls, etc

The market mechanic has potential (I actually quite like this unique system), but it does need tweaking and fixing.

So I will comment on the forum to report it because it is early access and its something that needs to be checked before v1
mbrism 27 ABR 2024 a las 14:23 
I dont have any issues with market range, it can support houses 6 doubleplots away. it takes a little bit more time further away.
AsianAssman 27 ABR 2024 a las 23:36 
Publicado originalmente por KenoKereStyle:
You need to make a lot more market places... isn't that valid in real life also? Do you consider that you have a shop "near your place" , if the shop is 1000 meters away? Scale that down for medieval reasons...
Surely you're joking. That's not even a thirty second walk down the road. My family home pool was as far from the house as that.
Kalec 28 ABR 2024 a las 1:51 
Publicado originalmente por KenoKereStyle:
You need to make a lot more market places... isn't that valid in real life also? Do you consider that you have a shop "near your place" , if the shop is 1000 meters away? Scale that down for medieval reasons...
Either you have don't know how far 1km is or you are one of the laziest people on the planet. 1km is like 10minutes walking, slow walking. You really need to go out more and not with a stupid car
subwaybananas 28 ABR 2024 a las 1:56 
https://steamcommunity.com/sharedfiles/filedetails/?id=3234175835
i run also in such issues. Even with very close range to the market and their workstations the to selected houses run several times out of supply for a few month, than stocked up complete and run out the next month...
The whole market system don´t work well. I had also another playthrough where it works good, till the city goes bigger. I have no idea, what´s the important point to make it work.
elvismolotov 28 ABR 2024 a las 2:12 
it seems to me that as long as the familys in the depots open up a shop on the designated marketarea the housings around the marketarea are supplied well,,,But if a Hunter or any kind of collector orens a shop then supply goes down somehow?....for now i give i.e the hunter his own little market space close to his camp :-) but this will be patched somehow soon i guess :-)
Renegade 28 ABR 2024 a las 9:13 
All honesty...i've just speed read through this...(IF IT HELPS) if you don't already know, you can relocate STALLS, to another market.

So if one Market has 4 Food Stalls and 3 Firewood....build a second Market elsewhere to cover other houses, then click on the little stalls and RELOCATE them to the other market.

Click on the little Stall, top right of the Stalls Description window, Relocate option (Crossed arrows), and then move as you wish to whichever other Market you have.

Should now have better coverage, worked for me.
Última edición por Renegade; 28 ABR 2024 a las 9:15
Publicado originalmente por Renegade:
All honesty...i've just speed read through this...(IF IT HELPS) if you don't already know, you can relocate STALLS, to another market.

So if one Market has 4 Food Stalls and 3 Firewood....build a second Market elsewhere to cover other houses, then click on the little stalls and RELOCATE them to the other market.

Click on the little Stall, top right of the Stalls Description window, Relocate option (Crossed arrows), and then move as you wish to whichever other Market you have.

Should now have better coverage, worked for me.

Thank you, good tip. But I think the mechanic is not good in this state. Realistically the marketplace should be reacheable for the whole (sub-)region, as it always was central to a city or village. It would make no sense to have mulitple small places everywhere.
morph113 28 ABR 2024 a las 9:53 
Publicado originalmente por mbrism:
I dont have any issues with market range, it can support houses 6 doubleplots away. it takes a little bit more time further away.
I don't have issues either. I have 1 marketplace in my town center that serves all of my city (granted it's a small town so far with only 154 people) even houses that are pretty far away. Much further than 6 double plots. And should I reach the point of having a higher population and houses even further away, I'll simply make sure they will have a marketplace near them. Works fine for me, no issues here.
Blaiyze 28 ABR 2024 a las 10:04 
I've noticed a few things:

First, your market stall actually has to have the worker actively peddling the goods to count as being open/providing supplies.
Second, as the tooltip states, the houses immediately closest to the market stall will be supplied first - meaning their household member has to physically go 'shopping' and return home with the goods. Because it's order of first come, first served, houses that are further away will be supplied last/slower.
Third, if no family members are actively shopping, they won't be supplied. If they are actively shopping but there's no peddler hocking the goods, they won't purchase and therefore remain unsupplied.

Fourth: click on the market area you designed and placed down, not the market stall itself, and hover over the the goods themselves, this will show you by highlighting the houses in green and red as to which ones are supplied and which ones aren't. There does need to be a colour blind option for this in future.

It really comes down to time, if there's a market stall nearby the houses that aren't supplied, give it some time. It's not an instantaneous happening.
szymeld 2 MAY 2024 a las 13:04 
You don't have to build multiple markets you just need to have enough supplies for all buildings in your settlement. Found nice video explaining that https://www.youtube.com/watch?v=AzUr1at1xRQ
< >
Mostrando 16-30 de 32 comentarios
Por página: 1530 50

Publicado el: 26 ABR 2024 a las 15:53
Mensajes: 32