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I've tried several things but what seems to work rather well is placing the granary and the storehouse close to the market. The families running these will also open stalls and if the distance is low the restocking does not take a lot of time.
funny, and yet you haven't realised that the market itself doesn't have a "range", and that in fact the limitng factor is how many people are available to carry the goods around...
I have all storages manned and 10 extra unemployed families and all my markets stalls are full. I have food and fuel for 12 months each
I have a central market with around 30 or 40 markets stalls (I like to put my inn in the town square and stalls around it for aesthetics.
Yet somehow they cant the supply 100 families. I literally have 5 lvl 3 houses in the main city square a few meters from the stalls not being supplied.
Families who are ok walking the entire region to work are not being supplied even though the market square is right there at arms distance. And food is plentiful
So tell me then, what could cause this?
I have granary workers owning firewood stalls, etc
The market mechanic has potential (I actually quite like this unique system), but it does need tweaking and fixing.
So I will comment on the forum to report it because it is early access and its something that needs to be checked before v1
i run also in such issues. Even with very close range to the market and their workstations the to selected houses run several times out of supply for a few month, than stocked up complete and run out the next month...
The whole market system don´t work well. I had also another playthrough where it works good, till the city goes bigger. I have no idea, what´s the important point to make it work.
So if one Market has 4 Food Stalls and 3 Firewood....build a second Market elsewhere to cover other houses, then click on the little stalls and RELOCATE them to the other market.
Click on the little Stall, top right of the Stalls Description window, Relocate option (Crossed arrows), and then move as you wish to whichever other Market you have.
Should now have better coverage, worked for me.
Thank you, good tip. But I think the mechanic is not good in this state. Realistically the marketplace should be reacheable for the whole (sub-)region, as it always was central to a city or village. It would make no sense to have mulitple small places everywhere.
First, your market stall actually has to have the worker actively peddling the goods to count as being open/providing supplies.
Second, as the tooltip states, the houses immediately closest to the market stall will be supplied first - meaning their household member has to physically go 'shopping' and return home with the goods. Because it's order of first come, first served, houses that are further away will be supplied last/slower.
Third, if no family members are actively shopping, they won't be supplied. If they are actively shopping but there's no peddler hocking the goods, they won't purchase and therefore remain unsupplied.
Fourth: click on the market area you designed and placed down, not the market stall itself, and hover over the the goods themselves, this will show you by highlighting the houses in green and red as to which ones are supplied and which ones aren't. There does need to be a colour blind option for this in future.
It really comes down to time, if there's a market stall nearby the houses that aren't supplied, give it some time. It's not an instantaneous happening.