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Ein Übersetzungsproblem melden
AFAIK you don't need to buy a trading route to start making money, but a trading route will employ a trader who'll come more often for said good.
Some stuff can only be traded once a trading route is bought.
Most trade routes for basic materials don't require you to buy a trading route, but a trading route makes the trade more efficient, because applying a trading route to a specific good means that a trader will come specifically for that good, meaning they won't just trade randomly for whatever other goods you have applied to trade.
In my first few attempts to check out, what is possible and how it works, I made money before I build a TradePost. I think, with Level 2 houses, u get 1 Wealth per House per Month.
In one run, I got a lot of houses (level 1 with extensions - just 5 houses without, cause of building space) and build up an entire base production, swap workers and got a good food production. After building slowly the first 10 Level 2 houses, I had so much food, that I built a trade post and make really fast 300 or 500 Wealth. Second, I build the church and the "Manor" ... (Burg halt...) and u got money from taxes and support from church.... so in this state of EA and without war - it is really easy to set up within 2 to 4 hours a big city and at least 1 more region (my exp. so far)
After building a trading post and assigning people to it you have to 'unlock' trading from the trade screen.
Select the trading post and go to the trade tab. Find the resource item you'd like to sell and then to the left of that item is a drop down menu which by default is set to 'no trade'.
Set that to export and the item is now tradeable.
EDIT: Preferably place/snap the trading post to one of those pre-built roads (also known as the King's road) that runs through the entire region into other regions and off the map.
correct
the more fancy stuff like leather need mandatory trading route, but basic stuff like berry/bread don't.
you can get a trading route for bread if you want it to be faster but i think it is a waste of "money" when you are just starting.
I did something similar to this.
I spent ALL of my wealth putting goats on burgages... so 0 gold from then.
After upgrading 20 some Burgages to level 2, after about a year, I notices I had over 200 gold!
Put goats on the rest of the Burgages.
Created a Tanner.
Created a Trading Post.
Sold ALL my hide? Leather?
Made more Gold :D
Later on, it is dependent on your region economy.
As for your overall lord wealth, for starting new settlements and hiring/equipping your retinue, it is through taxes and raiding bandit camps. As soon as you build your manor, I suggest putting it at 1%. It will only generate a tiny amount of money, but in return you have no happiness penalty.
Raiding bandit camps used to be a good way to money too from what the youtubers showed, but from what I experience myself the developer have nerf it for the public EA.
It should be pretty easy if you actually built the correct building. On the left you can choose to export/import or both (the option furthest down). Let's say you have 50 animal leather but you want to keep 21 to make shoes and sell the rest off for gold. You just set the amount you want to keep where the numbers are.
If you set the option to both, you will either buy if the supply gets short. Or sell whenever you get some more. So if you keep your workers on making leather they will eventually just become more gold.
The worker you put inside the trader post..... Will go to collect all the stuff from your storage, and leave it at the trade house. Eventually they will slowly start to sell of whenever a trader passes by and wants them. But that might be a bit slow, so you'll want to buy some trader routes to make it sell of faster.
I think there is also something known as the "kings road" im not sure which one it is yet or how to find it, but it says that trader is best to build on "the kings road". I suspect that is where the traders mostly walk. So be sure to set up on a good one.