Manor Lords

Manor Lords

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Can anyone help me as to how one makes money?
Since no one cared about helping answer my other post, how about at least explaining how you trade and with who? I built a trading post, have a worker in it, plethora of materials and have no way to trade or make income
Zuletzt bearbeitet von IcewaterCreek®; 26. Apr. 2024 um 18:16
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Beiträge 115 von 15
17 hours and no one knows how to make money or trade?
Zuletzt bearbeitet von IcewaterCreek®; 27. Apr. 2024 um 11:17
angriff 27. Apr. 2024 um 11:20 
You have to build a trading post and buy a trading route. Save some money for this dont build up everything until you get this built and some trading routes. Start small like with planks or hides. Set a basic amount you want to keep. Put a family in the trading post and your are off to the races.
Trade or upgrade your burgage plots to lvl 2.
DC 27. Apr. 2024 um 11:21 
trading post selling stuff. destroy bandit camps.
Warrost 27. Apr. 2024 um 11:22 
Ursprünglich geschrieben von angriff:
You have to build a trading post and buy a trading route. Save some money for this dont build up everything until you get this built and some trading routes. Start small like with planks or hides. Set a basic amount you want to keep. Put a family in the trading post and your are off to the races.

AFAIK you don't need to buy a trading route to start making money, but a trading route will employ a trader who'll come more often for said good.
Some stuff can only be traded once a trading route is bought.
Ursprünglich geschrieben von angriff:
You have to build a trading post and buy a trading route. Save some money for this dont build up everything until you get this built and some trading routes. Start small like with planks or hides. Set a basic amount you want to keep. Put a family in the trading post and your are off to the races.


Most trade routes for basic materials don't require you to buy a trading route, but a trading route makes the trade more efficient, because applying a trading route to a specific good means that a trader will come specifically for that good, meaning they won't just trade randomly for whatever other goods you have applied to trade.
They need to copy Tropico, a far better game in this genre (at the moment). Like immigration/refugees even if you don't have enough houses, and wealthy to poor citizens, events where the king demands supplies/troops/money, etc.
Ursprünglich geschrieben von IcewaterCreek®:
Since no one cared about helping answer my other post, how about at least explaining how you trade and with who? I built a trading post, have a worker in it, plethora of materials and have no way to trade or make income

In my first few attempts to check out, what is possible and how it works, I made money before I build a TradePost. I think, with Level 2 houses, u get 1 Wealth per House per Month.
In one run, I got a lot of houses (level 1 with extensions - just 5 houses without, cause of building space) and build up an entire base production, swap workers and got a good food production. After building slowly the first 10 Level 2 houses, I had so much food, that I built a trade post and make really fast 300 or 500 Wealth. Second, I build the church and the "Manor" ... (Burg halt...) and u got money from taxes and support from church.... so in this state of EA and without war - it is really easy to set up within 2 to 4 hours a big city and at least 1 more region (my exp. so far)
Hi,

After building a trading post and assigning people to it you have to 'unlock' trading from the trade screen.

Select the trading post and go to the trade tab. Find the resource item you'd like to sell and then to the left of that item is a drop down menu which by default is set to 'no trade'.

Set that to export and the item is now tradeable.

EDIT: Preferably place/snap the trading post to one of those pre-built roads (also known as the King's road) that runs through the entire region into other regions and off the map.
Zuletzt bearbeitet von Prikkiki-Ti; 27. Apr. 2024 um 11:36
Zalzany 27. Apr. 2024 um 11:33 
Ursprünglich geschrieben von EroticOnion23:
They need to copy Tropico, a far better game in this genre (at the moment). Like immigration/refugees even if you don't have enough houses, and wealthy to poor citizens, events where the king demands supplies/troops/money, etc.
Oh god no it was meh at best. I never had an issue with new people they happy show up in no time to take my empty houses. Also there is no events in this where they demand you people at least that I seen... We don't need another generic cash grab influencing this it was neat for its time but now its just DLC cash grab that might as well say pardox on the store page sigh. I mean there is already no shortage of games just like it out there sigh. I bought this to not play generic city sim 2024 sigh.
Zalzany 27. Apr. 2024 um 11:35 
Just get a hunter, then leather worker they use hides to make leather it counts as "clothing" for lvl 2 house upgrades then they pay you 1 wealth a month and that holds you over till you get producton set up for allowing exports
hypehype 27. Apr. 2024 um 11:38 
Ursprünglich geschrieben von Warrost:
Ursprünglich geschrieben von angriff:
You have to build a trading post and buy a trading route. Save some money for this dont build up everything until you get this built and some trading routes. Start small like with planks or hides. Set a basic amount you want to keep. Put a family in the trading post and your are off to the races.

AFAIK you don't need to buy a trading route to start making money, but a trading route will employ a trader who'll come more often for said good.
Some stuff can only be traded once a trading route is bought.

correct

the more fancy stuff like leather need mandatory trading route, but basic stuff like berry/bread don't.

you can get a trading route for bread if you want it to be faster but i think it is a waste of "money" when you are just starting.
Zuletzt bearbeitet von hypehype; 27. Apr. 2024 um 14:06
Natto 27. Apr. 2024 um 11:39 
Ursprünglich geschrieben von Rammelbieber:
Ursprünglich geschrieben von IcewaterCreek®:
Since no one cared about helping answer my other post, how about at least explaining how you trade and with who? I built a trading post, have a worker in it, plethora of materials and have no way to trade or make income

In my first few attempts to check out, what is possible and how it works, I made money before I build a TradePost. I think, with Level 2 houses, u get 1 Wealth per House per Month.
In one run, I got a lot of houses (level 1 with extensions - just 5 houses without, cause of building space) and build up an entire base production, swap workers and got a good food production. After building slowly the first 10 Level 2 houses, I had so much food, that I built a trade post and make really fast 300 or 500 Wealth. Second, I build the church and the "Manor" ... (Burg halt...) and u got money from taxes and support from church.... so in this state of EA and without war - it is really easy to set up within 2 to 4 hours a big city and at least 1 more region (my exp. so far)

I did something similar to this.
I spent ALL of my wealth putting goats on burgages... so 0 gold from then.
After upgrading 20 some Burgages to level 2, after about a year, I notices I had over 200 gold!

Put goats on the rest of the Burgages.

Created a Tanner.

Created a Trading Post.

Sold ALL my hide? Leather?

Made more Gold :D
Grant 27. Apr. 2024 um 11:46 
Ursprünglich geschrieben von IcewaterCreek®:
Since no one cared about helping answer my other post, how about at least explaining how you trade and with who? I built a trading post, have a worker in it, plethora of materials and have no way to trade or make income
On the trade menu, you can select to export goods on the left side and you can choose how much you want left in your storage before your traders start selling them. Planks is one of the first things you can sell, since the Church and Manor are the only things that require planks you really need to build in early game. It is also one of the thing that don't require you buying a trade route. Most of the higher tier goods require a trade route to be bought, which the button is all the way to the right (horse pulling a cart).
Later on, it is dependent on your region economy.
As for your overall lord wealth, for starting new settlements and hiring/equipping your retinue, it is through taxes and raiding bandit camps. As soon as you build your manor, I suggest putting it at 1%. It will only generate a tiny amount of money, but in return you have no happiness penalty.
Raiding bandit camps used to be a good way to money too from what the youtubers showed, but from what I experience myself the developer have nerf it for the public EA.
Nik-Naks 27. Apr. 2024 um 11:52 
Ursprünglich geschrieben von IcewaterCreek®:
Since no one cared about helping answer my other post, how about at least explaining how you trade and with who? I built a trading post, have a worker in it, plethora of materials and have no way to trade or make income

It should be pretty easy if you actually built the correct building. On the left you can choose to export/import or both (the option furthest down). Let's say you have 50 animal leather but you want to keep 21 to make shoes and sell the rest off for gold. You just set the amount you want to keep where the numbers are.

If you set the option to both, you will either buy if the supply gets short. Or sell whenever you get some more. So if you keep your workers on making leather they will eventually just become more gold.

The worker you put inside the trader post..... Will go to collect all the stuff from your storage, and leave it at the trade house. Eventually they will slowly start to sell of whenever a trader passes by and wants them. But that might be a bit slow, so you'll want to buy some trader routes to make it sell of faster.

I think there is also something known as the "kings road" im not sure which one it is yet or how to find it, but it says that trader is best to build on "the kings road". I suspect that is where the traders mostly walk. So be sure to set up on a good one.
Zuletzt bearbeitet von Nik-Naks; 27. Apr. 2024 um 12:05
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