Manor Lords

Manor Lords

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J B Dryden Apr 26, 2024 @ 1:24pm
Market Distribution Too Limited
I feel like the "radius" of where the market will allow access or who can acquire goods from it is far too limited. I have had a few instances already where houses only 3-4 plots away from the market can't get their second food type, despite having 4 foods at the single food stall that is there.

I think some of this could be better solved by having each food with its own stall rather than building a stall for every food until it fills up and then building a new one. If I've put the time and resources into acquiring four different foods, it feels like my houses should access to those foods.
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Showing 1-10 of 10 comments
IronHawx Apr 26, 2024 @ 1:26pm 
I didn't have this issue, i had houses on complete other side of territory and able to upgrade them. It just takes time for it to circulate and those houses closer get first dibbs. I already won the large town scenario as to get a handle on the production lines. Will try the middle scenario next, or may wait for a future update to come back to game. Definitely shows promise.
Last edited by IronHawx; Apr 26, 2024 @ 1:27pm
WalrusJones Apr 26, 2024 @ 1:29pm 
Its house count, one market stall can serve like 50 houses.

For some its actually like, straight up number of burgage plots instead. (Fuel for example. So if you use extension plots two families can live off one fuel, the workers camp can use 1 fuel for 5 families.)
J B Dryden Apr 27, 2024 @ 12:02pm 
Here's the frustration, though. I could have six food stalls, but they all have different food types in them, and depending on which one a house goes to, it determines whether or not their food requirement is met. I've multiple occasions in which I need 3 food types to upgrade to a Level 3 Burgage, but they're going to a food stall with only 2 food types when there are other stalls with 3.

That, to me, is inefficient distribution that could be solved by simply having each good having its own stall and thus easier to determine whether or not a house can access it to meet its requirements.
Dayemon Apr 27, 2024 @ 12:06pm 
I'm still shocked at how broken the market system is. I don't understand why all these games try to do this and fail at it. It never works right. Waste so much time trying to tweak and figure out why no one can keep the market stocked and distributed with 1000's of mats in a storehouse right next door.

Then you realize it's because you have no control over the market. It's a design failure, not the players mismanagement.
KenoKereStyle Apr 27, 2024 @ 12:09pm 
cmon, learn to build a village... build the houses on a circle, and in the center put church and market... i had no issues with this in 3 villages so far... all houses have full market cover.
Varien Apr 27, 2024 @ 12:09pm 
Whenever i'm having an issue, I delete the marketplace and rebuild it.

Because you'll have people working at the charcoal place right? And I've seen them set up a stall. Well at some point i'll pull them off, but the stall they set up will still be there. Same for alot of things, even the lumber mills for some reason lol.

It only takes two seconds for them to rebuild, so a fresh wipe every once in a while is nice IMO.
Thonawe Apr 27, 2024 @ 12:24pm 
Played the game for 2 hours, can confirm the Market is broken when it comes to firewood. Over 200 firewood in storehouse, 2 people assigned to woodcuting have market open and have multiple people working in storehouse, yet the firewood is not hitting the market at all. Keep in mind all of these builds are very close by.
Dayemon Apr 27, 2024 @ 1:05pm 
It doesn't matter if you load the storehouse with workers, or the woodcutters maxed, no one ever keeps enough stock in the market. So frustrating. Think I'll give this game some time to bake see if it ever gets fixed. Not worth playing with broken market breaking the game.
J B Dryden Apr 27, 2024 @ 2:34pm 
Originally posted by KenoKereStyle:
cmon, learn to build a village... build the houses on a circle, and in the center put church and market... i had no issues with this in 3 villages so far... all houses have full market cover.

I do love good condescension. Such a great way to have a discussion.

I did, in fact, do all of that, but the market system is still flawed because there's no clear guidance on how to best distribute goods both to the marketplace from distributors and to houses from the marketplace. It's a flawed system so far, but I'm hopeful it'll be improved as development continues.
Originally posted by KenoKereStyle:
cmon, learn to build a village... build the houses on a circle, and in the center put church and market... i had no issues with this in 3 villages so far... all houses have full market cover.
Build me a circle with the road tools we have, I'd like to see one that comes close to looking like a circle.
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Date Posted: Apr 26, 2024 @ 1:24pm
Posts: 10