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I'm gonna restart my scenario anyway, I learned a lot about the game in my first attempt.
OMG, an actually helpful tip. thanks.
I then demolished my pit but stone deposit was gone :(
It makes more sense with the hunting grounds, where you're not supposed to build near them - but makes little to no sense with the stone resource (and, unlike the hunting grounds, doesn't repop).
Was playing on a harder setting, had a bandit raid countdown, minimal funds and no trading post yet, and wasn't likely to end well without a quick supply of stone for things like a manor - not worth the timing continuing that save, will revisit the game during some later build.
Is it eventually (permanently) depleted without the perk for rich resources?
If so, do I just disband my stone-cutters and demolish the structure? [Already built the stone church, but only have a bare bones manor shack. I'm guessing stone imports in my future...]
Thank you. So if I eventually get that perk, it becomes bottomless? But only then? I would assume it's not like berries or animals and doesn't renew itself.
Hmm. Wonder if the "terraform" idea from another forum topic applies here (in terms of feature requests.) I get that loose stones might be a finite resource, but what about forming a quarry? Would require "digging" or flattening terrain, as well as a point for deposits.
[Could use this mechanic to reform the landscape in a realistic way. Literally moving dirt from one mound to another.]