Manor Lords

Manor Lords

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grimoire Apr 26, 2024 @ 10:26am
Accidentally built mine on stone deposit, stone deposit disappears
RIP game gonna restart I guess.
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Showing 1-15 of 16 comments
FAIR Apr 26, 2024 @ 10:44am 
Same but with a hunting spot, it respawned after few years but still, no food, GG.
Greg Apr 26, 2024 @ 11:24am 
There seem to be small stone deposits that can be picked up by workers but not mined. Need to find an actual stone deposit. The hunting spots warn you not to build in the hunting area, need to place it adjacent to the hunting area.
grimoire Apr 26, 2024 @ 11:19pm 
Originally posted by Greg:
There seem to be small stone deposits that can be picked up by workers but not mined. Need to find an actual stone deposit. The hunting spots warn you not to build in the hunting area, need to place it adjacent to the hunting area.
I think those are the only stone deposits? And there is a stonecutter camp for them which you only place near them?

I'm gonna restart my scenario anyway, I learned a lot about the game in my first attempt.
Mauler ~TGD~ Apr 26, 2024 @ 11:24pm 
yep stone cutter camp NEXT TO stone deposits.. mining camps ON TOP OF iron and clay spots.
wm.j.olson Apr 27, 2024 @ 9:25am 
Originally posted by Mauler ~TGD~:
yep stone cutter camp NEXT TO stone deposits.. mining camps ON TOP OF iron and clay spots.

OMG, an actually helpful tip. thanks.
Rosiema Apr 30, 2024 @ 12:35am 
Wow so if mining pits are placed on top of stone deposits that wont work?
I then demolished my pit but stone deposit was gone :(
grimoire Apr 30, 2024 @ 9:23am 
Originally posted by Rosiema:
Wow so if mining pits are placed on top of stone deposits that wont work?
I then demolished my pit but stone deposit was gone :(
YEP. I learned the hard way to save often. My second attempt at a town went a lot better though and I was about ready to take another shot at it.
slip. Jun 23, 2024 @ 11:47am 
Just bumping this as another bug/complaint/whatever report for this alpha version - please, please either fix this or, if intended, make it so that the stonecutter can't be placed in a way that removes the resource. I just broke a save I put a few hours in because of this issue where the stonecutter wiped out the resource after a few units were mined, which torpedoed the interest i just had in replaying another game of this.

It makes more sense with the hunting grounds, where you're not supposed to build near them - but makes little to no sense with the stone resource (and, unlike the hunting grounds, doesn't repop).
Jabberwocky Jun 23, 2024 @ 11:51am 
No need to restart. Just import stone.
slip. Jun 23, 2024 @ 12:12pm 
Originally posted by Jabberwocky:
No need to restart. Just import stone.

Was playing on a harder setting, had a bandit raid countdown, minimal funds and no trading post yet, and wasn't likely to end well without a quick supply of stone for things like a manor - not worth the timing continuing that save, will revisit the game during some later build.
halfmonkey Jun 23, 2024 @ 8:45pm 
Sorry to necro/hijack this topic, but in regard to stone deposits, if I have a rich deposit is that just additional stone vs. the normal RNG amounts? I have a rich deposit, but it only has 8 stone left at the moment.

Is it eventually (permanently) depleted without the perk for rich resources?

If so, do I just disband my stone-cutters and demolish the structure? [Already built the stone church, but only have a bare bones manor shack. I'm guessing stone imports in my future...]
Tekel1959 Jun 23, 2024 @ 10:09pm 
You are scraping the bottom of the barrel without the perk. if you hit zero, the resource disappears, so stop before that if you think you may get the perk later.
halfmonkey Jun 23, 2024 @ 10:52pm 
Originally posted by Tekel1959:
You are scraping the bottom of the barrel without the perk. if you hit zero, the resource disappears, so stop before that if you think you may get the perk later.

Thank you. So if I eventually get that perk, it becomes bottomless? But only then? I would assume it's not like berries or animals and doesn't renew itself.

Hmm. Wonder if the "terraform" idea from another forum topic applies here (in terms of feature requests.) I get that loose stones might be a finite resource, but what about forming a quarry? Would require "digging" or flattening terrain, as well as a point for deposits.

[Could use this mechanic to reform the landscape in a realistic way. Literally moving dirt from one mound to another.]
Jabberwocky Jun 24, 2024 @ 1:19am 
Stone deposits never become bottomless, unfortunately. Only iron and clay deposits, which are subterranean, benefit from the deep mining perk. A rich stone deposit is ultimately worthless, because it disappears when you hit zero.
Tekel1959 Jun 24, 2024 @ 5:31am 
Originally posted by Jabberwocky:
Stone deposits never become bottomless, unfortunately. Only iron and clay deposits, which are subterranean, benefit from the deep mining perk. A rich stone deposit is ultimately worthless, because it disappears when you hit zero.
/doh... not the mine I was thinking of.
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Date Posted: Apr 26, 2024 @ 10:26am
Posts: 16