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[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
https://steamcommunity.com/sharedfiles/filedetails/?id=3232658137
But it is better now thanks to your recommendation and using DLSS.
Thank you very much!
I have the same problem with the majority Unreal Engine games I play, when something moves it becomes covered in vaseline :).
Glad to hear, you can also disable the UE4 AA with these lines if that helps at all:
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
Thank you very much, this did it!! Much better now.
Noice.
I don't suppose these Temporal AA ones would have any more impact under DLSS, would they?
r.TemporalAAQuality=0
r.TemporalAASamples=0
Hmm, I can't really get any of these settings to take make a big difference, other than making the game look awful, whether on FSR or DLSS.
For me on DLSS/FSR the problem is the soften effect similar to DoF which kicks in when you move the camera and then gradually goes away when the camera comes to rest.
r.DefaultFeature.MotionBlur=0
Might limit that effect but makes DLSS very jaggy and stair steppy. Possibly using dynamic DLSS improves things a bit, but wouldn't really say it looks good like this.
I really like the graphics (with medium sharpening) when the camera is not moving (particularly on FSR). Not sure what this motion blur effect is is but it needs a toggle. Good old FXAA is closer to playable even though it's shimmery.
Amusingly managed to get some cool retro pixely/dithered graphics though by using I guess some bad combination of settings on DLSS and then switching back to FSR. I think it looks pretty cool:
https://steamcommunity.com/sharedfiles/filedetails/?id=3233424586
DLSS with only that setting is at least not over softened:
https://steamcommunity.com/sharedfiles/filedetails/?id=3233446909
I have a good GPU so I feel like the config is not right at the moment - either too soft or too jaggy.
It seems that r.TemporalAACurrentFrameWeight is lower than 0.2 by default, which causes the blurriness while moving the camera. Setting it higher reduces blurriness, but setting it too high also causes flickering (especially visible in trees). 0.2 seems to be a good compromise.
r.Tonemapper.Sharpen applies additional sharpening and you can adjust it to your own preference. If you don't like over-sharpening artifacts, set it to 0.25 or lower (it seems to be off (=0) by default). If you like it even sharper and don't mind a bit of over-sharpening, try 0.75. Setting it even higher might make the graphics look too much "comic" like.
Setting r.TemporalAASamples lower than 4 starts to cause aliasing effects even if the camera is not moving (basically looking more like having no AA at all), setting it higher increases temporal noise (flickering in trees).
[SystemSettings]
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0
and this graphics settings:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467884/
And the game looks like this:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467325/
Oh wow, these settings look great AND disable the blur as far as I can tell! Thanks so much for posting! Looks good even at 900p!
https://steamcommunity.com/sharedfiles/filedetails/?id=3233895822
Yeah your game looks nice - mine might have looked like that on the default with FSR when I first started the game, but the blur was the issue.
The first screenshot I posted is intentionally bad, I had many of the settings you had, running in DLSS then jumped to FSR without restarting and it just went weird! (like ultra low res).
The second was actually DLSS balanced and dynamic with either r.DefaultFeature.MotionBlur=0 or r.PostProcessAAQuality=0, I forget which. Everything else is ultra settings. One of those or both seems to not interact well, but at least the smoothing is gone. Mine will look less finely detailed than yours since I'm playing it on a 900p screen. Probably I should be rendering it at 2.5x res and downscaling to native or something.
Friend, please tell me where to make these settings? Do they need to be entered into some kind of file?