Manor Lords

Manor Lords

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Darth Vader Apr 26, 2024 @ 8:51am
Tweaks to minimize the blurr?
Hello, does anyone knows how someone can reduce the awful Unreal Engine blurr when moving the camera ?
I find it very annoying.
Originally posted by Chaotic Entropy:
Originally posted by Darth Vader:
I think it is mainly the AA, it is awful for me when I move the camera and especially when I zoom in or out.
But it is better now thanks to your recommendation and using DLSS.
Thank you very much!

Glad to hear, you can also disable the UE4 AA with these lines if that helps at all:
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
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Showing 1-15 of 16 comments
Chaotic Entropy Apr 26, 2024 @ 9:00am 
Is it standard motion blur effects? I think you can turn those off by adding these lines to the bottom of your engine.ini file.

[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0

https://steamcommunity.com/sharedfiles/filedetails/?id=3232658137
Darth Vader Apr 26, 2024 @ 9:17am 
I think it is mainly the AA, it is awful for me when I move the camera and especially when I zoom in or out.
But it is better now thanks to your recommendation and using DLSS.
Thank you very much!
Last edited by Darth Vader; Apr 26, 2024 @ 9:18am
Preacher Apr 26, 2024 @ 9:18am 
I found sharpening works well and not using FSR
Darth Vader Apr 26, 2024 @ 9:22am 
For me when I am using TAA with sharpening some textures become translucent.
I have the same problem with the majority Unreal Engine games I play, when something moves it becomes covered in vaseline :).
The author of this thread has indicated that this post answers the original topic.
Chaotic Entropy Apr 26, 2024 @ 9:25am 
Originally posted by Darth Vader:
I think it is mainly the AA, it is awful for me when I move the camera and especially when I zoom in or out.
But it is better now thanks to your recommendation and using DLSS.
Thank you very much!

Glad to hear, you can also disable the UE4 AA with these lines if that helps at all:
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
Darth Vader Apr 26, 2024 @ 9:34am 
Originally posted by Chaotic Entropy:
Originally posted by Darth Vader:
I think it is mainly the AA, it is awful for me when I move the camera and especially when I zoom in or out.
But it is better now thanks to your recommendation and using DLSS.
Thank you very much!

Glad to hear, you can also disable the UE4 AA with these lines if that helps at all:
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0

Thank you very much, this did it!! Much better now.
Chaotic Entropy Apr 26, 2024 @ 9:41am 
Originally posted by Darth Vader:
Thank you very much, this did it!! Much better now.

Noice. :steamthumbsup:
HonoredShadow Apr 26, 2024 @ 9:43am 
If you use DLSS, do you need to modify these options?
Darth Vader Apr 26, 2024 @ 10:19am 
Originally posted by HonoredShadow:
If you use DLSS, do you need to modify these options?
The motion blur ones I think will work will DLSS, but the AA ones will not work with DLSS, you have to be on standard AA to have it disabled.
Chaotic Entropy Apr 26, 2024 @ 1:04pm 
Originally posted by Darth Vader:
The motion blur ones I think will work will DLSS, but the AA ones will not work with DLSS, you have to be on standard AA to have it disabled.

I don't suppose these Temporal AA ones would have any more impact under DLSS, would they?

r.TemporalAAQuality=0
r.TemporalAASamples=0
Last edited by Chaotic Entropy; Apr 26, 2024 @ 1:04pm
Harmonica Apr 27, 2024 @ 5:10am 
edit: solved for me? hopefully? see below posts

Hmm, I can't really get any of these settings to take make a big difference, other than making the game look awful, whether on FSR or DLSS.

For me on DLSS/FSR the problem is the soften effect similar to DoF which kicks in when you move the camera and then gradually goes away when the camera comes to rest.

r.DefaultFeature.MotionBlur=0

Might limit that effect but makes DLSS very jaggy and stair steppy. Possibly using dynamic DLSS improves things a bit, but wouldn't really say it looks good like this.

I really like the graphics (with medium sharpening) when the camera is not moving (particularly on FSR). Not sure what this motion blur effect is is but it needs a toggle. Good old FXAA is closer to playable even though it's shimmery.

Amusingly managed to get some cool retro pixely/dithered graphics though by using I guess some bad combination of settings on DLSS and then switching back to FSR. I think it looks pretty cool:

https://steamcommunity.com/sharedfiles/filedetails/?id=3233424586

DLSS with only that setting is at least not over softened:

https://steamcommunity.com/sharedfiles/filedetails/?id=3233446909

I have a good GPU so I feel like the config is not right at the moment - either too soft or too jaggy.
Last edited by Harmonica; Apr 27, 2024 @ 3:51pm
PaNik Apr 27, 2024 @ 8:23am 
Instead of deactivating AA completely, you can alternatively adjust some TAA specific settings to make it look less blurry. For me, the following (and just these) settings produce quite good results (choosing TAA with 100% scaling in the in game settings):

[SystemSettings] r.TemporalAACurrentFrameWeight=0.2 r.Tonemapper.Sharpen=0.5 r.TemporalAASamples=4

It seems that r.TemporalAACurrentFrameWeight is lower than 0.2 by default, which causes the blurriness while moving the camera. Setting it higher reduces blurriness, but setting it too high also causes flickering (especially visible in trees). 0.2 seems to be a good compromise.

r.Tonemapper.Sharpen applies additional sharpening and you can adjust it to your own preference. If you don't like over-sharpening artifacts, set it to 0.25 or lower (it seems to be off (=0) by default). If you like it even sharper and don't mind a bit of over-sharpening, try 0.75. Setting it even higher might make the graphics look too much "comic" like.

Setting r.TemporalAASamples lower than 4 starts to cause aliasing effects even if the camera is not moving (basically looking more like having no AA at all), setting it higher increases temporal noise (flickering in trees).
Darth Vader Apr 27, 2024 @ 10:19am 
Originally posted by Harmonica:
Hmm, I can't really get any of these settings to take make a big difference, other than making the game look awful, whether on FSR or DLSS.

For me on DLSS/FSR the problem is the soften effect similar to DoF which kicks in when you move the camera and then gradually goes away when the camera comes to rest.

r.DefaultFeature.MotionBlur=0

Might limit that effect but makes DLSS very jaggy and stair steppy. Possibly using dynamic DLSS improves things a bit, but wouldn't really say it looks good like this.

I really like the graphics (with medium sharpening) when the camera is not moving (particularly on FSR). Not sure what this motion blur effect is is but it needs a toggle. Good old FXAA is closer to playable even though it's shimmery.

Amusingly managed to get some cool retro pixely/dithered graphics though by using I guess some bad combination of settings on DLSS and then switching back to FSR. I think it looks pretty cool:

https://steamcommunity.com/sharedfiles/filedetails/?id=3233424586

DLSS with only that setting is at least not over softened:

https://steamcommunity.com/sharedfiles/filedetails/?id=3233446909

I have a good GPU so I feel like the config is not right at the moment - either too soft or too jaggy.
What are the other settings you are using? It looks real bad. I use this engine.ini commands:
[SystemSettings]
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0

and this graphics settings:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467884/

And the game looks like this:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467325/
Harmonica Apr 27, 2024 @ 3:40pm 
Originally posted by PaNik:
Instead of deactivating AA completely, you can alternatively adjust some TAA specific settings to make it look less blurry. [...]
Thanks for the detail post and settings write up, I will give these a try and edit this post with the results.

Oh wow, these settings look great AND disable the blur as far as I can tell! Thanks so much for posting! Looks good even at 900p!

https://steamcommunity.com/sharedfiles/filedetails/?id=3233895822

Originally posted by Darth Vader:
What are the other settings you are using? It looks real bad. I use this engine.ini commands:
[SystemSettings]
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0

and this graphics settings:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467884/

And the game looks like this:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467325/
Yeah your game looks nice - mine might have looked like that on the default with FSR when I first started the game, but the blur was the issue.

The first screenshot I posted is intentionally bad, I had many of the settings you had, running in DLSS then jumped to FSR without restarting and it just went weird! (like ultra low res).

The second was actually DLSS balanced and dynamic with either r.DefaultFeature.MotionBlur=0 or r.PostProcessAAQuality=0, I forget which. Everything else is ultra settings. One of those or both seems to not interact well, but at least the smoothing is gone. Mine will look less finely detailed than yours since I'm playing it on a 900p screen. Probably I should be rendering it at 2.5x res and downscaling to native or something.
Last edited by Harmonica; Apr 27, 2024 @ 3:52pm
Originally posted by Darth Vader:
Originally posted by Harmonica:
Hmm, I can't really get any of these settings to take make a big difference, other than making the game look awful, whether on FSR or DLSS.

For me on DLSS/FSR the problem is the soften effect similar to DoF which kicks in when you move the camera and then gradually goes away when the camera comes to rest.

r.DefaultFeature.MotionBlur=0

Might limit that effect but makes DLSS very jaggy and stair steppy. Possibly using dynamic DLSS improves things a bit, but wouldn't really say it looks good like this.

I really like the graphics (with medium sharpening) when the camera is not moving (particularly on FSR). Not sure what this motion blur effect is is but it needs a toggle. Good old FXAA is closer to playable even though it's shimmery.

Amusingly managed to get some cool retro pixely/dithered graphics though by using I guess some bad combination of settings on DLSS and then switching back to FSR. I think it looks pretty cool:

https://steamcommunity.com/sharedfiles/filedetails/?id=3233424586

DLSS with only that setting is at least not over softened:

https://steamcommunity.com/sharedfiles/filedetails/?id=3233446909

I have a good GPU so I feel like the config is not right at the moment - either too soft or too jaggy.
What are the other settings you are using? It looks real bad. I use this engine.ini commands:
[SystemSettings]
r.PostProcessAAQuality=0
r.DefaultFeature.AntiAliasing=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.Tonemapper.Quality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0

and this graphics settings:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467884/

And the game looks like this:
https://steamcommunity.com/profiles/76561198028795070/screenshot/2471989315028467325/



Friend, please tell me where to make these settings? Do they need to be entered into some kind of file?
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Date Posted: Apr 26, 2024 @ 8:51am
Posts: 16