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#2 - er, well, depends whether I'm planning on a really large single-region population eventually or not. Many "non-fertile" regions are still plenty fertile enough for even pretty decent size populations, with some green patches and even the yellow single "+" being productive enough re: bread. So if I'm not thinking "1000+ sandbox population town!" I'd rather have Rich Iron or Clay vs. "Fertile."
Rich Iron and Rich Clay is a good way to go, too. With veggies/apples being so much slower now tho, I like the berries+berry node+4-6 single-Family berry gatherers a little better, now.
I boost that fertility with sheep I imported with enough income to spare, from exporting the insane amounts of armor/weapons. The rich meat deposit with the double meat perk and the decision, with the vegetable gardens, eggs and the sporadic bread keeps my food surplusses at 100% to all houses, at all times.
....I think my most important starting aspect is the starter-camp location vs. whatever else is personally important (to you and your style) early on re: avoiding approval loss in the first month or two.
You'd be surprised how hard it is to get something so undemanding, but...
I personally havent had issues with approval loss so much as approval gain but usually resolve that by building a church and getting at least a Tannery up to satisfy the one tick needed for clothing. After that my approval usually floats between 60-70% until I get other essentials up.
As far as regions go, I avoid Nusslowe like the plague. It loves rolling hunting and berries on opposite a$$ ends of the thing and is generally too big to be useful as a starter. I don't mind expanding into it if it rolls rich farming though.
Even the other large region (I forget the name) has a pretty decent chance to clump the resources somewhat, though sometimes it'll be as bad as Nusslowe.
The rest are pretty samey. I usually don't mind starting in any of the others.
Eichenhau has been a go to for me, usually clusters the goods and typically will still have some patches of fertility even with rich Iron and Wild Animals
A hunting camp, a tannery and a woodcutter is the quickest way to get a fully supplied marketplace up and running and start growing your approval rating to get more families in sooner, and extra meat and hides boosts this further. Also later on more leather means a cobbler can easily satisfy the level 2 clothing demand.
A rich iron mine combined with a good timber and saw pit set up allows you to make a variety of weapons and shields for your militia and sell off the excess for a healthy profit.
The only food farming provides at the moment is bread. Every low fertility region I've started on so far has had around 3 to 4 morgen of ++ wheat which is more than enough to build up a large surplus of bread in the early years. 1 morgen of ++ fertility at around 70% will produce 80-95 every other year (except for the 1st time you plow and sow a field when you get a bit less for some reason) which turns into 160-190 bread.
Land fertility doesn't affect veggie gardens or orchards so they'll produce the same amount of food regardless of where they're placed.
My current low fertility region farms 2 morgen of wheat a year, has 3 veggie gardens around half a morgen each and 2 morgen sized orchards and with around 400 (edit - 278) people it has (edit - a bit under) 1k surpluses of bread, veg and apples. The only thing they've ever imported is barley from the region next door to make ale when it's time to level up.
This start was extra good because there were berries and game and iron deposit very close to starting camp, so I had 5 burgages pretty quickly. Got my first new settler in April, or maybe May. (If you play Relaxing, you get enough starting supplies to build those first 5 burgages without having to start your logging or foraging or hunting until everyone has a house.)
Probably next I'll try to get something with fertile land.
I tend to go for this kind of start as well. Rich Iron, Rich Soil. Although, any start that doesn't have RIch Stone is a good one, in my book. Most basic Iron deposits have enough to outfit a small army and then some, although it's less than ideal.
Dont pay any attention to fertility. Just build lots of Orchard and vegetable backyards for your homes and also chicken farms. I have 540 families and produce a surplus of food. My town is called Winchester and my leader is Alfred.