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https://store.steampowered.com/news/app/1363080/view/5850813762792298449
It's not a Total War killer.
You should check out my unedited raw gameplay footages on my Youtube channel. I have a bunch of them 7-8hrs+ raw gameplay where I win the game start to finish.
Shortest one is 3.5hrs where I reach the max town level requirement.
Yes. the first few years will require some micromanagement in moving families around.
Game is first and foremost a city builder. So basically what you can see the youtubers playing right now, is everything the game is..
That means it wont be a total war copy as of now... It's a city builder with an element of total war battle.
Hopefully in the future (if it's even in the developers plan at all...) we get something bigger on a larger scale.
I myself hope that he is open to making it into some type of Age of Empire sized battles, where you can spend in game years on building up a village and some towns to finally go and conquer it all. Or a type total war game with co-op.
Not sure if the release will have any big suprises for us, but that is what i hope.
But as a base city builder meant for city building on a small map the game is actually really very good.... I just hope he 10 x it ALL...
and on top of that the company "donkey crew" also developed last oasis, a once very promising game that has not had any word of further development since october 2023, effectively abandoning last oasis' development and leaving the surviving playerbase to fend for themselves with what i can only call a "farewell mod development kit" to indirectly say goodbye with. i cant help but think the same thing will just happen to bellwright even if this game looks more like an rpg than a pvp game.
from what i've seen in-game with the early access of manor lords versus the gameplay trailers from years ago, this game seems like its holding back a lot of features at the moment. it was supposed to have a lot of features ready by now, from firefighting, to knight/ministerialis retinues, to training halls for militia and retinues, droughts and plagues, pollution/smell, AI fiefs on the map, and among many and more other features - a much larger map.
right now the map size is 3 x 3 tiles, or 9 tiles in total. but the trailer showed at least a 5 x 5 tiles, or 25 tiles in total. not only that but if we go to the border of our current map as of today the lands beyond the borders are fully textured, hinting that we're literally just playing what is essentially a playtest version of what the game has planned ahead.
and finally regarding castles, there is nothing concrete to confirm that something like this is coming but if the main menu art has any indication of the games future (castle in the background of a distant town overlooking fields of grain, with a knight in the foreground taking in the scenery), then this game may very well one day get castles, real ones, not these motte & bailey castles (wooden castles preceding the 11th century). and since we have retinues with armor comparable to the 14th to 15th centuries, it may be possible that our motte & bailey castles can eventually be upgraded into proper castles (shell keep & stone keep, and later on stone castles & concentric castles)
additionally we also have "block" resources in the game that can currently only be bought from the trader and has no official use at the moment, but they do look an awful lot like cut stone. the same kind of stone that would have been used to build stone keeps & castles with.