Manor Lords

Manor Lords

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Scar Apr 24, 2024 @ 5:23pm
How is the building management?
I've played Total war games that's fine, played medieval dynasty not too fond of that the whole management system of the village just felt meh and I kinda lost interest in segoku/medieval dynasty due to that.

It's either this or Bellwright (I know that has a village system too but it looks much smaller from the gameplay I seen).... generally just wanting to know about the village system and how much work I'd have to micromanage.
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Showing 1-13 of 13 comments
Holo Apr 24, 2024 @ 5:24pm 
Not much micro, especially on lower difficulties.
The Former Apr 24, 2024 @ 7:27pm 
Seems to be a case of just deciding what to build and how many families to assign to it, for the most part. Some buildings require resources from other buildings, but that's not tremendously complex from what I've seen.
Paddy Apr 24, 2024 @ 10:21pm 
A few You-tubers have actually describe the learning curve to be quite steep. To keep you village/town maintained requires a good bit of work
Scar Apr 25, 2024 @ 2:45am 
Originally posted by Paddy:
A few You-tubers have actually describe the learning curve to be quite steep. To keep you village/town maintained requires a good bit of work
Ah thanks
A_Rude_Gesture Apr 25, 2024 @ 4:14am 
Also, just a heads up (from someone who had Bellwright wishlisted): You might want to read some of the negative reviews for that game.
Last edited by A_Rude_Gesture; Apr 25, 2024 @ 4:14am
RonEmpire Apr 25, 2024 @ 7:37am 
Make sure you read this before buying.

https://store.steampowered.com/news/app/1363080/view/5850813762792298449

It's not a Total War killer.

You should check out my unedited raw gameplay footages on my Youtube channel. I have a bunch of them 7-8hrs+ raw gameplay where I win the game start to finish.

Shortest one is 3.5hrs where I reach the max town level requirement.
Micro management is the fun in most of this.
RonEmpire Apr 25, 2024 @ 7:51am 
Originally posted by veillordofdarkness:
Micro management is the fun in most of this.

Yes. the first few years will require some micromanagement in moving families around.
Nik-Naks Apr 25, 2024 @ 1:37pm 
Originally posted by Scar:
I've played Total war games that's fine, played medieval dynasty not too fond of that the whole management system of the village just felt meh and I kinda lost interest in segoku/medieval dynasty due to that.

It's either this or Bellwright (I know that has a village system too but it looks much smaller from the gameplay I seen).... generally just wanting to know about the village system and how much work I'd have to micromanage.

Game is first and foremost a city builder. So basically what you can see the youtubers playing right now, is everything the game is..

That means it wont be a total war copy as of now... It's a city builder with an element of total war battle.

Hopefully in the future (if it's even in the developers plan at all...) we get something bigger on a larger scale.

I myself hope that he is open to making it into some type of Age of Empire sized battles, where you can spend in game years on building up a village and some towns to finally go and conquer it all. Or a type total war game with co-op.

Not sure if the release will have any big suprises for us, but that is what i hope.


But as a base city builder meant for city building on a small map the game is actually really very good.... I just hope he 10 x it ALL...
Last edited by Nik-Naks; Apr 25, 2024 @ 1:40pm
initially i wanted to try bellwright out, but the more i looked into the gameplay trailers the more it reminded me of the failure of life is feudal, it also just so happened to have a lot of seemingly recycled asset flips from that game.

and on top of that the company "donkey crew" also developed last oasis, a once very promising game that has not had any word of further development since october 2023, effectively abandoning last oasis' development and leaving the surviving playerbase to fend for themselves with what i can only call a "farewell mod development kit" to indirectly say goodbye with. i cant help but think the same thing will just happen to bellwright even if this game looks more like an rpg than a pvp game.
Munglord Apr 30, 2024 @ 1:53am 
At the moment I'm micro managing the market too much for my liking but the planning, combat, resource management etc is amazing. Right now markets feel bugged but no way of knowing if they actually are, lol
DC Apr 30, 2024 @ 1:55am 
i dont do much micromanaging, but one could to get the workers living closer to their working place etc. but sofar it was not needed yet. but i dont play on hard, jsut medium
Originally posted by Saicko:
Originally posted by Scar:
I've played Total war games that's fine, played medieval dynasty not too fond of that the whole management system of the village just felt meh and I kinda lost interest in segoku/medieval dynasty due to that.

It's either this or Bellwright (I know that has a village system too but it looks much smaller from the gameplay I seen).... generally just wanting to know about the village system and how much work I'd have to micromanage.

Game is first and foremost a city builder. So basically what you can see the youtubers playing right now, is everything the game is..

That means it wont be a total war copy as of now... It's a city builder with an element of total war battle.

Hopefully in the future (if it's even in the developers plan at all...) we get something bigger on a larger scale.

I myself hope that he is open to making it into some type of Age of Empire sized battles, where you can spend in game years on building up a village and some towns to finally go and conquer it all. Or a type total war game with co-op.

Not sure if the release will have any big suprises for us, but that is what i hope.


But as a base city builder meant for city building on a small map the game is actually really very good.... I just hope he 10 x it ALL...


from what i've seen in-game with the early access of manor lords versus the gameplay trailers from years ago, this game seems like its holding back a lot of features at the moment. it was supposed to have a lot of features ready by now, from firefighting, to knight/ministerialis retinues, to training halls for militia and retinues, droughts and plagues, pollution/smell, AI fiefs on the map, and among many and more other features - a much larger map.

right now the map size is 3 x 3 tiles, or 9 tiles in total. but the trailer showed at least a 5 x 5 tiles, or 25 tiles in total. not only that but if we go to the border of our current map as of today the lands beyond the borders are fully textured, hinting that we're literally just playing what is essentially a playtest version of what the game has planned ahead.

and finally regarding castles, there is nothing concrete to confirm that something like this is coming but if the main menu art has any indication of the games future (castle in the background of a distant town overlooking fields of grain, with a knight in the foreground taking in the scenery), then this game may very well one day get castles, real ones, not these motte & bailey castles (wooden castles preceding the 11th century). and since we have retinues with armor comparable to the 14th to 15th centuries, it may be possible that our motte & bailey castles can eventually be upgraded into proper castles (shell keep & stone keep, and later on stone castles & concentric castles)

additionally we also have "block" resources in the game that can currently only be bought from the trader and has no official use at the moment, but they do look an awful lot like cut stone. the same kind of stone that would have been used to build stone keeps & castles with.
Last edited by Tzeentch's Aeldari Spirit Stones; Apr 30, 2024 @ 2:12am
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Date Posted: Apr 24, 2024 @ 5:23pm
Posts: 13