Manor Lords

Manor Lords

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Capt. Slappy 24 ABR 2024 a las 10:35 a. m.
Village housing layouts look way too modern
Is there anyway they could implement housing in a less cookie cutter fashion? Take Foundation for example. The way the villagers build new homes feels extremely organic in foundation. Here it looks very manufactured.
Última edición por Capt. Slappy; 24 ABR 2024 a las 10:36 a. m.
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Mostrando 1-15 de 16 comentarios
Holo 24 ABR 2024 a las 10:36 a. m. 
Ok, you can make them look not very manufactured if you want to. Its your choice.
Askan Helstroem 24 ABR 2024 a las 4:44 p. m. 
What about it?
-Archaeologist here :P
And I'm actually pretty thrilled about the feeliing of this city-building
I don't know 'foundation', so I lack ur comparison.

This "cookie cutter fashion", if I interpreted ur argument right, is simply the property.
And the abiility to make larger plots, and being able to add stuff like a herb-garden, etc. to a plot...
damn...so realistic.
But yeah, was that ur argument? and if so, how did foundation made it different to, for example, age of empires..?
E 24 ABR 2024 a las 4:50 p. m. 
Publicado originalmente por Capt. Slappy:
Is there anyway they could implement housing in a less cookie cutter fashion? Take Foundation for example. The way the villagers build new homes feels extremely organic in foundation. Here it looks very manufactured.

Take a look at any western/central European medieval city documenting how they grew. Especially by 1400.

The game's housing is very accurate.
Duck9en 24 ABR 2024 a las 5:06 p. m. 
Publicado originalmente por E:
Publicado originalmente por Capt. Slappy:
Is there anyway they could implement housing in a less cookie cutter fashion? Take Foundation for example. The way the villagers build new homes feels extremely organic in foundation. Here it looks very manufactured.

Take a look at any western/central European medieval city documenting how they grew. Especially by 1400.

The game's housing is very accurate.
I think OPs point is because most youtubers I have seen built something like US suburbs and that why it seemed bad

I also thinked that burgage plots need more distinction from each other, but then I saw youtubers building "historically accurate" towns and was fine
Capt. Slappy 24 ABR 2024 a las 6:44 p. m. 
Publicado originalmente por Askan Helstroem:
What about it?
-Archaeologist here :P
And I'm actually pretty thrilled about the feeliing of this city-building
I don't know 'foundation', so I lack ur comparison.

This "cookie cutter fashion", if I interpreted ur argument right, is simply the property.
And the abiility to make larger plots, and being able to add stuff like a herb-garden, etc. to a plot...
damn...so realistic.
But yeah, was that ur argument? and if so, how did foundation made it different to, for example, age of empires..?

In foundation you designate an area for villagers to build and then they build their own houses within that area. They pop up very organically around each other and then make their own pathways around the most traveled routes. The AI pathways alone make the presentation of that city builder outstanding and realistic.

Here you stamp out rows of identical looking plots with identical houses in the exact same orientation on each property. Perhaps that is just more due to "efficient" play style choices from the press but considering the copy and paste settings it seems encouraged if not preferred rather than a choice. It would be a hell of a lot cooler and realistic if the plebs would build their own ♥♥♥♥ on land granted to them much like foundation does but still maintain that control of the lord dictating what the land needs to be used for.
Askan Helstroem 24 ABR 2024 a las 7:20 p. m. 
Publicado originalmente por Capt. Slappy:
Here you stamp out rows of identical looking plots with identical houses in the exact same orientation on each property. Perhaps that is just more due to "efficient" play style choices from the press but considering the copy and paste settings it seems encouraged if not preferred rather than a choice. It would be a hell of a lot cooler and realistic if the plebs would build their own ♥♥♥♥ on land granted to them much like foundation does but still maintain that control of the lord dictating what the land needs to be used for.

sounds also nice (foundation)
but the way it's implemented here, is actually quite accurate. If u don't go bollocks with ur road planning.
https://historicengland.org.uk/images-books/publications/iha-medieval-settlements/heag210-medieval-settlements/

But I would say, both mechanics have their raison d'être ^^
KARMA 24 ABR 2024 a las 11:34 p. m. 
Ah yeah...this is probably the game that gives the most freedom to design the layout of a township,planning ect ect..and you post this?!?!?! are you kidding me?!?!!?.
-Jackel- 25 ABR 2024 a las 1:55 a. m. 
Publicado originalmente por KARMA:
Ah yeah...this is probably the game that gives the most freedom to design the layout of a township,planning ect ect..and you post this?!?!?! are you kidding me?!?!!?.
OP doesn't get it aye lol, you can build any way you want to, hes probably seen a video of a village built like New York block/grid style lmao
Werecat101 26 ABR 2024 a las 8:02 a. m. 
This game will have the same situation as most historical based games, the person with a mouse and keyboard thinks like a person in the 21st century,. so we build cities in a format that will expand easily and with little or no fuss. people historically just built a house where they were allowed, they didn't plan on growth in the way people do now.
Sulaco 26 ABR 2024 a las 8:09 a. m. 
Publicado originalmente por Askan Helstroem:
Publicado originalmente por Capt. Slappy:
Here you stamp out rows of identical looking plots with identical houses in the exact same orientation on each property. Perhaps that is just more due to "efficient" play style choices from the press but considering the copy and paste settings it seems encouraged if not preferred rather than a choice. It would be a hell of a lot cooler and realistic if the plebs would build their own ♥♥♥♥ on land granted to them much like foundation does but still maintain that control of the lord dictating what the land needs to be used for.

sounds also nice (foundation)
but the way it's implemented here, is actually quite accurate. If u don't go bollocks with ur road planning.
https://historicengland.org.uk/images-books/publications/iha-medieval-settlements/heag210-medieval-settlements/

But I would say, both mechanics have their raison d'être ^^
That legit looks like it could have been concept art for this, no idea what OP's on but their take is a poor one. Thanks for linking that, now I have even more of an appreciation for how accurate Manor Lords is while still providing so much layout freedom.
jarhead9110 26 ABR 2024 a las 4:09 p. m. 
yes there should be option grid on and off so you can build both ways grid and none grid and to all in ancient times civlisations built in grid formation in most cases if came to a high hill or mountain most civ built into the side of the mountain egyptions mayans even the romans so on
ShepherdOfCats 26 ABR 2024 a las 4:11 p. m. 
Rotate burgage plots in different directions before placement, over-ride the auto-division and make bigger plots (good for orchards, gardens, no one wants a tiny little orchard), don't build roads in grid-squares?

Aesthetically this game has far more options than city builders I've played in the past, to make things not so cookie-cutter. Anno series comes to mind.

I take that back, I do have "Foundation", and the city building in that game is very much random as you simply say "this is where I want residential buildings to be" and the game decides how/where/which way things face within the zone. So that was unique. The game's cartoonish feel didn't really appeal to me though.
Última edición por ShepherdOfCats; 26 ABR 2024 a las 4:16 p. m.
Askan Helstroem 26 ABR 2024 a las 8:35 p. m. 
Publicado originalmente por Sulaco:
That legit looks like it could have been concept art for this, no idea what OP's on but their take is a poor one. Thanks for linking that, now I have even more of an appreciation for how accurate Manor Lords is while still providing so much layout freedom.

well, my studies had to be worth for something... :P
I rly like how the buildings r getting build, and darn everything.
Of course, not everything is accurate, but it's darn close.
I kinda get an archaeogasm, every few minutes xD
--but i miss wattle fences. Way more common, during that period.
Última edición por Askan Helstroem; 26 ABR 2024 a las 8:37 p. m.
Majestic Twelve 26 ABR 2024 a las 8:53 p. m. 
Publicado originalmente por Askan Helstroem:
Publicado originalmente por Capt. Slappy:
Here you stamp out rows of identical looking plots with identical houses in the exact same orientation on each property. Perhaps that is just more due to "efficient" play style choices from the press but considering the copy and paste settings it seems encouraged if not preferred rather than a choice. It would be a hell of a lot cooler and realistic if the plebs would build their own ♥♥♥♥ on land granted to them much like foundation does but still maintain that control of the lord dictating what the land needs to be used for.

sounds also nice (foundation)
but the way it's implemented here, is actually quite accurate. If u don't go bollocks with ur road planning.
https://historicengland.org.uk/images-books/publications/iha-medieval-settlements/heag210-medieval-settlements/

But I would say, both mechanics have their raison d'être ^^
Medieval towns were one giant Home Owner's Association. 🫠
Agent707 26 ABR 2024 a las 8:55 p. m. 
Modern? Bruh. Come to my house. Looks nothing like these blokes.
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Publicado el: 24 ABR 2024 a las 10:35 a. m.
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