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-Archaeologist here :P
And I'm actually pretty thrilled about the feeliing of this city-building
I don't know 'foundation', so I lack ur comparison.
This "cookie cutter fashion", if I interpreted ur argument right, is simply the property.
And the abiility to make larger plots, and being able to add stuff like a herb-garden, etc. to a plot...
damn...so realistic.
But yeah, was that ur argument? and if so, how did foundation made it different to, for example, age of empires..?
Take a look at any western/central European medieval city documenting how they grew. Especially by 1400.
The game's housing is very accurate.
I also thinked that burgage plots need more distinction from each other, but then I saw youtubers building "historically accurate" towns and was fine
In foundation you designate an area for villagers to build and then they build their own houses within that area. They pop up very organically around each other and then make their own pathways around the most traveled routes. The AI pathways alone make the presentation of that city builder outstanding and realistic.
Here you stamp out rows of identical looking plots with identical houses in the exact same orientation on each property. Perhaps that is just more due to "efficient" play style choices from the press but considering the copy and paste settings it seems encouraged if not preferred rather than a choice. It would be a hell of a lot cooler and realistic if the plebs would build their own ♥♥♥♥ on land granted to them much like foundation does but still maintain that control of the lord dictating what the land needs to be used for.
sounds also nice (foundation)
but the way it's implemented here, is actually quite accurate. If u don't go bollocks with ur road planning.
https://historicengland.org.uk/images-books/publications/iha-medieval-settlements/heag210-medieval-settlements/
But I would say, both mechanics have their raison d'être ^^
Aesthetically this game has far more options than city builders I've played in the past, to make things not so cookie-cutter. Anno series comes to mind.
I take that back, I do have "Foundation", and the city building in that game is very much random as you simply say "this is where I want residential buildings to be" and the game decides how/where/which way things face within the zone. So that was unique. The game's cartoonish feel didn't really appeal to me though.
well, my studies had to be worth for something... :P
I rly like how the buildings r getting build, and darn everything.
Of course, not everything is accurate, but it's darn close.
I kinda get an archaeogasm, every few minutes xD
--but i miss wattle fences. Way more common, during that period.