Manor Lords

Manor Lords

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Jakob Mar 26, 2024 @ 11:08pm
The price will determine everything
With two million orders on the wish list I think it could put a tremendous price on it... although many of us I suppose will wait to see some gameplays and so on to REALLY see how it ends up being... We already know the story of Ciberpunk77. .. etc..
Originally posted by Buntkreuz:
two million is nothing really.
A fair price will get the game and the developer/publisher much further than a steep price.
Not only do wishlists not equal purchases, its also a fraction of Steams total unique users.
It has about 130 million users and a recent peak record of about 33 million concurrent users.

15 years ago a sales figure of 5-6 million copies for a major release at 60€ was considered a solid start, sometimes considered a failure.
Just to put the numbers into context.
When indies post news about how they sold like 500k copies, then thats incredible for an indie, but its still a very small amount compared to the potential of having over 100 million customers.
See how Capcom often calculates.
Their RE6 release was considered a failure although it sold 5-6 million copies.
Back in the days even on smaller platforms like Playstation (3), a sales figure of 4-5 for games like Uncharted or Killzone was considered mediocre.
Again, just context, ignoring all the other stuff like teamsizes etc.

If only half of the wishlists converts to sales, thats a major success for a one person studio plus the few working at the publisher label.

Also doing the maths, you gain more money by selling cheaper to more people, than more expensive to less.
Especially on Steam, as Steam functions as a social network.
The Rust Dev Garry once said, i paraphrase: "Its important to get as many copies into the hands of people as possible, even for a fraction of its value or even for free."
Because he understood how Steam works.
A free copy you hand to a user on Steam has a high chance to lead to several sold copies.
A few thousands buying at a discount will lead to many more thousands buying at full price.

Sure he could sell Manor Lords now for 100€ a copy, but obviously that would be stupid from a PR and economic point of view.
Placing it at 30€ would probably be the sweet spot to catch most wishlisters and at the same time keep the potential of more incoming.
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Showing 1-15 of 35 comments
Nilserrich Mar 26, 2024 @ 11:41pm 
I myself have already played the building part of the game. I would even pay the price of a full-price title because of the experience I had there, to be honest.
The author of this thread has indicated that this post answers the original topic.
Buntkreuz Mar 27, 2024 @ 6:35am 
1
two million is nothing really.
A fair price will get the game and the developer/publisher much further than a steep price.
Not only do wishlists not equal purchases, its also a fraction of Steams total unique users.
It has about 130 million users and a recent peak record of about 33 million concurrent users.

15 years ago a sales figure of 5-6 million copies for a major release at 60€ was considered a solid start, sometimes considered a failure.
Just to put the numbers into context.
When indies post news about how they sold like 500k copies, then thats incredible for an indie, but its still a very small amount compared to the potential of having over 100 million customers.
See how Capcom often calculates.
Their RE6 release was considered a failure although it sold 5-6 million copies.
Back in the days even on smaller platforms like Playstation (3), a sales figure of 4-5 for games like Uncharted or Killzone was considered mediocre.
Again, just context, ignoring all the other stuff like teamsizes etc.

If only half of the wishlists converts to sales, thats a major success for a one person studio plus the few working at the publisher label.

Also doing the maths, you gain more money by selling cheaper to more people, than more expensive to less.
Especially on Steam, as Steam functions as a social network.
The Rust Dev Garry once said, i paraphrase: "Its important to get as many copies into the hands of people as possible, even for a fraction of its value or even for free."
Because he understood how Steam works.
A free copy you hand to a user on Steam has a high chance to lead to several sold copies.
A few thousands buying at a discount will lead to many more thousands buying at full price.

Sure he could sell Manor Lords now for 100€ a copy, but obviously that would be stupid from a PR and economic point of view.
Placing it at 30€ would probably be the sweet spot to catch most wishlisters and at the same time keep the potential of more incoming.
Last edited by Buntkreuz; Mar 27, 2024 @ 6:39am
Jebe Mar 27, 2024 @ 3:13pm 
40 bucks and everyone will buy it... thats my prediction
Kenar mahalle Mar 27, 2024 @ 3:22pm 
Game will be on gamepass. Most players will play on gamepass if they see price tag above 30$ i suppose.
MedJet Mar 27, 2024 @ 6:29pm 
i just hope it's a good game at launch, but alas, yes i will wait for the brave leaders to buy it and play it first!
Last edited by MedJet; Mar 27, 2024 @ 6:30pm
Retro Mar 27, 2024 @ 7:39pm 
this game is going to sell like hotcakes at any price just a feeling.
LordHaveMercy Mar 27, 2024 @ 8:02pm 
I've played the demo and will purchase the game at day one. It will be my second steam purchase this year, and the last one hopefully.
Molay Mar 27, 2024 @ 8:07pm 
Originally posted by Kenar mahalle:
Game will be on gamepass. Most players will play on gamepass if they see price tag above 30$ i suppose.

That's a pretty good guess! Unless modding is a major thing, in which case having the steam workshop could be essential, greatly diminishing the game pass version's value.
easytarget Mar 27, 2024 @ 8:11pm 
Here let me fix the title of your thread for you OP: The quality will determine everything.
A TIN OF JAR Mar 27, 2024 @ 9:32pm 
If I look at a game and think I am going to enjoy it and get my moneys worth out of it in regards to hours played dont mind paying £50-£100 for a game, I have spend £100~ many times on deluxe/ultimate versions of a game.

I have watched a few videos on Manor Lords and really, really like the look of it, judging by how the game looks, the attention to detail I would say Manor Lords has got to be priced at at least £30 on early access release.
MirkoDMC Mar 28, 2024 @ 11:51am 
15€ is a fair price for this genre of games, 20€ MAXIMUM if VERY high quality.
The Duke Mar 28, 2024 @ 2:30pm 
Originally posted by Buntkreuz:
two million is nothing really.
A fair price will get the game and the developer/publisher much further than a steep price.
Not only do wishlists not equal purchases, its also a fraction of Steams total unique users.
It has about 130 million users and a recent peak record of about 33 million concurrent users.

15 years ago a sales figure of 5-6 million copies for a major release at 60€ was considered a solid start, sometimes considered a failure.
Just to put the numbers into context.
When indies post news about how they sold like 500k copies, then thats incredible for an indie, but its still a very small amount compared to the potential of having over 100 million customers.
See how Capcom often calculates.
Their RE6 release was considered a failure although it sold 5-6 million copies.
Back in the days even on smaller platforms like Playstation (3), a sales figure of 4-5 for games like Uncharted or Killzone was considered mediocre.
Again, just context, ignoring all the other stuff like teamsizes etc.

If only half of the wishlists converts to sales, thats a major success for a one person studio plus the few working at the publisher label.

Also doing the maths, you gain more money by selling cheaper to more people, than more expensive to less.
Especially on Steam, as Steam functions as a social network.
The Rust Dev Garry once said, i paraphrase: "Its important to get as many copies into the hands of people as possible, even for a fraction of its value or even for free."
Because he understood how Steam works.
A free copy you hand to a user on Steam has a high chance to lead to several sold copies.
A few thousands buying at a discount will lead to many more thousands buying at full price.

Sure he could sell Manor Lords now for 100€ a copy, but obviously that would be stupid from a PR and economic point of view.
Placing it at 30€ would probably be the sweet spot to catch most wishlisters and at the same time keep the potential of more incoming.
Absolutely agree with everything here. A fair price is key! I want to add that a large number of sales can translate very well into sequels. With a bigger player base and established IP, you'll have a much stronger foundation for future projects within the IP.
altomcorp Mar 28, 2024 @ 2:31pm 
No not really. Niche game and being part of this niche, price is not a determining factor for me.
Meowser has not Mar 28, 2024 @ 3:20pm 
Originally posted by MirkoDMC:
15€ is a fair price for this genre of games, 20€ MAXIMUM if VERY high quality.

thats really low balling the dev
Meowser has not Mar 28, 2024 @ 3:20pm 
My guess is between 40-60 dollars
Last edited by Meowser has not; Mar 28, 2024 @ 3:20pm
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Date Posted: Mar 26, 2024 @ 11:08pm
Posts: 35