Manor Lords

Manor Lords

Ver estatísticas:
Krumpf41 25 jun. 2024 às 13:46
Ale amount needed
What is the correct ratio of ale to each family of alcoholic peasants? I can't seem to be able to grow enough barley to change into malt to get brewed into ale each year, usually falling short and running out of ale a few months early before next harvest. Also, I noticed in the resource display on the top right of screen that there are times my ale goes negative even though there is ale in the tavern and the supply chain is humming.
< >
A mostrar 1-8 de 8 comentários
MiSFiT77 25 jun. 2024 às 14:33 
Only time you really need Ale is when you want to upgrade your village/town. I Import the ale or the malt or the barley over a short period until the upgrade is done. Then stop importing until the next time.
Clovis Sangrail 25 jun. 2024 às 14:49 
I've been increasing the number of barley fields every year, and those bastards are sucking it down faster than I can make it. I've even got Drinking - 1 under public order.

I just planted 5 barley fields, so I'm hoping for 125 - 150 barley. We'll see how long it lasts.

I've already got the required level 3 burgages to 'win' the scenario. This is just for grins now.

Question for all -- Is it 1 barley yields 1 malt yields 1 ale?
Última alteração por Clovis Sangrail; 25 jun. 2024 às 14:49
Tekel1959 25 jun. 2024 às 15:57 
Manor Ale, crafted with care so that your children can drink the tavern out of business.

It frustrates me to have to game it, but needs must.
9erRed 25 jun. 2024 às 16:17 
Greetings,

The Developer did change the amount of Ale consumed by households.
- Think it's now at 1 Ale per month, (it's in the patch notes)
Clovis Sangrail 25 jun. 2024 às 18:17 
Originalmente postado por 9erRed:
Greetings,

The Developer did change the amount of Ale consumed by households.
- Think it's now at 1 Ale per month, (it's in the patch notes)

Thanks. I did find the notes for 0.7.972 --

Ale Consumption: Reduced ale consumption by 75% (approximately 1/3 per family per month).

So -- (Months/3) * (# of families) = Ale consumption.

12/3 * 64 families = 4 * 64 families = 256 ales per year, assuming no population growth.

And my 5 barley fields are projected to produce about 150 units if barley.

Drat.

So I restructured and added some fields and a farm.

I now will have 9 fields each of wheat, barley and fallow next year.

If the drunken bastards drink all that up, they can go without. Let 'em make prison wine out of those berries.
Última alteração por Clovis Sangrail; 26 jun. 2024 às 2:07
9erRed 25 jun. 2024 às 18:56 
Greetings,

Historically, the amount of ale drunk was also part of the workers calorie intake.
- And a great source it was, as it could be had at anytime of the work day.
- Similar to an energy drink now.
Agony_Aunt 25 jun. 2024 às 21:42 
Its only really an issue if your settings are on demanding for happiness. Otherwise you can happily play only producing ale when needed.

One thing i do sometimes (especially in low fertility regions) is keep the tavern empty and produce what ale i can. When its time to upgrade, open the tavern, let the burgages get what they need, then hit upgrade, then close the tavern.

Still, i've had a massive city with a fertile region and kept the ale flowing no problem. I had so much excess that i could have exported it as well.

Doubt that's possible in a low fertility region, but at least can make enough to keep the plots happy enough in general. Main thing is, when starting a region with low fertility, first thing to do is look where the best land for barley is and avoid building there. One trick is to place fields down right at the start to block yourself from using that land for other purposes.
Horemvore 26 jun. 2024 às 4:33 
Originalmente postado por Krumpf41:
What is the correct ratio of ale to each family of alcoholic peasants? I can't seem to be able to grow enough barley to change into malt to get brewed into ale each year, usually falling short and running out of ale a few months early before next harvest. Also, I noticed in the resource display on the top right of screen that there are times my ale goes negative even though there is ale in the tavern and the supply chain is humming.

0.35 Per Family per month.

From patch notes:

Ale Consumption: Reduced ale consumption by 75% (approximately 1/3 per family per month).

Reading is good.
Última alteração por Horemvore; 26 jun. 2024 às 4:35
< >
A mostrar 1-8 de 8 comentários
Por página: 1530 50

Postado a: 25 jun. 2024 às 13:46
Comentários: 8