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ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
ManorLords_Win64_Shipping
kernel32
ntdll
It's explained right in the text. Including the necessary Code to unlock the "beta" (veryNiceBasket). All pre- release patches like this one, are released via the Beta function of steam
If you move a market stall, it will not automatically "overtake" the previous person working there, resulting sometimes in empty market stalls. Keep in mind that markets work by "first come, first serve" but spamming market places isn't the solution either. One larger market is often better than 3 smaller ones. Early on, ensure that most buildings are *not* allowed to make stalls and instead put people in charge of the warehouse and let them build market stalls that should result in better delivery
Raiders came in and got caught between a fence and trees and ran in circles. they absorbed at least 5 straight minutes of arrows, not one died.
I think they need some work.
Remember to use the anti-archer stance... Armour also helps I imagine... You'd have been firing at Mercenaries in gambeson, possibly even mail, but if your militia were unarmoured, that could make a major difference...
I've seen a definite improvement in archers... Are they where they should be? I'm not entirely sure myself, but they're much better than they were... There's a big risk of them being too OP, to the point the player uses nothing but archers... So balancing is clearly ongoing...