Manor Lords

Manor Lords

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Lex Roman May 20, 2024 @ 9:48am
Storehouse item filter not working.
Hey all

Is it just me or does the item filter in storehouses not work properly?

I have 2 store houses and 1 of them only has firewood enabled and the other everything but firewood.
2 families per storehouse.

As it is now, my firewood storehouse has boots in it and the workers are building cloth stalls and the other storehouse has everything including firewood in it and the workers also build cloth stalls.
NOTE: The firewood storehouse was build after the other storehouse already had firewood in it. I don't know if that causes any issues.

I have no one working at the woodcutters lodges at the moment as i have plenty of firewood but houses are not getting firewood because no firewood stalls are being build.

Am i doing something wrong here?
How can i get the workers to build firewood stalls?

This would be easily solved if we had control over which market stalls are being build.

EDIT: I fixed it by putting the families i wanted in the storehouse in the woodcutters lodge first until they build the firewood stalls. After that i reassigned them to the firewood storehouse.
This seems to be working in case someone else has this issue.
Last edited by Lex Roman; May 20, 2024 @ 10:07am
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Showing 1-3 of 3 comments
Vincentz1911 May 20, 2024 @ 10:00am 
Marketplaces are broken beyond repair. I had a storehouse right across the street from a marketplace and both families where having a firewood stall. Though none of them stocked it. They stayed home waiting... (on beta).
The marketplace also uses burgage as a counter for stocking. Even though there is no one living in them. EVEN if they are not even being finished constructed. However when they are not constructed yet, they wont stock, it will just become less percent market supply&demand.
Atleast the people pedding the stall should stock it from the nearest granary/store house, but honestly, the marketplaces seems like such a bad gamemechanic atm, I REALLY hope the developer will rethink them.
Kedryn May 20, 2024 @ 10:03am 
They toss a single leather in my construction storehouse so they're all trying to open stalls.
They toss ale in my granary that forbids it.

Definitely some issues with this.
Lex Roman May 20, 2024 @ 10:05am 
I fixed it now by putting 2 families in one of the woodcutters lodges, waiting till they build firewood stalls and then reassign them to the firewood storehouse.
Now it is working as i intended.

It would be nice if we could specify which worker build what to not have to do it this way.
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Showing 1-3 of 3 comments
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Date Posted: May 20, 2024 @ 9:48am
Posts: 3