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Jamming things up.
Mucking up the works.
Look at history. Markets were there for a reason. The people making the goods for the market usually tried (or more likely were) near the market.
So, taking that... Throw your storage buildings away. Toss em. You want to have production all in a generally near area to each other, near the market.
Now, ONE storage. Firewood, charcoal. Maybe hides if hunter is far away or random goats in town. That is it. That is all you are going to store.
Now, you can't overproduce anything, since the production buildings only store as much as they can. And anything needing it has it right at hand. And then it gets refilled right away.
This applies to the MARKET TOO. Mr Tanner lives near the market. Has hides near at hand in the firewood storehouse. So, he fills his house. And then, since he's making them, opens a market stall. And has nothing to do but wait for the goods to poof from the market so he can rush over and fill it. And then fill his inventory again. And...repeat... Now, see, you just solved one basic good.
Repeat with the rest. Watch market woes go away.
This *almost* applies to granaries too. As you have found out, once you get larger, you need to split goods off into a new granary, so the people have time to go get all the things and then stock their stalls. Nothing should ever be stored in more then one storage building.
"I fixed an important bug today, apparently there was a problem with clothing distribution if a region had multiple marketplaces, sometimes an item like leather would go to the same plot twice (once from market A and twice from market B) and this would render the houses on the outskirts forever undersupplied".
Dunno if it applies to OP, but figured I would mention it.
Personally I've been having less trouble during the beta but I would appreciate less increasingly schizophrenic methods of making a game system actually work.
Thanks for the condescending rant, but none of this remotely matches up with how the game actually works in the current build.
Also, you clearly didn't actually bother to read anything I said, because I laid out in great detail how all the affected plots are steps from a marketplace with the appropriate stalls which is in turn steps from the fully staffed building producing the items that should be going into the stalls which is in turn steps from the fully staffed storehouse which should be aiding in the delivery of said items to said stalls.
Try again.
I guess you can't read either...
So...'help me'.
People try to.
Insult them...
I guess, total win for you, right?
Cause, you know, before I switched to trying out beta test release, had just over 1k pop.
2 tanners. Literally 1 of each production building. Not a problem.
So, obviously, don't know a thing.
Try it out, don't try it out, just keep being...whatever it is you are, your choice.
Uh, good luck with that being a ♥♥♥♥ to people trying to help you life style, and all that jazz.
Why even bother to respond if you're not going to bother to actually read the post you're responding to? Why waste your time AND mine, AND the time of anyone else that might click on the thread looking for workarounds for the same issue?
So you can feel HELPFUL? From leaving an idiotic, condescending comment that ignores literally all of the information in the post you're responding to? And then get indignant and explicitly insulting when I point out that that's exactly what you did, instead of brown-nosing you for it?
Wow, you seem like quite a guy. Thank you so much for your valuable contribution to the discussion.