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I also believe you should use two-family plots for this, because it has enough people to tend to the plot.
When it comes to going extra family size or not, going single-family is useful if you want a finer control over your artisans which is relevant to me since they permanently eat up a worker slot.
I have been using 2x corpse pits to size my Veggie farms, but I am starting to think it is just a bit much. Far too often harvests swamps the pantry and granaries can not keep up.
1 corpse pit is good for 2 burgs of 2 families +backyard, good if you need inexpensive labor at the cost of some passive production.
1 corpse pit is too small for 3 single family +backyard burgs, but two adjoining lots of this size, with the road between removed, will give you 6 1 family burgs +backyard. Max passive production, per family. These have been gridding nicely with my veggie farms but,,, again I am thinking this is a bit large for the two families.
My first delve into orchards I used the same size lot for one 2 family orchard burg, then I used the same lot size for two burgs, both 2 families + backyard. Half the workload, less production per family, but I am thinking still about the same per morgen, maybe more efficient and less stressful on logistics, we will see.
I have 3 years to wait to see how the orchards go, but I will probably try this size on my next veggie farm,
Granaries seem to be broke in both directions though. A large veggie and egg only granary with 6 workers. can not keep up with two of my veggie farms and a dozen chicken coops, even though it looks like all the egg stalls are managed by the burgs, I have never seen eggs in my granary. On the other end, they can not keep 20-30 veggies posted to stalls, and adding 3 new burgs takes a month or two for things to settle back down. This with hundreds of surplus stock already stored.
Dedicated firewood large storage with max workers seems to be the same bottleneck, with surpluses that no longer fit in a small... it "works" but net well. It is sluggish and can not keep up with even moderate growth without falling behind.
Not playing beta. Sorry, I digress
/shrug
Also I strongly advocate that apple/veggie farmers be exempt from the assignable labor pool in the same way artisans are. It allows them to be efficient or even functional without sucking at any assigned moonlight jobs, and it is a fair trade off for such a powerful food source. Farming IS the job, and it is not passive. Maybe these seasonal workers could be available for tasks normally performed by the unassigned, IF FREE, without being assigned or assignable.
Only if you want both plots to have kind of the same amount of produce come harvesting season. A 2 corpse pit sized burgage plot for veggies will harvest roughly the same amount of produce as a 3 corpse pit sized burgage plot for apples.
You can, however, just make more apple orchards than veggie farms and keep them all 2 corpse pit sized instead.
I advise against upgrading the houses beyond level 2, but I strongly recommend using level 2 double housing plots for this, as they will have the ideal pantry size. Not too small, not too big for the amount harvested.
adding
Lvl 2 and 3 pay coin once a month to the treasury, lvl 2 is 1 coin per family lvlv 3 is 2 coins per family per month. It will bring in lots of coin. The church rings the bell each mionth when its paid.
https://www.ign.com/wikis/manor-lords/How_to_Upgrade_Burgage_Plots
I do roughly 2/3 garden to house ratio, also if theyre too deep they have to walk back and forth a lot when they harvest.
Now I only use double plots for the vegi farms, the orchards, and maybe the brewer and the baker.