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(Edit: Even in Beta, it's easy to afford the retinue. Yes, King's Tax is a ♥♥♥♥♥, but once you overcome it, there's really nothing stopping you from being as wealthy as without the Beta.)
I always wondered that... Like, yes, I shall super specialize! Into something that barely sells, has literally a singular use for me that IS completely and utterly replaceable with a much quicker & easier version...for a development point...
To be fair, I feel the same way about the two trade points also. I have NO idea how you have to just suck so badly at the game that those two are a 'required' pick by 'everyone' playing. I would 100% rate the nigh on useless honey pick over the trade ones... Regional wealth is EASY. DOUBLE easy on release branch, even.
Well I didn't think about selling plates but I still think it's not worth it. Like:
- If i have deep mine perk, I have infinity amount of equipments for my villagers. It makes battles be so easy since enemy's mercenaries are brigands. The problem no mercenaries in hire pool doesn't matter any more. And I think the cost to make 1 plate armour is too much compare to the cost of making stronger military units (both time and resource). p/s: I always choose exporting shields and bows because I can make infinity of them.
- No rich mine, then I have to spend a lot of region wealth to make equipments. I'd still choose building strong military instead. Idk about you guys, but my previous save had no rich iron mine, hence I can only have a squad of spearmen. Maybe making plate armours, then buy weapons and chain mail is the solution for this situation?
Nobody, NOBODY uses plate except your retinue. Which you can just buy. And you have to purchase men too, so...
Tier 3 uses MAIL shirts, for sure. Only 2 deep, with that. Probably just worth it to focus on whatever to export with main region, then set up a small 2 point village to just make armour and ship it over.
Development points are just too rare to invest them in armor making. They do you more good if you invest them in trading. Or farming. Or charcoal/deep mining - but only if you have a rich clay/iron deposit, otherwise you can just import charcoal to max out your fuel market coverage.
Even a default iron deposit has ALMOST enough iron to equip 4-5 militias.
And you don't even need deep mining, unless you go all out trading EVERY part of the iron production chain, since the rich deposits are at least 1k, and the deep mining doesn't even kick IN until its all gone ;)