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Your ambition is great, but 'one must learn how to harvest a carrot before one can thresh the wheat'... said by some Manor Lord... probably
Do NOT tell people how to play their game that they paid for.
If you want mods/trainers, WeMod or CheatEngine tables, look 'em up.
Or do you just let leave them alone during growing season?
Best to have as many families as you can working the forager hut while the berries are growing. once they stop growing you can drop down to one family to collect the rest, then during winter you can take them off the forager hut completely to do other things. But be aware if they have a market stall and you take them off the hut the market stall might be abandoned for a time and can cause distribution problems.
As far as I can tell if you hit that pause button on the building panel the family will sit there and do literally nothing...effectively wasting the family
Let me rephrase: if you’ve got 4-6 foragers (have seen it recommended to have two forager huts to maximize), the berry counter says 40/60, you pick it clean, 0/60, and leave the foragers active. Do they pick at the same rate or slower than the berries regrown?
If not, it doesn’t sound like you can maximize berry output by leaving them active during the growing season.
I got you fam... It's easy, first of all.
Start new game, set settings so there are no attacks and no 'win' condition. Give yourself the big supply drop. Now, enter the game. Since you are focusing on learning this, just keep leaving and coming back until you roll a fertile area (Note, you don't even need that, even mildly green spots for emmer work just great. Better then great, honestly).
Now, before you do anything? Figure out where you want your fields to be. You don't want any of them over a morgen...Ok, just a little if you want, but no. Bad. Place them, they don't cost resources! Multiples of 3 work the best next to each other, for what comes later.
Now, you got where your fields are? Good. Unpause the game, get the basics up and running. And then don't build any extra houses, cause...we are planning ahead, see?
Now, build your farmhouse near some of those fields. Now we pause. Figure out what you want to grow, which is why we did multiples of 3 see. Because you are using the automatic farming doohickey, which works just fine, goofy wackiness and all. So, that means 1 year of crop, then two years of fallow. See? 3 fields, so one in that cluster is always being worked.
Now, how many active fields at once? Because that is how many families you need. 1 family per active morgen. Maybe throw in an extra if you feel like it on top. So build enough housing right next to the farmhouse to hold that many families, assign them from their house as they move in.
Congrats. You just figured out farming. Because, with the automagical crop rotation setting, you are done. If you are making bread, just as easy. 1 windmill can handle 4-5 active fields in a year, no problem. If they start getting backlogged trying to go run and get the threshed grain, then build a storehouse near them set to JUST grain, throw in a family.
Same with baker, artisan or communal. Just plop a granary next to it set for flour and bread, throw people in as needed to help them out. JUST flour and bread, see, because then they will open stall in their down time and keep it stocked.
Edit: I literally have no idea why people have such a hard time with farming. It isn't that hard to set up, it isn't that hard to get working just fine (wacky stuff and all), and...seriously, what are y'all doing so wrong :(
sell inks buy berries
sell coal, buy firewood
if the market fluctuates then
become the new wolf of manor lords.