Manor Lords

Manor Lords

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... May 17, 2024 @ 7:29am
Any way to give yourself unlimited food, money, etc?
Currently my main interest in the game is trying to figure out farming. So I would like to not have to worry about the other aspects of the game while I experiment.

There very well may be something in the settings to do this that I have not seen.
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Showing 1-13 of 13 comments
K1LLAguerrilla May 17, 2024 @ 7:54am 
Well where's the fun in that? Don't you want a story about a merciless December with only 2 months of food to spare... :steamhappy: I don't get into an actual Farmhouse until Year 2. Start by putting 4 workers on Berries every Summer and move them off during Winter and early Spring... (this will maximize your berries). Always build Double Family Plots but EXPAND them with discretion. In the case of vegetables, you can start with 2 large vegetable plots (if you plan them right) with 4 families to sow and harvest. The rest of your money goes to the 2nd Ox (50 GP all gone). Use Traps for your Development Point to get more MEAT. A Trading Post is next to start Exporting any surplus resources (NOT food)... I think from here, you could SAVE your game and play with Farming on Spring Year 2.

Your ambition is great, but 'one must learn how to harvest a carrot before one can thresh the wheat'... said by some Manor Lord... probably
Cathartic Flatulence May 17, 2024 @ 12:24pm 
Originally posted by K1LLAguerrilla:
Well where's the fun in that? Don't you want a story about a merciless December with only 2 months of food to spare... :steamhappy: I don't get into an actual Farmhouse until Year 2. Start by putting 4 workers on Berries every Summer and move them off during Winter and early Spring... (this will maximize your berries). Always build Double Family Plots but EXPAND them with discretion. In the case of vegetables, you can start with 2 large vegetable plots (if you plan them right) with 4 families to sow and harvest. The rest of your money goes to the 2nd Ox (50 GP all gone). Use Traps for your Development Point to get more MEAT. A Trading Post is next to start Exporting any surplus resources (NOT food)... I think from here, you could SAVE your game and play with Farming on Spring Year 2.

Your ambition is great, but 'one must learn how to harvest a carrot before one can thresh the wheat'... said by some Manor Lord... probably

Do NOT tell people how to play their game that they paid for.
barbaraclubb May 17, 2024 @ 12:27pm 
WeMod
CatPerson May 17, 2024 @ 12:32pm 
If you want in-game commands, don't think there's anything like that, but I haven't really looked for them.

If you want mods/trainers, WeMod or CheatEngine tables, look 'em up.
Last edited by CatPerson; May 17, 2024 @ 12:32pm
Monk May 17, 2024 @ 12:53pm 
Originally posted by K1LLAguerrilla:
Start by putting 4 workers on Berries every Summer and move them off during Winter and early Spring... (this will maximize your berries).
Curious, do you leave the forgers “on” the entire season? My first season trying this and I paused them when the berry patch goes empty, unpause when it refills.

Or do you just let leave them alone during growing season?
gusgblaw May 17, 2024 @ 1:03pm 
with the easiest demand settings you can still run out of food and stuff but with very little consequences, not much can be done about money tho
Recki May 17, 2024 @ 1:03pm 
Originally posted by Monk:
Originally posted by K1LLAguerrilla:
Start by putting 4 workers on Berries every Summer and move them off during Winter and early Spring... (this will maximize your berries).
Curious, do you leave the forgers “on” the entire season? My first season trying this and I paused them when the berry patch goes empty, unpause when it refills.

Or do you just let leave them alone during growing season?

Best to have as many families as you can working the forager hut while the berries are growing. once they stop growing you can drop down to one family to collect the rest, then during winter you can take them off the forager hut completely to do other things. But be aware if they have a market stall and you take them off the hut the market stall might be abandoned for a time and can cause distribution problems.

As far as I can tell if you hit that pause button on the building panel the family will sit there and do literally nothing...effectively wasting the family
Julius May 17, 2024 @ 1:03pm 
Originally posted by Monk:
Originally posted by K1LLAguerrilla:
Start by putting 4 workers on Berries every Summer and move them off during Winter and early Spring... (this will maximize your berries).
Curious, do you leave the forgers “on” the entire season? My first season trying this and I paused them when the berry patch goes empty, unpause when it refills.

Or do you just let leave them alone during growing season?
no point in leaving them all there, if they dont have anything to forage though. I do however leave 1 in the forager hut, to deal with herbs, when i expanded that.
Monk May 17, 2024 @ 1:44pm 
Thanks for the feedback.

Let me rephrase: if you’ve got 4-6 foragers (have seen it recommended to have two forager huts to maximize), the berry counter says 40/60, you pick it clean, 0/60, and leave the foragers active. Do they pick at the same rate or slower than the berries regrown?

If not, it doesn’t sound like you can maximize berry output by leaving them active during the growing season.
Julius May 17, 2024 @ 8:41pm 
Originally posted by Monk:
Thanks for the feedback.

Let me rephrase: if you’ve got 4-6 foragers (have seen it recommended to have two forager huts to maximize), the berry counter says 40/60, you pick it clean, 0/60, and leave the foragers active. Do they pick at the same rate or slower than the berries regrown?

If not, it doesn’t sound like you can maximize berry output by leaving them active during the growing season.
I do think berries outgrow them in the spring. I noticed that with 3 foragers, it would constantly refill to full at the start of each month
madpraxis May 17, 2024 @ 9:05pm 
Figure out farming?
I got you fam... It's easy, first of all.

Start new game, set settings so there are no attacks and no 'win' condition. Give yourself the big supply drop. Now, enter the game. Since you are focusing on learning this, just keep leaving and coming back until you roll a fertile area (Note, you don't even need that, even mildly green spots for emmer work just great. Better then great, honestly).

Now, before you do anything? Figure out where you want your fields to be. You don't want any of them over a morgen...Ok, just a little if you want, but no. Bad. Place them, they don't cost resources! Multiples of 3 work the best next to each other, for what comes later.

Now, you got where your fields are? Good. Unpause the game, get the basics up and running. And then don't build any extra houses, cause...we are planning ahead, see?
Now, build your farmhouse near some of those fields. Now we pause. Figure out what you want to grow, which is why we did multiples of 3 see. Because you are using the automatic farming doohickey, which works just fine, goofy wackiness and all. So, that means 1 year of crop, then two years of fallow. See? 3 fields, so one in that cluster is always being worked.

Now, how many active fields at once? Because that is how many families you need. 1 family per active morgen. Maybe throw in an extra if you feel like it on top. So build enough housing right next to the farmhouse to hold that many families, assign them from their house as they move in.

Congrats. You just figured out farming. Because, with the automagical crop rotation setting, you are done. If you are making bread, just as easy. 1 windmill can handle 4-5 active fields in a year, no problem. If they start getting backlogged trying to go run and get the threshed grain, then build a storehouse near them set to JUST grain, throw in a family.

Same with baker, artisan or communal. Just plop a granary next to it set for flour and bread, throw people in as needed to help them out. JUST flour and bread, see, because then they will open stall in their down time and keep it stocked.

Edit: I literally have no idea why people have such a hard time with farming. It isn't that hard to set up, it isn't that hard to get working just fine (wacky stuff and all), and...seriously, what are y'all doing so wrong :(
Last edited by madpraxis; May 17, 2024 @ 9:07pm
K1LLAguerrilla May 18, 2024 @ 4:01pm 
Originally posted by Cathartic Flatulence:
Originally posted by K1LLAguerrilla:
Well where's the fun in that? Don't you want a story about a merciless December with only 2 months of food to spare... :steamhappy: I don't get into an actual Farmhouse until Year 2. Start by putting 4 workers on Berries every Summer and move them off during Winter and early Spring... (this will maximize your berries). Always build Double Family Plots but EXPAND them with discretion. In the case of vegetables, you can start with 2 large vegetable plots (if you plan them right) with 4 families to sow and harvest. The rest of your money goes to the 2nd Ox (50 GP all gone). Use Traps for your Development Point to get more MEAT. A Trading Post is next to start Exporting any surplus resources (NOT food)... I think from here, you could SAVE your game and play with Farming on Spring Year 2.

Your ambition is great, but 'one must learn how to harvest a carrot before one can thresh the wheat'... said by some Manor Lord... probably

Do NOT tell people how to play their game that they paid for.
Imagine someone providing another player tips to a game and the rudest person you've ever met walks in...
Last edited by K1LLAguerrilla; May 18, 2024 @ 4:07pm
Wholy May 18, 2024 @ 4:08pm 
do trading,
sell inks buy berries
sell coal, buy firewood
if the market fluctuates then
become the new wolf of manor lords.
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Date Posted: May 17, 2024 @ 7:29am
Posts: 13