Manor Lords

Manor Lords

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nikeladuk Jun 11, 2024 @ 10:24am
Enhanced Realism for "Manner Lords" a few ideas
Enhanced Realism for "Manner Lords" Game

Hunger and Desperation Dynamics

Desperation Actions:
Villagers may resort to theft when food is scarce. This includes stealing from markets, neighbours, warehouses, or even the lord’s reserves. Actions could range from minor thefts to significant heists, impacting different areas of the town.

Unrest Consequences:
Theft and scarcity could lead to disturbances, such as protests, vandalism, and arson. Specific buildings may be targeted, leading to partial or total destruction.

Punitive Measures:
When thieves are caught, the lord must decide their fate:
Court System: Establish a courthouse to trial accused villagers. Depending on the trial’s outcome, punishments could range from fines and community service to imprisonment or execution.

Prison/Dungeon:
Build a dungeon or prison for incarcerating criminals. Overcrowded prisons might lead to further unrest.

Public Punishments:
Consider public punishments such as the stocks or executions in the town square to deter crime. However, this may impact the town’s perception of you.
Balancing Fear and Respect

Guard Employment:
Hire a general guard force to maintain order. Guards can patrol, respond to theft, and manage protests.

Fear vs. Love:
Your actions as a lord will affect your reputation:
Strict Rule: Instill fear through harsh punishments, potentially leading to resentment and fear among villagers.

Leniency:
Turning a blind eye or showing leniency may increase affection but could also encourage further theft and unrest.

Balanced Approach:
Strive for a balanced approach to maintain order and respect. Overseeing fair trials and providing sufficient resources can foster loyalty and stability.
Managing Food Supply and Town Stability

Food Shortages:
Address food shortages proactively to avoid desperation and unrest.

This includes:
Trade and Imports: Establish trade routes and import food during lean times to ensure a steady supply.

Agricultural Improvements:
Invest in farming technology and infrastructure to boost local food production.
Stockpiling: Create reserves to buffer against periods of scarcity.

Village Dynamics: Villagers leaving or dying due to starvation should have significant consequences:

Population Impact: A shrinking population affects labour, the economy, and overall town function.

Moral and Social Effects:
Starvation and death can demoralize remaining villagers, leading to reduced productivity and further unrest.

Unrest and Revolt Outbreaks of Unrest:
Poor management can lead to large-scale revolts:

Unrest Levels: Track unrest levels, which rise with food scarcity, harsh punishments, and perceived injustice.

Rebellion: High unrest could lead to organized rebellion, challenging your rule and threatening town stability.

Player Experience
Interactive Decisions: Every decision should have a clear impact, encouraging strategic thinking. Whether you focus on fairness, fear, or resource management, each choice should shape the town’s future and your legacy as a lord.

Dynamic Events:
Include more random events, such as crop failures, illness disease or merchant visits, to add unpredictability and require adaptive strategies.

This structured approach will not only enhance the game's realism but also provide players with a more immersive and challenging experience to manage. :steamhappy:
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loerelau Jun 11, 2024 @ 10:29am 
I like your suggestions especially the crime/unrest things :-). Earlier this week I got shot down here for suggesting for not being just able to build over forest (so need to cut down trees first before you build) so be careful for what you wish for.
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Date Posted: Jun 11, 2024 @ 10:24am
Posts: 1