Manor Lords

Manor Lords

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Should you build Manors in all regions?
Is there an advantage to have Manors in all your regions?
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Showing 1-11 of 11 comments
Jabberwocky Jun 6, 2024 @ 3:20am 
Every manor can have one garrison tower. Every manor you build also spawns another retinue that you can upgrade with treasury money to a 24 men strong, fully plate armored elite fighting force.

If you want to fight the baron, you will be grateful to have as many retinues as possible. Retinues based in a different region might also have a shorter distance to walk to destroy bandit camps, and can react more quickly to raiders invading your outer settlements.
adobo Jun 6, 2024 @ 3:21am 
Not really. The trade system isn't good enough for that. Each region is basically independent from each other. You're better off importing the missing goods from the global market than relying on different regions to supply locally.
Agent Jun 6, 2024 @ 3:29am 
Originally posted by Jabberwocky:
Every manor can have one garrison tower. Every manor you build also spawns another retinue that you can upgrade with treasury money to a 24 men strong, fully plate armored elite fighting force.

If you want to fight the baron, you will be grateful to have as many retinues as possible. Retinues based in a different region might also have a shorter distance to walk to destroy bandit camps, and can react more quickly to raiders invading your outer settlements.
Just a shame you don't get more militia for each new region.
diedenjoakim Jun 6, 2024 @ 3:29am 
I see the military advantages. As for trading I think the bartering function works fine. You just have to set up bartering stations, get mules and then the bartering goes on until you make changes.
Agent Jun 6, 2024 @ 3:30am 
Originally posted by adobo:
Not really. The trade system isn't good enough for that. Each region is basically independent from each other. You're better off importing the missing goods from the global market than relying on different regions to supply locally.
Importing is pricey and costs valuable development points to make reasonable.
Last edited by Agent; Jun 6, 2024 @ 3:30am
Jabberwocky Jun 6, 2024 @ 3:36am 
Originally posted by Stacked:
Originally posted by adobo:
Not really. The trade system isn't good enough for that. Each region is basically independent from each other. You're better off importing the missing goods from the global market than relying on different regions to supply locally.
Importing is pricey and costs valuable development points to make reasonable.

Not really a problem. I have never taken the trade perks, and my trading works fine:

https://steamcommunity.com/sharedfiles/filedetails/?id=3262218208
Linatan Jun 6, 2024 @ 3:57am 
You need to build it to have more squads of retinue and if you need access to policies.
Jabberwocky Jun 6, 2024 @ 4:18am 
Originally posted by Linatan:
You need to build it to have more squads of retinue and if you need access to policies.

Oh yea, very good point! The policy that increases deer breeding is particularly useful for settlements with poor soil fertility... makes it possible to get a lot more meat from animals by employing multiple hunters camps:

https://steamcommunity.com/sharedfiles/filedetails/?id=3262234539
Captain#Crunch Aug 31, 2024 @ 1:30pm 
Originally posted by adobo:
Not really. The trade system isn't good enough for that. Each region is basically independent from each other. You're better off importing the missing goods from the global market than relying on different regions to supply locally.

I was looking into this because I felt the same way you did but then ran into an issue. It's not always possible to do all of the crafting trades in your main town/city because armor, for instance, requires development techs unlocked and they may not be ideal.

So in those cases you would need to build up the armor chain on another town which means upgrading to at least level 3. At that point you start to get a penalty on order. Given that and the additional benefit of more retinue, this would be a case for additional manors.

Then of course there's unlocking a policy, which you'll def need if it's a hunting/fishing ground. It seems to me that ultimately you will want one in each town.
Last edited by Captain#Crunch; Aug 31, 2024 @ 1:35pm
SgtSpud Aug 31, 2024 @ 4:47pm 
Originally posted by diedenjoakim:
Is there an advantage to have Manors in all your regions?
yes
jhughes Jan 12 @ 8:21am 
Building a manor has nothing to do with trade between regions. I mean, if you produce extra Armor and weapons in one region, you certainly can use a pack station and move it to the new region to arm new retinue.

I have no idea why you would NOT build one manor in each region.

1. You can get tax in the region to make money without combat.

2. You get a retinue that you can expand for self defense (if you choose to expand them),

3. You can tithe excess food for Influence in every Manor (1 per region). The more you have, the faster you can gain non-combat influence.

4. Policies (as Captain#Crunch already pointed out in the thread).

I personally like to play with little combat .. that means ways to make cash and influence without fighting become very important to my particular play style.
Last edited by jhughes; Jan 12 @ 8:23am
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Date Posted: Jun 6, 2024 @ 3:15am
Posts: 11