Manor Lords マナー・ロード

Manor Lords マナー・ロード

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Bandit Camps...
Stop stealing things when you don't even have units in my region and or a camp several regions over! What are you?!! Teleportation Bandits?!
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16-30 / 41 のコメントを表示
I think the correct way to discuss the bandit stealing is to make them REALLY steal your goods, literally by moving to the village and raiding or threating you and your village. They could unit in factions or different groups for bigger villages maybe. This would make it funnier and more realistic i think
People here don't seem to actually read. The question is not about bandit camps but the invisible stealing which you cannot stop other than marching to other side of the map to take down a bandit camp.
TOMAS 2024年6月4日 15時54分 
You need to play that has no bandit setting
and the teleport is appeared from hiding situation
Right, you will keep getting attack from them until you get there bandit camp where does built near your territory
and the other hand, from bandit camp site you can get the resources that has two option which can transfer near territory or does transfer to your main land and also, you can get a power point that can declare new territory
最近の変更はTOMASが行いました; 2024年6月4日 16時46分
Didz 2024年6月4日 15時59分 
In reality bandits would not attack the village except as thieves using stealth and so it makes sense that nobody see's them. What's lacking is that in practice they would also prey on travelling merchants and isolated farms and work camps.

It would be cool if Bandits actually attacked and killed travelling merchants and burned down isolated buildings. This sort of attack was still common in the 18th Century with bandits like Highwaymen and farm raiders were also quite common. ♥♥♥♥ Turpin actually began his criminal career attacking isolated farm houses and stealing their money until he made the mistake letting his gang kill a family. Then he went on the run and became a highwayman and was eventually hung in York.
最近の変更はDidzが行いました; 2024年6月5日 5時40分
Why not just explain that it's a problem that can fairly easily be turned to the player's advantage? No need to be so bloody nasty.
FallenSnowie の投稿を引用:
Stop stealing things when you don't even have units in my region and or a camp several regions over! What are you?!! Teleportation Bandits?!

These rascals don't care about no artificial boundary.
最近の変更はnoshが行いました; 2024年6月5日 2時44分
bugritall の投稿を引用:
Why not just explain that it's a problem that can fairly easily be turned to the player's advantage? No need to be so bloody nasty.

Because this is the millionth thread featuring the same complaint from people who

1. Understand how the mechanic works
2. Dislike how the mechanic works
3. Know perfectly well what they could do to stop it.
4. Rather want the mechanic changed instead of doing what the mechanic requires them to do for their own benefit.

And I am so tired of it. So incredibly tired...
PORTAL AWAY!!!
Karl Marx の投稿を引用:
People here don't seem to actually read. The question is not about bandit camps but the invisible stealing which you cannot stop other than marching to other side of the map to take down a bandit camp.

I have played the game for a few weeks and only have today dealt with bandit camps (as in other maps the AI gets the camps)

All I had to do was send over my army and click on it and no fighting.

The second camp i saw i just sent over one unit click on the camp, got my coin, sent the unit back to my land and disbanded it back to the work force. So its straight forward for me.
i usually attack the 1st one then every one that pops up after that i rent militia to take them out once the camp is claimed i dismiss the rentals that way I don't lose any citizens
I find the teleporting and invisible bandits are strange way of implementing a threat.
And this one time, at bandit camp, we weren't supposed to have eggs, but we had eggs, and so this one time, they stole all our eggs, and we were supposed to eat it, but we didn't have it, so we just made it up, and we kept pretending to be eating and eating and the developer didn't know what we were doing and it was so fun.
This is a great feature. Criminals try to do things without you knowing. You're playing as a Manor Lord, not the Lord almighty god. The game informs you they exist before they steal. You want to prevent it, deal with the threat early. It couldn't be any easier.
jaegerdude の投稿を引用:
I find the teleporting and invisible bandits are strange way of implementing a threat.

There are no invisible bandits, you can literally see their camp right there on the map. They don't send in an army to steal things from your storehouse, they come in one or two at a time. This is pretty realistic. Sometimes you get flat out raided, sometimes you just have bandits stealing from your cupboards. I'm not sure why that is so hard for people to understand.

Want them to stop? It IS TRIVIAL TO STOP THEM. People talk about "marching half way across the map"... that takes a day or less. You can do it as soon as you build a storehouse. I'm baffled by how anyone thinks bandit camps are a problem.
最近の変更はOddibleが行いました; 2024年6月5日 16時51分
Oddible の投稿を引用:
jaegerdude の投稿を引用:
I find the teleporting and invisible bandits are strange way of implementing a threat.

There are no invisible bandits, you can literally see their camp right there on the map. They don't send in an army to steal things from your storehouse, they come in one or two at a time. This is pretty realistic. Sometimes you get flat out raided, sometimes you just have bandits stealing from your cupboards. I'm not sure why that is so hard for people to understand.

Want them to stop? It IS TRIVIAL TO STOP THEM. People talk about "marching half way across the map"... that takes a day or less. You can do it as soon as you build a storehouse. I'm baffled by how anyone thinks bandit camps are a problem.

+1 nuff said
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投稿日: 2024年6月3日 0時32分
投稿数: 41