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I do not think the development points can be seen as knowledge, but rather most of them seem close to rights a nobleman would be gruanted by a higher noble / king. And why should the borders no longer exist? If you are count of region x and somehow also gain the title margrave of region y or similar, the two regions don't suddenly form a unified entity, why would they. As you can see with stuff like the kings tax the intention of the game is not that you are someone conquering and settling in empty lands, but rather you are managing a tiny part of a bigger entity that is ultimately under a king and has some infighting- I would assume the HRE...
- Trading posts in each region trade valued goods. If you have a region that doesn't have anything to trade that's a different problem - at the very least plank trading or leather trading is easy to get set up and running
- Pack stations can move goods from one region to another. If your large town is producing some higher priced advanced goods you can use the pack station to move them to the medium village then sell them at your Trading Post to move wealth to that region. Again, this involves trading in things that have value - for instance my farm region in my current game is smaller so it is sending barley/malt/beer and bread to the larger region and the larger region is sending socks back. The smaller region is selling the socks for money.
Hope that helps.
one region has a deep iron mine, another is specialized in berries, next one is delivering weapons and armor, one is a rich hunting ground,... etc.
And one is your main region with your militia, the largest retinue and consuming everything coming from the other regions, where your "castle" is, so to speak.
Also, your secondary regions don't need to be as developed as your main region. For example, you need iron, so get a few families in focused on mining iron and send that to your main village while getting food or firewood or something in return.
Development points are another matter. Most or all of them should be common knowledge; I don't think a king would bother to have any part in deciding whether your subjects may have an orchard or not. The trade tree might be the only exception, but as it stands now decisions might just as well be the product of your own cunning.
Borders between your regions should go; you are colonizing an empty space with the same people who colonized your first territory and not invading a settled province with a cultural tradition of its own. That might change but for now they are just a nuisance that can hinder your optimal development.