Manor Lords

Manor Lords

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J-BUZZ May 29, 2024 @ 5:14am
the HEAVY PLOW needs to be 20x more effective
or at least not take months to plow a 5.0 field
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Showing 1-15 of 24 comments
Fortigan May 29, 2024 @ 5:20am 
I figured out your problem the moment I read 5.0 field.
Don't build fields larger than 0.5, but have a lot of them.
You will want 1 oxen per morgen you are farming and 3 families for every 4 morgen.
This will get you optimal plowing, planting, harvesting, and hauling times.

Also, if you are using the latest experimental patch (07.965), oxen lose effectiveness when playing at 12x speed.
eflat0 May 29, 2024 @ 5:36am 
Originally posted by Fortigan:
I
Also, if you are using the latest experimental patch (07.965), oxen lose effectiveness when playing at 12x speed.

I kind of noticed this. I figured they were tweaking it down.
9erRed May 29, 2024 @ 5:42am 
Greetings,

Yes, your fields are probably too large.

- As you notice the Oxen will travel down one side and walk across the entire field to do the next row on the other side.

- Long narrow fields to cut down on crossing sides time.
- You can have the same size but divide it into 4 or 5 narrow strips.

This also allows the workers to start a different field to work, instead of standing around to the large field. As they will not work the field that the Oxen is on.
eflat0 May 29, 2024 @ 6:54am 
Originally posted by 9erRed:
Greetings,

Yes, your fields are probably too large.

- As you notice the Oxen will travel down one side and walk across the entire field to do the next row on the other side.

- Long narrow fields to cut down on crossing sides time.
- You can have the same size but divide it into 4 or 5 narrow strips.

This also allows the workers to start a different field to work, instead of standing around to the large field. As they will not work the field that the Oxen is on.

I do think they're right that there's a difference between the new patch and last, but
I think that's a good thing.

Yes I never make large fields, I always use two oxen and two people per farmhouse at first. (I rather build multiple farmhouses before sending a third or forth worker to one).

I'm new to the game and first play-through but one thing I figured out how to use and tweak is the farming - I'm still trying to get rid of all the dam excess bread in the first town on my map. (had bread in the tens of thousands, it was interfering with other food storage).

What I do... is build these all relatively close: Farmhouse -> Granary (only accepts wheat,grain and flour) -> mill (or two) -> Oven (destroy once you get bakers) -> Main Granaries (they accept no wheat grain nor flour) -> Market.

Build a small double plot burgage close to the market and said granaries above - start it out with chickens I suppose but the minute you get it to level two change it to a bakery (two bakers) and destroy the oven above. When your upgrade it to level three that will be four bakers

Similar to other older games like Caesar, Pharaoh, Stronghold and Stronghold 2... the distances workers need to walk affect production to consumer time.

I'm still trying to figure out how to get a real efficient market. My understanding is each individual stall can hold 50 in supply. I know how to shut down who may create a stall but trying to get certain buildings with toggle to actually go build one seems a pain. Toggle the flag remove the workers and assign them again.

(My first attempt on a map bandits robbed me left and right before I could even get a foot-hold. Toned them down on this second attempt but likely too much.)
Last edited by eflat0; May 29, 2024 @ 7:35am
Palantir May 29, 2024 @ 7:36am 
it's the clockwise or anit-clock within the field make it slow and unproductive, if i recalled correctly, before the patch it wasn't like this.
N8Rush May 29, 2024 @ 8:57am 
People will sit here and say "Don't have a single large field","Make sure field is long and narrow"..Etc etc.

The fact of the matter is that the fields should be able to be made in any shape or size deemed necessary by the builder, and the oxen shouldn't be programmed like ♥♥♥♥ to do these funky spirals.

You're all meta-gaming for efficiency given the constraints and not questioning the constraints themselves.
Last edited by N8Rush; May 29, 2024 @ 9:00am
9erRed May 29, 2024 @ 9:23am 
Greetings,

Yes, you are correct about the Oxen and "just why" it needs to cross to the fields other side to keep plowing.

It (oxen and plow) should just turn around and plow back beside where it just plowed.

- That's historically and normal farming methods.
Perhaps the animations for the Oxen and plow + worker don't work correctly for that type of turn around.
- Earlier game versions saw the plow and worker "flung" around at the turn, and sometimes separate from the Oxen.

Perhaps just fix the graphics of these 2 elements to work as designed and fix the field working speed?


Addition:
The crossing the field for the other side plowing may have been a quick fix from the Dev., as I stated the animations for turning around were not working smoothly. And a 90 Deg. movement change solved that quickly?

Just a thought
Last edited by 9erRed; May 29, 2024 @ 9:26am
Fortigan May 29, 2024 @ 9:31am 
Originally posted by 9erRed:
Greetings,

Yes, you are correct about the Oxen and "just why" it needs to cross to the fields other side to keep plowing.

It (oxen and plow) should just turn around and plow back beside where it just plowed.

- That's historically and normal farming methods.
Perhaps the animations for the Oxen and plow + worker don't work correctly for that type of turn around.
- Earlier game versions saw the plow and worker "flung" around at the turn, and sometimes separate from the Oxen.

Perhaps just fix the graphics of these 2 elements to work as designed and fix the field working speed?


Addition:
The crossing the field for the other side plowing may have been a quick fix from the Dev., as I stated the animations for turning around were not working smoothly. And a 90 Deg. movement change solved that quickly?

Just a thought
I'm sorry but you are incorrect on this. Plows of the era only pushed dirt in one direction. If the oxen immediately turned around to plow the other way, he would be shoving dirt at the mound you just made.

The way the plowing is done in the game IS historically accurate. Greg made it that way intentionally.
VDmitry May 29, 2024 @ 9:48am 
1 Morgen size is ok
Leibstandarte55 May 29, 2024 @ 10:47am 
The latest patch is fwcked up badly...eveyone starving..90 pops with half of the plots that have huge alolotments for vegetables and chickens...super fertile land...half the land is farms...with 100% fertility and no food...
b_bedlam May 29, 2024 @ 11:04am 
Agree with fortigan on this one and disagree with an earlier comment saying that long strip fields is meta-gaming the constraints. Farming and field structure, in the Medieval Period, is entirely dependant upon ploughing techniques. Without the plough you get dispersed populations farming their own little plot where all crops where grown in the same field with a veg plot attached. As soon as the heavy plough is introduced you see the advent of the plough and forrow and long strips of parcels of land. Having a large field that doesn't conform to the ploughing technology would be inefficient in practice and make ploughing a real problem as a the entire plough has to be removed from the soil and moved to the opposite side to continue.

There may have been differences across Europe but the technology and logistics were the same for everyone.
eflat0 May 29, 2024 @ 11:09am 
Originally posted by Leibstandarte55:
The latest patch is fwcked up badly...eveyone starving..90 pops with half of the plots that have huge alolotments for vegetables and chickens...super fertile land...half the land is farms...with 100% fertility and no food...

7.965? I certainly do not have those issues, if anything I've been trying to get rid of food. I've 23k of bread in my first town and having trouble unloading it onto the others three.
9erRed May 29, 2024 @ 11:25am 
Originally posted by Fortigan:
Originally posted by 9erRed:
Greetings,

Yes, you are correct about the Oxen and "just why" it needs to cross to the fields other side to keep plowing.

It (oxen and plow) should just turn around and plow back beside where it just plowed.

- That's historically and normal farming methods.
Perhaps the animations for the Oxen and plow + worker don't work correctly for that type of turn around.
- Earlier game versions saw the plow and worker "flung" around at the turn, and sometimes separate from the Oxen.

Perhaps just fix the graphics of these 2 elements to work as designed and fix the field working speed?


Addition:
The crossing the field for the other side plowing may have been a quick fix from the Dev., as I stated the animations for turning around were not working smoothly. And a 90 Deg. movement change solved that quickly?

Just a thought
I'm sorry but you are incorrect on this. Plows of the era only pushed dirt in one direction. If the oxen immediately turned around to plow the other way, he would be shoving dirt at the mound you just made.

The way the plowing is done in the game IS historically accurate. Greg made it that way intentionally.

Greetings,
Yes you are correct, some research later; (i stand corrected)

The first mould-board ploughs could only turn the soil over in one direction (conventionally to the right), as dictated by the shape of the mould board; therefore, a field had to be ploughed in long strips, or lands.
- The plough was usually worked clockwise around each land, ploughing the long sides and being dragged across the short sides without ploughing.
- The length of the strip was limited by the distance oxen (later horses) could comfortably work without rest, and their width by the distance the plough could conveniently be dragged.
- These distances determined the traditional size of the strips: a furlong, (or "furrow's length", 220 yards (200 m)) by a chain (22 yards (20 m)) – an area of one acre (about 0.4 hectares); this is the origin of the acre.
- The one-sided action gradually moved soil from the sides to the centre line of the strip. If the strip was in the same place each year, the soil built up into a ridge, creating the ridge and furrow topography still seen in some ancient fields.

So, the typical field was around 220 m long by only 20 m wide.
N8Rush May 29, 2024 @ 12:10pm 
Originally posted by Fortigan:
Originally posted by 9erRed:
Greetings,

Yes, you are correct about the Oxen and "just why" it needs to cross to the fields other side to keep plowing.

It (oxen and plow) should just turn around and plow back beside where it just plowed.

- That's historically and normal farming methods.
Perhaps the animations for the Oxen and plow + worker don't work correctly for that type of turn around.
- Earlier game versions saw the plow and worker "flung" around at the turn, and sometimes separate from the Oxen.

Perhaps just fix the graphics of these 2 elements to work as designed and fix the field working speed?


Addition:
The crossing the field for the other side plowing may have been a quick fix from the Dev., as I stated the animations for turning around were not working smoothly. And a 90 Deg. movement change solved that quickly?

Just a thought
I'm sorry but you are incorrect on this. Plows of the era only pushed dirt in one direction. If the oxen immediately turned around to plow the other way, he would be shoving dirt at the mound you just made.

The way the plowing is done in the game IS historically accurate. Greg made it that way intentionally.
Oh, so if the field was slightly off square they would round the oxen all the way around to take a 1meter pass to then go back to the other side and start that pass until the field is perfectly square to spiral correctly?
b_bedlam May 30, 2024 @ 12:14pm 
Originally posted by N8Rush:
Originally posted by Fortigan:
I'm sorry but you are incorrect on this. Plows of the era only pushed dirt in one direction. If the oxen immediately turned around to plow the other way, he would be shoving dirt at the mound you just made.

The way the plowing is done in the game IS historically accurate. Greg made it that way intentionally.
Oh, so if the field was slightly off square they would round the oxen all the way around to take a 1meter pass to then go back to the other side and start that pass until the field is perfectly square to spiral correctly?

if i understand you correctly then yes, the heavy plough was usually drawn by teams of eight Oxen. In England during Village formation (8th - 11th Century) once the village nuclus was formed each strip (one length pass of the plough) belonged to 1 family and it would be ploughed from the village to the local boundry. So you get long straight fields as the plough is a cumbersome thing, great in straight line and not very good at wiggley bits :) and you really don't want to be turning it very often.
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Date Posted: May 29, 2024 @ 5:14am
Posts: 24