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1) Pack station - this involves setting up pairs of goods to trade. Its a bit limited, since only a max of 20 units get moved at a time.
2) Trade house - uncheck the checkmark for regional trade on the trade houses in both regions. Set one to export and the other to import. Make sure you have workers and horses available.
No, there is no way to send money/wealth directly.
You have to not think of the goods in the region as "yours" but belonging to your populace, which is why there's Regional Wealth -- how wealthy the people in the region are, simply put -- and your own Treasury which is your silver gathered in taxes (or from Bandit Camps)...
When you think of transferring goods in terms of your people bartering with the next town over, which you just happen to also govern, then it makes more sense why you can't just up and move goods and money around, because they're not actually your goods...
Trading between regions isn't working for you? Minor or major trade items? Do your traders have a horse? If no horse, then they can only transport 1 good at a time.
I've noticed myself between region trading doesn't always work right for major trade items, as it seems to expect a trade route regardless, but once you have a trade route, it seems that traders come along and buy it, but then don't deliver it to your other regions, screwing up your delivery. Not all items though, i've had mixed results.
Both and neither.
I'm trying to trade food surpluses from my fertile farming region to my less fertile Foundry Region and that's not working.
I'm also trying to trade arms and armour from my Foundry Region to equip the militia in my Farming Region and that's not working either.
The Pack Stations work but they are limited to exchanging single commodities at a time.
Do your traders have a horse?
Yes! Every one of my Trade Depots has two horses.
If no horse, then they can only transport 1 good at a time.
True! But I've not seen any evidence they are even doing that.
I've followed various traders using the little eye icon on Trade Tab and as far as I can see they complete their journey but nothing actually gets delivered or collected. I'm hoping its just a glitch because of the patch, but it was working before the game update.
Strange.
PS: About pack stations. You can set up multiple. One family in each, two mules, letting you trade 40 at a time from each station and each station trading something different or to/from a different region. Its not great, but it does the job when the trade station fails.
Maybe, also try setting your receiving settlements to importing the good you want and doing it domestically only.
You of course need money and...oh, check to make sure you raised your desired surplus for the item above zero in the importing regions. I have a theory that trade post share a network where they'll only engage in business with each other if some pre-established rules are ironed out. Your exporters won't just walk across the map to a different settlement unless they know someone is going to buy-think of it as sending an order for what you want first.
In fact, that was how Regional Trade used to work before the patch, so I carried on doing it even though the patch never said it was necessary.
One thing I'm not sure about is whether Traders make pointless journey's. e.g. Does the Vegetable Trader still make the trip even if he has no vegetables to trade and nothing to collect. I'm not sure if the game simply sends Traders along a route pointlessly on a timed basis or whether the fact that a trader is en route implies that there is something to trade.
It's not really been made clear.