Manor Lords

Manor Lords

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Pulley Jun 11, 2024 @ 4:51pm
Storehouse not collecting from farms
Is anyone having an issue with storehouse not collecting from farms??? I have 2 large storehouses with 4 workers each and none of them are collecting flax and barley from farms. My malt house and weavers are having to walk to farm and get 1 thing at a time instead of walking to the nearby storehouse. Granted my farms are a good walk away from the storehouses so could easily be the problem
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CatPerson Jun 11, 2024 @ 6:35pm 
If their storehouses are allowed to pick up a bunch of other items, they may be too busy to walk all the way down to where the farmhouses are, so the production building workers beat them to it all the time. If they are supposed to only grab barley, you could try setting a circle work area over the farmhouse/s.

Since I'm not into aesthetics per se, I always plan to put those production buildings close to the farmhouses and have storehouses/granaries only pick up finished goods, cutting out the need for storehouses to be part of the production chain.
Pulley Jun 11, 2024 @ 7:55pm 
thanks for the info. did not know storehouses had work areas so will have to try that. I normally dont go for aesthetics either. this is first play through i tried it and its a pain getting raw materials to the storehouses.
Tekel1959 Jun 11, 2024 @ 10:20pm 
In my experience if storage workers don't get grain out of the field before the farm workers, it is forever out of their reach once stored in the farm. So I too place malt house and weaver close to the farm if that grain is grown there. Storage workers are happy to come and collect linen and malt.

I simply don't allow granaries to store/touch rye, wheat or gain. BUT I have not figured out how to keep two separate farms from stealing each others rye/wheat for threshing. Back and forth across the whole map - it is beyond stupid. Gathering rye/wheat for threshing should be limited to the work radius like plowing/etc, but it is very not.
9erRed Jun 12, 2024 @ 4:20am 
Originally posted by Tekel1959:
In my experience if storage workers don't get grain out of the field before the farm workers, it is forever out of their reach once stored in the farm. So I too place malt house and weaver close to the farm if that grain is grown there. Storage workers are happy to come and collect linen and malt.

I simply don't allow granaries to store/touch rye, wheat or gain. BUT I have not figured out how to keep two separate farms from stealing each others rye/wheat for threshing. Back and forth across the whole map - it is beyond stupid. Gathering rye/wheat for threshing should be limited to the work radius like plowing/etc, but it is very not.

For the farms gathering materials from each other,
- If there's room between the fields, place the farms beside each other. In the middle with good roads to them. Even if they take materials from each other it's right next door.
Didz Jun 12, 2024 @ 4:23am 
Try creating a storehouse that merely accepts Barley and Flax and see if that helps.
brandenwaite Dec 7, 2024 @ 10:13pm 
Originally posted by Didz:
Try creating a storehouse that merely accepts Barley and Flax and see if that helps.
Warehouses don't accept Barley. 🤦🏻‍♂️ My ware house worker are just waiting while there 94 flax 3 houses down in a Farm House. I can't with this game sometimes.
Wraith Dec 8, 2024 @ 6:33pm 
There is a problem with queuing at the moment. I got advise to decrease the number of workers in the storehouse/granary to prevent the queuing loops that stop the workers getting supplies. Try that and see if it works.
Christina Dec 9, 2024 @ 12:15am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Jun 11, 2024 @ 4:51pm
Posts: 8