Manor Lords

Manor Lords

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Carl Hamilton 25 MAY 2024 a las 18:51
Increasing Royal Tax is a Problem
It seems impossible to pay the tax reasonably, even with 20% tax it is not enough. And at 20% tax, i get -20 happiness, causing me to stop growing.

It seems to me like the tax should be based on how much money you're making, or even more historically accurate would be to pay the tax in materials until you're a big city.

Additionally, it seems very wild that the tax can increase multiple times before the next tax deadline is reached constantly moving out of what is possible for me.
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alexandrosk0 25 MAY 2024 a las 21:28 
I have the latest patch, 0.7965 and have an 42K in my treasury, a royal tax of 1.5K with 80 families and 6% land tax.
My treasury keeps increasing.
CatPerson 25 MAY 2024 a las 23:12 
You may be:

---not trading enough/not making enough stuff to trade enough (you do not have to pay to open a trade route, you can still import/export without that, it's just slower/more randomly paced, think?
---making too many double-family house plots or leveling up too many houses to lvl3 too quickly, which increases population/families, usually without much worker benefit - exception is backyard veggie and apple orchards.
---not upgrading enough houses to level 2, which won't increase number of families for that plot, but at least gets you the slight income per house.

They reduced the King's tax quite a bit in current experimental vs. the first iteration. Just trading planks and a bit of a few other things, plus 3-4% tax, it wasn't a problem on Normal. It does now give you 5 years before it kicks in. EDIT: and of course you can always turn it off when you create a new game.
Última edición por CatPerson; 25 MAY 2024 a las 23:24
Ninjasquirrel 25 MAY 2024 a las 23:40 
60 days before tax is due it doubled on me from 280 to 560, did I trigger some sort of threshold or something?
CatPerson 25 MAY 2024 a las 23:50 
Publicado originalmente por Ninjasquirrel:
60 days before tax is due it doubled on me from 280 to 560, did I trigger some sort of threshold or something?
The tax amount per citizen goes up at the 10 year and 15 year points.

First it's 1, then 2, then 3, per citizen.
Incrediblejimmy 26 MAY 2024 a las 0:21 
If I'm not mistaken the royal tax maxes out at something like 3 per family (?or citizen?) per year.
A family in a lvl 2 plot gets you 1 per month, so 12 per anno - even if its per citizen that leaves you with a surplus of 3 silver per year per family...and thats assuming you aren't trading
Fortigan 26 MAY 2024 a las 0:32 
You don't get rich by taxing a lot, you get rich by making your region rich. If you tax too much you drain regional wealth which makes you gain even less taxes next month.

Keep taxes low and trade a lot. If you have 10k regional wealth and 5% tax, you get 500 a month.

This was with 4% tax on challenging difficulty where the Royal Tax is doubled.
I can maintain all these troops and still have profit. And my population is under 70 families.
https://steamcommunity.com/sharedfiles/filedetails/?id=3254493301

If I can support over 600 troops with a population of 68 families on a difficulty where the tax is doubled, literally anyone can handle it on normal.

As for realism, you are a lord of a manor. You do not pay taxes in goods. That is what peasants do.
Última edición por Fortigan; 26 MAY 2024 a las 0:40
Carl Hamilton 26 MAY 2024 a las 17:44 
Publicado originalmente por Fortigan:
You don't get rich by taxing a lot, you get rich by making your region rich. If you tax too much you drain regional wealth which makes you gain even less taxes next month.

Keep taxes low and trade a lot. If you have 10k regional wealth and 5% tax, you get 500 a month.

This was with 4% tax on challenging difficulty where the Royal Tax is doubled.
I can maintain all these troops and still have profit. And my population is under 70 families.
https://steamcommunity.com/sharedfiles/filedetails/?id=3254493301

If I can support over 600 troops with a population of 68 families on a difficulty where the tax is doubled, literally anyone can handle it on normal.

As for realism, you are a lord of a manor. You do not pay taxes in goods. That is what peasants do.

You're also paying 0 royal taxes, so that helps.


Publicado originalmente por alexandrosk0:
I have the latest patch, 0.7965 and have an 42K in my treasury, a royal tax of 1.5K with 80 families and 6% land tax.
My treasury keeps increasing.

80 families, 6% land tax, if they all paid the level 3 house income of 2, you'd make 9.6 per month out of 160 total. That's 364 years of tax. I don't think you're playing on standard settings.
Leanora 26 MAY 2024 a las 19:49 
30% is the max I went without a problem, As long as you're above 50% it's fine. Also, try trading instead of taxing to raise more capital.
Fortigan 26 MAY 2024 a las 21:50 
Publicado originalmente por Carl Hamilton:
You're also paying 0 royal taxes, so that helps.
That is because I beat the game before it kicked in. However, my tax would have only been 408. For the sake of argument I included what the tax would be in my calculations of what I can afford.

I make roughly 440 a month. 385 goes to mercenaries. Leaving 55 a month. That's 660 a year. More than enough for the double taxes from challenging difficulty. As time went on my regional wealth continued to increase, resulting in even more profit each month.

All this with a 4% tax

Publicado originalmente por Carl Hamilton:
80 families, 6% land tax, if they all paid the level 3 house income of 2, you'd make 9.6 per month out of 160 total. That's 364 years of tax. I don't think you're playing on standard settings.

You don't seem to understand how this all works. Your tax is a direct % of your current regional wealth at the end of each month. This means if you export a lot of goods from trade, that will result in higher regional wealth, meaning more tax income each month, without raising taxes. Tax less than you earn in trade and regional wealth will gradually increase, which means your income gradually increases.

Your math is also a bit flawed. The untaxed regional wealth does not vanish in the example he gave. It accumulates, so your tax next month is a % of a larger total. You are not taxing income, you are taxing the current total.
Última edición por Fortigan; 26 MAY 2024 a las 22:10
Andrus 26 MAY 2024 a las 22:32 
Make money with trading, than you will make a lot of money with the tax! If you have 1000 silber and set it to 1% you will get 10 silber at the end of the month. At the beginning you will make not much money, but u dont need it! Trading is the key - sell the things u have and look at the region, what u can sell forever in the future - (Iron, clay...) You can get easely more than 20.000 silber in the town and with 5% tax u will get 1000 silber per month!
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Publicado el: 25 MAY 2024 a las 18:51
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