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Check your cobblers workshop.
- He goes through leather like they are jellybeans.
- pause him, see if the leather starts appearing.
Also check your not exporting it.
Make sure you have workers in the tannery or hides not made into leather.
I saw a YouTube video show a "pasture size" option on the housing. I don't see that at all. Don't tell me I have made my plots too small and now I have to remake everything?
This video: https://www.youtube.com/watch?v=p4LbGKB3ovE
While we are on the subject of animals I get that sheep are for wool, oxen for trunk transport and farm plowing, horses for trade posts but what are lambs for or are sheep and lamb the same thing? Or what are mules for? I started playing like a few days ago.
- If you don't get any hides, they're instantly used by the tannery to make leather.
- If you have the perk for sheep-breeding, they'll spawn as lamb and grow over a year or so.
Or you can save a bit of money by buying lambs instead of adult sheeps.
- Mules are for the Pack Station.
From the game Wiki:
Horses
- allow traders to move larger quantities of goods via carts. They are not used for anything else right now.
Mules
- are used by the Pack Station to move goods between regions.
Oxen
- are used to haul around timber, and if you take the right development branch, can be used to plow a field
Don't know what the Lambs are for yet, but mutton was a common meat then. The Lord may use these as higher end food?
Game Wiki:
https://hoodedhorse.com/wiki/Manor_Lords/Beginner%27s_Guide
FAQ:
https://hoodedhorse.com/wiki/Manor_Lords/FAQ
And the Publishers guide:
https://steamcommunity.com/app/1363080/discussions/0/4355620138223514996/
Steam guide, with pictures!
https://steamcommunity.com/sharedfiles/filedetails/?id=3231304407
Plot size has no effect on goats or chickens.
Lambs are just baby sheep. They take several years to mature and produce nothing till then.
Leather has an upfront usage because it provides clothing and is used to make boots. However, families only need one or each clothing item per year, so it can accumulate in that time if you are not rapidly growing your population. I limit my use of leather by disabling boots in my storehouse. This will result in the cobbler stopping production once its own inventory is full. I let them run a market stall and they just make more boots as needed. This lets me consistently provide 2 clothing types without ever having to worry about flax or sheep, unless I want more goods to sell.
And I also pretty much use only leather/boots - I initially tried all the other options, then realized they were "options" and haven't bothered with them since. Mostly because I always start out with the hunter who gives leather so I just go with that. I'm kind of hoping more things will be required in the future tho - I know the redundancy is to give players multiple options re: fulfilling requirements, but it feels like a bit too much redundancy, eg no real reason to make most things.
Does this only affect multi-region trading, now? It used to drop even if you only had your starter region.