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i would love to know that as well since is not very clear what they do exactly. they wear red too
Nice I didn't notice this! So if we switch them to a smith, they are not going to do hunting, or they are not going to work anymore at the iron mine maybe.
But I think it said also something like: they are better military, they have requests (requirements?) and you loose approval if they are unsatisfied, so they are also the top of the army.
So a Lv.3-4 might be a noble that doesn't work, with family, and servants! and they want food, and wool, and shoes, and so on.
All the peasants working hard in the fields, in the mines, the artisans, all that storage, transport, trade, markets, not a village but a city.....
to sustain a spoiled brat in chain mail, our top military, if unhappy they revolt.
Even like this would be interesting, but you could even role play it: What if this guy dies and their house full of stuff goes back to Lv.1 empty? All that accumulated wealth puff, gone? I would love something like that.
Yeah I'd definitely not want something like that. I remember playing civ city rome, your plebs needed and needed, they'd upgrade several tiers but should something happen, puff maxed out villa gone. It wasn't easy either since buildings had a certain area that your peasant was able to fulfill his needs. I remember moving houses from place to place just so they can fulfill their needs and desires.
Never played civ city rome but I understand what you say. Was Caesar III similar, that your houses (if I remember good?) developed as they gain access to new stuff automatically, so very easy to collapse badly?
Here (from a demo eh), seems you need to consider better when and who to 'gear up', but yes I see what you say, a granary guy that get stuck half a second, and your nobles revolt because they didn't get their 1 shoe on time would be pretty frustrating, or your iron economy collapsing because somebody punched down the mines.
I like the base idea behind it though, regardless of Manor Lords, if it's fun and the gameplay holds.
Taxes from a bunch of peasants, even from a large bunch, are hardly enough for a decent army. And there must be some kind of diplomatic interaction with money to other lords and the king.
https://www.youtube.com/watch?v=rggHIPazi58
around 1:10 you can see the "sphere area", couldn't find any videos that shows the needs with their bars and the classes though. edit: you can see the needs with their bars in 22:08, in 24:20 you can see the transition from large stone hovel to insula(apartment) and 24:36 from apartment to villas.