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Just need to open any producing building and add families to work there. Houses can be built anywhere. Make sure the producing buildings have the resources nearby
Current system is clunky.
You have to add extra families to get more workers even though you have people just waiting around.
one of your points still works in my game. family members within the chain (at least to a certain point). i have my woodcutter and he got the first family due to building a house. His wife although technically assigned as part of the woodcutter family, carries the logs to the storehouse if ox is unused. maybe its because i dont have anyone assigned to take care of the ox and currently no one is assigned to the storehouse. dont really know why.
Would be nice they stayed in the chain of production, or we could choose where they live and work, or get better at it with time, we'll see.
I swim in food, a bigger house with a bigger garden alone produces a lot of surplus from year 2, one field produce so much I can't process it all in time, can't get enough people, enough logs to build, how many people do you guys can get before having food problems? I got around 100 when all storing and transporting started to take to long and was all mixed, but I could still build more houses if I had the logs with all the food in storage and ready for the harvest.
I started with no supplies so I can see what happens better (even though it says "none", it gives two logs to build the logging camp). The other 4 homeless "families" will 'procrastinate' or 'wait' for a time, then they will start assisting with logging, or guiding the ox, even though I only ever assigned the one family to the logging camp.
It seems perhaps the delay for unassigned workers to stop 'procrastinating' or 'waiting' is a bit too long, but they WILL eventually fill needed roles. By April, which I think is one month after the game started, there are 7 logs in my logging camp stockpile.
Now, I'm about to start new construction, which is very labor intensive and I expect all the idle workers to finish their current task and move onto the construction site of the next building, except the one I have assigned to logging, and someone should also guide the ox, even though I haven't assigned anyone to the hitching post.
EDIT: So, apparently they starve very quickly when you start with no food. 3 have died already, but not because they stopped working. They just didn't have anything to eat and I didn't get any deer herds this time so I had to build the berry gatherer's hut which takes longer (because the deer tents don't need any logs to be transported).
This concludes my experiment, though satisfaction is at 0% (I know right?) and I'm keeping it going because I'm curious to see if the remaining two will spark a rebellion as the tool tip indicates.
EDIT 2: The remaining 2 have died, and I'm greeted by the "game over [work in progress]" message. .