Manor Lords

Manor Lords

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Darren Oct 3, 2022 @ 1:22pm
How to Tax People?
I built the Tax Collector inside the walls of the Bailey and I have a gatehouse and Manor built correctly too. People live in there and it seems to work fine, but for some reason nobody gets taxed. I can adjust the amount to say 1 silver per family, or 5 or 10 but it never changes the income and letting time play it never happens.

I've resorted to making silver from trade but was wondering am I doing something wrong or is the Tax Collector not working? I have Tier 1 and Tier 2 housing so just a bit confused.

ANSWER:
When you setup a trading post and sell goods, the money earned is "Regional Wealth" you can see this on the top bar on the UI, toward the left.
This is the combined wealth of the people. Everything bought or sold at the traders, or built on plots of land such as Chicken Coup upgrades or Goat upgrades uses Regional Wealth.

When you build a Tax Collector, you can only earn tax income if there is regional wealth to take from the people. 0 regional wealth means 0 taxes. For the sake of the demo, you do not need to worry about the Church tithe. Influence cannot be spent.

Why tax people? You need to gain Personal Wealth (can be seen in the top right of the UI) to pay the King. You only need a small amount in this demo. Generally, let the people keep their regional wealth and upgrade their houses instead as for the demo, you don't need personal wealth as there's no armies to fund.
Last edited by Darren; Oct 3, 2022 @ 5:17pm
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Showing 1-11 of 11 comments
derp12332112 Oct 3, 2022 @ 1:43pm 
You'll need to set up a Trading Post first.

Once you set it up with a family to run it, you'll be able to designate a specified amount of goods you want sold/bought, which is purchased with REGIONAL WEALTH. There is a difference between REGIONAL and PERSONAL wealth. Taxing will increase your Personal wealth, but to tax your people they actually need to have cash to tax, which is Regional Wealth.

By selling your surplus goods, your villagers will steadily increase their Regional Wealth, which is then either used to buy Village Upgrade or be taxed to fill up your own treasury.
Black Dow Oct 3, 2022 @ 2:25pm 
Originally posted by derp12332112:
You'll need to set up a Trading Post first.

Once you set it up with a family to run it, you'll be able to designate a specified amount of goods you want sold/bought, which is purchased with REGIONAL WEALTH. There is a difference between REGIONAL and PERSONAL wealth. Taxing will increase your Personal wealth, but to tax your people they actually need to have cash to tax, which is Regional Wealth.

By selling your surplus goods, your villagers will steadily increase their Regional Wealth, which is then either used to buy Village Upgrade or be taxed to fill up your own treasury.

Can You explain please what you did exactly.
exporting leather didnt work when just adding worker + setting leather to export
Darren Oct 3, 2022 @ 2:40pm 
Originally posted by derp12332112:
You'll need to set up a Trading Post first.
By selling your surplus goods, your villagers will steadily increase their Regional Wealth, which is then either used to buy Village Upgrade or be taxed to fill up your own treasury.

Ah nice, yeah I've just noticed regional wealth is starting to come up a bit. It's a little odd, I'm selling leather for 6 silver and each time we make that transaction it seems to go to personal wealth. I'm not sure what's given me regional wealth but I have 10 now. I've given them garden patches so maybe they're selling/making money off of their plots of land?

I'm also trying to get chickens or anything other than a vegetable patch, I've purchased 10 chickens but can't deploy them to the upgrade slots. It says it costs 25 silver, any clue if this is working either?

Thanks for the help btw.
Eisenprinz Oct 3, 2022 @ 2:54pm 
Originally posted by Black Dow:
Originally posted by derp12332112:
You'll need to set up a Trading Post first.

Once you set it up with a family to run it, you'll be able to designate a specified amount of goods you want sold/bought, which is purchased with REGIONAL WEALTH. There is a difference between REGIONAL and PERSONAL wealth. Taxing will increase your Personal wealth, but to tax your people they actually need to have cash to tax, which is Regional Wealth.

By selling your surplus goods, your villagers will steadily increase their Regional Wealth, which is then either used to buy Village Upgrade or be taxed to fill up your own treasury.

Can You explain please what you did exactly.
exporting leather didnt work when just adding worker + setting leather to export

For me i did this:

I set up my trading post to sell bread. Assinged 2 families and under there you can set like personal traders. I set that to 3, but dont know if it will do anything.

So every time i sell a bread i got 8 silver for the local wealth.

to get that in your personal poket you need to set up a manor.

First you built a wooden enclosure (Bailey) and put a gateway on it. After it is build, you can build a manor on some part of the wall. And after that you can finally put down a tax collector on a wall segment. There you can set church tax etc. which will get deduct from the regional wealth.

Figuring that out wasnt that easy, people and the ox too, will get stuck on that manor a lot. :D
Devanor Oct 4, 2022 @ 8:58pm 
Originally posted by Black Dow:
Can You explain please what you did exactly.
exporting leather didnt work when just adding worker + setting leather to export

When you set a good to export, you must also set a "target" amount. If the amount you have is higher than the target amount, workers will attempt to sell the difference

Same goes with importing, but in reverse: if you have less than the target amount that you are importing, and you have enough... regional wealth? Then the workers attempt to buy more
Last edited by Devanor; Oct 4, 2022 @ 8:59pm
Originally posted by Devanor:
Originally posted by Black Dow:
Can You explain please what you did exactly.
exporting leather didnt work when just adding worker + setting leather to export

When you set a good to export, you must also set a "target" amount. If the amount you have is higher than the target amount, workers will attempt to sell the difference

Same goes with importing, but in reverse: if you have less than the target amount that you are importing, and you have enough... regional wealth? Then the workers attempt to buy more

The targets, is that based on the amount in the trading post or in surplus supplies?
Devanor Oct 4, 2022 @ 9:31pm 
Originally posted by Beshman:
Originally posted by Devanor:

When you set a good to export, you must also set a "target" amount. If the amount you have is higher than the target amount, workers will attempt to sell the difference

Same goes with importing, but in reverse: if you have less than the target amount that you are importing, and you have enough... regional wealth? Then the workers attempt to buy more

The targets, is that based on the amount in the trading post or in surplus supplies?

I'm sure it's based on your surplus, the goods in the trading post are just those ready to sell or recently bought
SIX Oct 5, 2022 @ 2:34am 
Also the trader you assigned is task bringing whatever you wanna sell to the trading building so cart can buy it from you when they show up. Assigning a traveling merchant mean one of you trader will walk to sell some stuff ( not efficient at all).
Total Nugen Oct 5, 2022 @ 3:19am 
You have to become a medium establishment to do this, upgrade 3 properties etc when you are passed this section of the game, it allows you to build your own lords Manor. Then taxation building, which as i said is only available once you established medium town.
SIX Oct 5, 2022 @ 3:27am 
Originally posted by =RAV= Sparky:
You have to become a medium establishment to do this, upgrade 3 properties etc when you are passed this section of the game, it allows you to build your own lords Manor. Then taxation building, which as i said is only available once you established medium town.
Did you read the OP post at all he literally start saying "I built the Tax Collector inside the walls " and updated de post giving the answer himself...
XyPeZ Oct 6, 2022 @ 6:48am 
I have 1500 in my personal treasury and 1100 in region wealth. 150 villagers and 55 animals. 5k crops and 3k food. Everything works, just gotta learn the mechanics. Start by making small fields since the mills will only start grinding when all of the harvested crops are inside the farm's storage. I made this mistake and lost 10 families at the start due to hunger. (That's WITH 2 hunting cabins) The transition to crops has to be done fairly early to sustain the village. Try to get more oxes early aswell because it's essential for wood chopping and building. Trade is straight forwar, target is the amount you desire and since the storage is super super low for some reason, build more than 1.

Taxes you have to set yourself, I don't have any because I have so much money now that I don't ever need any taxes. Ignore the buildings inside the wall telling you it has no connectionto the main road, the only thing that matters are the gatehouse. Upgrades other than veggies needs to be purchased with the regional wealth and not treasury.

Build order should be, wood, hunting, berrie picking, field, farm, mill, oven, storage, housing, trading, taxing, church, brewing, tavern, housing and husbandry... Most of the time you don't need mining because it takes up 3 families to even get any and you might aswell just buy it from the market.

Have fun :)
Last edited by XyPeZ; Oct 6, 2022 @ 6:49am
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Date Posted: Oct 3, 2022 @ 1:22pm
Posts: 11