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Once you set it up with a family to run it, you'll be able to designate a specified amount of goods you want sold/bought, which is purchased with REGIONAL WEALTH. There is a difference between REGIONAL and PERSONAL wealth. Taxing will increase your Personal wealth, but to tax your people they actually need to have cash to tax, which is Regional Wealth.
By selling your surplus goods, your villagers will steadily increase their Regional Wealth, which is then either used to buy Village Upgrade or be taxed to fill up your own treasury.
Can You explain please what you did exactly.
exporting leather didnt work when just adding worker + setting leather to export
Ah nice, yeah I've just noticed regional wealth is starting to come up a bit. It's a little odd, I'm selling leather for 6 silver and each time we make that transaction it seems to go to personal wealth. I'm not sure what's given me regional wealth but I have 10 now. I've given them garden patches so maybe they're selling/making money off of their plots of land?
I'm also trying to get chickens or anything other than a vegetable patch, I've purchased 10 chickens but can't deploy them to the upgrade slots. It says it costs 25 silver, any clue if this is working either?
Thanks for the help btw.
For me i did this:
I set up my trading post to sell bread. Assinged 2 families and under there you can set like personal traders. I set that to 3, but dont know if it will do anything.
So every time i sell a bread i got 8 silver for the local wealth.
to get that in your personal poket you need to set up a manor.
First you built a wooden enclosure (Bailey) and put a gateway on it. After it is build, you can build a manor on some part of the wall. And after that you can finally put down a tax collector on a wall segment. There you can set church tax etc. which will get deduct from the regional wealth.
Figuring that out wasnt that easy, people and the ox too, will get stuck on that manor a lot. :D
When you set a good to export, you must also set a "target" amount. If the amount you have is higher than the target amount, workers will attempt to sell the difference
Same goes with importing, but in reverse: if you have less than the target amount that you are importing, and you have enough... regional wealth? Then the workers attempt to buy more
The targets, is that based on the amount in the trading post or in surplus supplies?
I'm sure it's based on your surplus, the goods in the trading post are just those ready to sell or recently bought
Taxes you have to set yourself, I don't have any because I have so much money now that I don't ever need any taxes. Ignore the buildings inside the wall telling you it has no connectionto the main road, the only thing that matters are the gatehouse. Upgrades other than veggies needs to be purchased with the regional wealth and not treasury.
Build order should be, wood, hunting, berrie picking, field, farm, mill, oven, storage, housing, trading, taxing, church, brewing, tavern, housing and husbandry... Most of the time you don't need mining because it takes up 3 families to even get any and you might aswell just buy it from the market.
Have fun :)