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Like the first person view in Anno 1800.
Why is that hard to do?
Because strategy games have a hard time calculating the graphics of a large scale simulation.
The more people run around, the more buildings there are, the crappier the graphics become.
Strategy games look great from afar with a limited zoom, but once you get the camera on an inch distance to the texture and models you notice how insanely bad the graphics actually are.
Since a strategy game needs to look good all the time as its zoomed out, the developers cant just use any technical method to cover up problematic areas and spare hardware performance.
And first person game easily can.
Because any first person game doesnt need to render all objects all the time because you simply cant see them.
Now imagine, a strategy game would somehow need to present you the graphical quality of a Witcher 3 but with all of Witcher 3s maps visible at the same time and not just a 50 metre radius around Geralt on one map.
The engine doesnt need to load in all textures etc etc at the same time in 3rd or 1st person games.
Thats not possible for a strategy game where you often can see areas as big as the largest Battlefield Map.
Some strategy games standard maps are bigger than the entire open world of any Assassins Creed.
The truth is, that strategy games need to scale down the details and texture quality to gain performance.
By the way, thats one reason why many modern strategy games only allow a really low maximum zoom out.
If you want to see a good example of the technical truth, just watch a video of Anno 1800 right now with maximum graphic settings.
It looks stunning and beautiful.
Then google a picture of first person mode in Anno 1800 and you see what it looks like when you go close enough.
Its like dating a person while you forgot your -5 dioptre glasses at home and when you put them back on and take a closer look it turned out to be your ugly sister.
Implementing a serious first person mode into a strategy game needs a lot of preparation, concept work and dedication, well and limitation.
That means the projects focus would shift away from making this a good strategy game and instead making it a hybrid that possibly cant please any of both crowds.
It needed to reduce the amount of characters running around at the same time, it needed to reduce effects and particles and it would turn the zoomed out mode into a performance nightmare.
There are enough medieval RPGs, so i prefer to get a proper and well done strategy game instead of yet another medieval RPG no one needs.
Edit: Here i did it for you.
This is just an example on how the difference looks.
Same game, same settings, just different camera positions.
Good:
https://img.gameswelt.de/public/images/201808/0357a8d24086876cb5a89fbe106e4867.jpg
First Person you dated your sister mode:
https://i.redd.it/fa359qdjqn931.jpg
If you are ok playing an RPG with these graphics, then i recommend you grab a cheap copy of Fable 1 or Gothic.
Please name me one of your "countless other games" with these features I described.. I really wish to know, I know a lot different RTS games and survival first person open sandbox roleplaying games too, but no game mix both genres into one game, let me know!
If you don't name me a game I'll asume you probably didn't read my post properly..
You just named 5 different genres together. Maybe lets add tower defense, management, crafting and multiplayer on top for the ultimative experience.
A Medieval Role Playing Strategy Game?
Sure.
But a Medieval Survival Open World Sandbox Strategy Game?
Uhhhhh... no. Possibly because some of those genres are contradictory anyway.
The game looks so immersive and detailed about medieval managing, preparing for going to battles, I think it would be so cool to be part of that environment it self, being immersive into the whole thing and playing a role on it.
Once I saw a project was Empire Earth into first person view, it was totally the same rts game with the difference you were allowed to control a character (a king) into first person view and you could hit enemy units with that character in first person view, you still control your units as normal, just click on a worker to build, select soldiers and move them etc., the only difference was you could saw them into first person view and you could go with them into battle and attack enemy units.
I'm going to see If I can get the link to show what was that project about there was a video too, it was a very underground project
In games like these, you already play a role. You are playing the role of a kind/queen or whatever.
Im not even sure i would like to be able to go into first person mode and interact with whatever, because it just distracts from what the game actually wants to be.
By the way, the game you are probably looking for is called Forest Village.
And dont get me wrong.
I share your enthusiasm to expand a games scope or add something fresh that hasnt been done a lot already.
And i hate taking a counter position on this one :)
Someone already suggested Bannorlords... That was the first to come to mind for me too...
Medieval Dynasty, Mount and Blade, Kingdom Come: Deliverance are mix bag games that contain RPG + Combat + building Villages.
Manor Lords should stay focus on what it is, a medieval city building strategy.
I am not against RPG element, but should be similar to Crusader Kings series, where you can create your character, use marriage as diplomacy, form a dynasty, gain or loose perks according to events, participate in battles as General etc
For one man crew, adding RPG or any other feature is a lot of work plus the majority of games that have introduce last minute elements, eventually drop the ball and end up released as tomato soups (like Imperator: Rome).
You should try forest village, if you like city building and role playing with first person view, also if you liked banished you will love this.https://store.steampowered.com/app/496460/Life_is_Feudal_Forest_Village/#app_reviews_hash
Robin Hood - Builders Of Sherwood this is the game youre looking for.