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There was also a problem that when the Manor was enclosed with a roof, and if player could peek into it, there was a disappointment when he/she realized that you can't peek into every other building. And modelling interior of every building is a bit of a challenge.
But I could consider it again if more people would like this back.
And aye, modelling interior is a pain in the rear, though I don't think you should model a interior for every building, maybe just for the manor, as a example. But other than that, best to see what works.
Personally I would rather see you look at Crusader Kings and take some pointers from there. It would be great with some context around this, ie actual fiefs and kingdoms. No need to start out there though ;).
however, i think having the lord avatar that you have to keep alive would be a cool fun mechanic, even if its just as simple as the one in stronghold for the first early itteration of it (so you can focus more on other things)
I don't mind not being able to see in building you could have the Character be a King or Queen and when they choose a Area to work from its like the King or Queen is Visiting to help see to its construction and there a Random Lord or Lady npc that randomly wonder about like other npcs have there own ai pathways.
In battles you could have the lords and ladys and the player character act more as a moral booster to the other units and ads another strangigy where you dont want to move your character into harm but also want to keep them on the field to boost there troops.
The player controll character when the player sets a area as there captial manor keep castle thing could also boost that area production or happyness of the citizens too and when the player goes and builds other towns the King/Queen goes like there visting the area witch also will boost the happyness of the people there.
Other then this game looks really detail and very impressive for just you developing it amazing work hon. <3
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()(")(") Thanks for taking time and reading my post. <3