Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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Burba Feb 19, 2024 @ 7:13pm
What is a good build for Psyker?
I have all four classes at 30 and Psyker is the only one I can't really get a handle on. I am playing with randoms all the time so I want to be flexible. I need to be able to deal with a horde in my face and I need to be able to deal with shooters. I also don't want to ruin the game for the people I am playing with.

Any help is appreciated.
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Showing 1-13 of 13 comments
Originally posted by Burba:
I also don't want to ruin the game for the people I am playing with.

chose the wrong class for that, buddy, psyker is about being maximum annoying for the teamwhile staying alive through evasion and silly powers.
Tunnfisk Feb 19, 2024 @ 7:24pm 
Originally posted by Burba:
I have all four classes at 30 and Psyker is the only one I can't really get a handle on. I am playing with randoms all the time so I want to be flexible. I need to be able to deal with a horde in my face and I need to be able to deal with shooters. I also don't want to ruin the game for the people I am playing with.

Any help is appreciated.

Flexibility comes from experience and skill. Dealing with "horde in your face" = Purgatus/Trauma staff, Illisi force sword, or any Brutal Momentum blessing axe. Dealing with shooters = Voidstrike/Surge staff.

"Ruining the game for others" is subjective and unclear what you specifically mean. Are you ruining the game for others by using lots of flame FX to clog their vision? Or by killing enemies before they do? Or do you mean that a gun Psyker eats up a lot of ammo when they could very well play a staff?
Burba Feb 19, 2024 @ 7:41pm 
Originally posted by Tunnfisk:
Originally posted by Burba:
I have all four classes at 30 and Psyker is the only one I can't really get a handle on. I am playing with randoms all the time so I want to be flexible. I need to be able to deal with a horde in my face and I need to be able to deal with shooters. I also don't want to ruin the game for the people I am playing with.

Any help is appreciated.

Flexibility comes from experience and skill. Dealing with "horde in your face" = Purgatus/Trauma staff, Illisi force sword, or any Brutal Momentum blessing axe. Dealing with shooters = Voidstrike/Surge staff.

"Ruining the game for others" is subjective and unclear what you specifically mean. Are you ruining the game for others by using lots of flame FX to clog their vision? Or by killing enemies before they do? Or do you mean that a gun Psyker eats up a lot of ammo when they could very well play a staff?

I have never noticed problems with ammo on Auric Damnation on my Veteran so I do not think the ammo eating Psyker is a problem. That being said I would rather not use a gun on my Psyker since it seems like less fun but I am open to recommendations.

Other than that I hear all kinds of complaints about Psykers from blinding team mates as you said to killing FPS or just making the run boring. So if there is a build that is known for that I would rather avoid it. I have never had a problem with any of the Psykers I have run with but maybe they were not using what ever this annoying build is.



Originally posted by Jakal "Jakal" J. Jakal:
Originally posted by Burba:
I also don't want to ruin the game for the people I am playing with.

chose the wrong class for that, buddy, psyker is about being maximum annoying for the teamwhile staying alive through evasion and silly powers.
Ok then what class should I main in your opinion?
Zhou Yu Feb 19, 2024 @ 11:16pm 
Here I gotta couple builds I enjoy. You got your pick of crowd control, horde fighters, and elite deleters as well. They don't require perfect stats on any items as well. If you want to change out the melee you can as well, it's just my personal preference.

-Elite focused with Brain Burst while using Voidstrike/Trauma to deal with hordes before they get to melee. You also can set hordes on fire by bursting elites and ult venting at high charge. Also ult before spamming brain burst to deal with bosses and crusher groups. Make sure to side/back dodge plenty while Brain Bursting to keep movement up.
https://darktide.gameslantern.com/builds/9b610959-e542-47fd-9090-a3b74b861ef9/poppin-heads

-General purpose medium ranged spammy build utilizing Assail to deal with crowds and Surge staff to deal with gunners, elites, and specials. Surge staff can stop crushers in their tracks whilst also bypassing their armor completely. Spam Assail into crowds to keep numbers down. All the while you'll be building up a ton of peril to vent with your ult, once again setting them all on fire. In general this is a very active build where you can always be clicking and swapping weapons.
https://darktide.gameslantern.com/builds/9b610eab-c0ba-41c9-bd4f-962e96edad80/electric-darts

-Close ranged Purgatus staff time, flame hordes and weaker elites to ash while keeping off gunners and ranged foes with a support bubble shield. Pretty straight forward build overall, whilst lacking in a ranged department so you'll need to rely on teammates to deal with masses of gunners. Ulting with the shield serves a triple purpose, it gives regen to yourself and teammates, blocks gunners and snipers, and also decreases charge on Brainburst if you need to deal with a group of crushers. Keep an eye on the peril though. A way to get around complaints of visibility with Purgatus, make sure to mark elites through the flames. Also aim the flamer around crotch/thigh height to keep flames below the upper torso allow others to see through the horde. This does limit the range of your flames a little though.
https://darktide.gameslantern.com/builds/9b6111f4-d79b-4474-a485-34c1a605c204/flaming-bunker

-A little more support horde delete and elite CC with Smite as the focus and or backup. Probably the weakest build of these and one of my least played. Smite stops any and all problems from devolving further but needs teammates to help with tougher elites. Voidstrike/Trauma staff for actually killing hordes. Venting Ult to help further with hordes as well as keep dangerous elites back. This build actually needs the Force sword or chainsword if you prefer to be able to actually deal with Crushers and bosses.
https://darktide.gameslantern.com/builds/9b611724-e8ca-4d30-a817-ab88bc76f283/stunning-eh
Last edited by Zhou Yu; Feb 19, 2024 @ 11:24pm
Zef Feb 20, 2024 @ 12:41am 
ilisi force sword (horde clearing)
smite (CC/stunlocking)
voidstrike staff with surge and warp nexus on it and +25 carapace +25 unyielding

this is a build that allows you to clean up everything, voidstrike for armoured and far away in sniping range targets/ also against gunners

ilisi force sword to deal with hordes, just spam LMB and the occasional special force attack when needed

smite for CC in the occasional situation, handy tool
Wasp Feb 20, 2024 @ 4:39am 
I am very succsessfull with a brainburst / shield / empowered psyonics build. Hordes are no problem, you can protect your group against gunner and you can fight rager, mauler and so on. Without Venting Shrike you have to be a little bit carfull with ongoing psychic effects like the purgatus staff or fast brainbursting but I didnt met a horde thats stand until I reach max Peril. Latley I prefer the Deimos FS over the Illis FS because hordes are not a problem for you. The team can kill it or you dominate the horde with your soulfire staff and the attack speed of the Deimos FS is high enought to give you a decent hord clearing weapon wich is even better to kill specialist (win win).

https://darktide.gameslantern.com/builds/9b6187a8-8444-4f69-8661-bfa601ff0733/support-2

My second build is like the first one from Zhou Yu and works very good at maps with plenty of cover. The shrike gives you an emergancy option if you get sorroundet by enemies and you can deal faster with higher peril stages wich is importand if you cant plan ahead on the smaler maps bcs. enemys can approch direct in front of you.

The first build is better for maps with longe areas of long LOS. Sadly all other builds arent as near as effective. I realy tried arround assail but for me it wont work.
Last edited by Wasp; Feb 20, 2024 @ 5:03am
luZk Feb 20, 2024 @ 5:08am 
Originally posted by luZk:
https://steamcommunity.com/sharedfiles/filedetails/?id=3157407185
https://steamcommunity.com/sharedfiles/filedetails/?id=3157407627
https://steamcommunity.com/sharedfiles/filedetails/?id=3157407906

This is an exellent starter build imo, especially with a trauma staff and obscura force sword wich I believe is the first staff and sword you unlock.

If you stay close to your team they will feed you warp charges and you can always release it if you overcharge your staff attacks. You wont have to micro manage BB to keep charges and you will set stuff on soulfire very very often.
McDinglefart Feb 20, 2024 @ 5:13am 
I prefer incendiary grenades and incendiary breaker to fight bugs. For automatons, I usually go with arc thrower as it ignores armor pretty well and hits multiple targets.
Tunnfisk Feb 20, 2024 @ 6:13am 
Originally posted by Burba:
I have never noticed problems with ammo on Auric Damnation on my Veteran so I do not think the ammo eating Psyker is a problem. That being said I would rather not use a gun on my Psyker since it seems like less fun but I am open to recommendations.

Other than that I hear all kinds of complaints about Psykers from blinding team mates as you said to killing FPS or just making the run boring. So if there is a build that is known for that I would rather avoid it. I have never had a problem with any of the Psykers I have run with but maybe they were not using what ever this annoying build is.

It's great that you never run out of ammo, but in my opinion, you aren't using your gun enough. Or you're always playing in melee/psyker oriented teams. Which seems very unlikely. Add one Gunlugger Ogryn to the team and see what happens. :TuraPlayful:

As for the builds question. I think it has little to nothing to do with build, except for maybe Smite. Everything else is tool/playstyle dependant. Nothing you add to your build will drastically change what you do on screen.

Assail has been nerfed and is not nearly as strong or as used as it once was. Back then, that's what a lot of people moaned about. Smiting seems to tick people off on the forums, but is a godsent in-game for those who know how to use it and take advantage of a psyker using it. However, Smite does trivialize the gameplay in a good team. Makes the challenge next to zero. Fun ability in my opinion though! :TuraHappy:

Edit: I think you should focus on playing what you want, not what you think others might enjoy or dislike. If they don't like it, they can either leave the game, ask you to stop that specific action, or write a post on Fatshark forums asking for said action to be tuned to a less annoying thing.
Last edited by Tunnfisk; Feb 20, 2024 @ 6:15am
luZk Feb 20, 2024 @ 6:26am 
Smite is god like CC, but not really OP in any way because it takes the team to use you CCing enemies.
AC3NATOR Feb 20, 2024 @ 6:45am 
a good build for psyker is one where you select the abilities and features and weapons which you like and deem functional
Arani Feb 20, 2024 @ 7:07am 
Originally posted by Burba:
I have all four classes at 30 and Psyker is the only one I can't really get a handle on. I am playing with randoms all the time so I want to be flexible. I need to be able to deal with a horde in my face and I need to be able to deal with shooters. I also don't want to ruin the game for the people I am playing with.

Any help is appreciated.
This implies you're fairly new to the game, which makes your issue completely normal. Psykers are well-known for being the highest skill floor & ceiling class of the game, since they are by far the squishiest, with the worst passive defenses, while depending the most on their many tools and performance to make the most out of their talents & blessings.

You're not the first or even the 100:th to post this concern, and I was much the same myself when I started back around release. So I mean this with all kindness and respect when I say that I don't think your problem is with psyker builds, but rather the class itself. Psykers depend on the basics of the gameplay far more than any other class, regardless of what build they play.

The best advice I can give is to really do your best to learn basics like these:
  • Blocking
    • Best for emergencies like sudden ragers on top of you, against ranged with Force Sword's Deflector, or to safely recharge dodges if you spent them
    • Most important skill to learn early, but also important to avoid when you get more skilled
    • Blocking is passive, so while it drains your stamina & builds peril it won't remove the threat itself. Dodging is always better if available.
  • Dodging
    • Most important skill for offense, defense and movement while fighting
    • Lets you stay on offense and keep hittin & firing while defending yourself at the same time
    • Essential for repositioning, like lining up cleaving shots or melee, or moving to cover
    • Learn to develop a feel for how many dodges your weapons have, and to naturally let them recharge whenever you can. When you're out of dodges, you have to NOT dodge for about 2s to recharge them, any attempt to dodge during this time will force you to wait the full duration again.
    • Note that dodging avoids ALL attacks, ranged & melee
  • Sliding
    • For maintaining momentum while avoiding ranged
    • You can charge & fire any staves or blitzes while sliding (just press W + slide while charging)
    • Note that sliding avoids all ranged, but NOT melee. You can block while sliding to protect against the melee however.
  • Dodge+sliding
    • The only way to slide to side or back is via dodge+slide
    • Expends 2 dodges on use, but can be done even with just 1 dodge remaining
    • Can move huge distances while protecting against both melee and ranged
  • Pushing & push attacking
    • Pushing is cheap and has massive CC, a better alternative to blocking for waiting for dodges to recover
    • Pushing 10 mobs to CC them for 2s is way cheaper than blocking even 1 mob
    • Force Swords have superb pushes, just by pushing between every 2 hits lets you easily kill massive groups of hordes & specials while keeping them CC'd, and saves you those dodges too
    • Psykers recover peril while pushing, and with Kinetic Deflection don't use stamina for blocking so it's safe even if you get hit during it, making pushing an essential tool for psykers to buy some space or time to act
    • Force Sword Push Attack has a 9m range, always counts as a weakspot hit (procs talents & blessings), and can knock down anything except muties (crushers take 2 hits), it's a fantastic tool one can use constantly
    • Deimos combos into its 2:nd heavy from a push. Deimos 2:nd heavy is the most powerful thrust in the game, with its headshots staggering a mutie and knocking down anything else (even crushers, ragers etc).
  • Positioning
    • Bad positioning is one of the main reasons for why new players & psykers die
    • Fight near cover, always approach areas from the sides instead of center to not get surrounded, don't get caught in the open against ranged, use funneling points like doorways, corridors etc to get the enemies into a narrow killbox, etc
    • If things are about to get hairy, pull back, survive, fight on your terms not theirs
    • Plays into many minor things, like if you have a Voidstrike and are trying to shoot some gunners with trash nearby attempting to melee you, simply dodging in a way that puts the melee trash between you and those gunners lets you cleave through all of them in one go taking care of 2 problems at once
  • Awareness
    • The other main reason for new players dying. Deaths in darktide aren't random, they come from mistakes. And most of those mistakes are made even several seconds before something hit you and put you down.
    • Pay attention to sound cues, cover, your teammates positions, priority enemies, tags, resources etc
    • This pairs with positioning ofc. Being aware of what's going on and anticipating what's about to happen lets you avoid situations, enemies, or bad positions before they become dangerous. Don't go near barrels that might push you down, don't fight a boss with your back to a fall they might knock you in, don't push ahead for even more aggro when a boss is already coming, etc.
  • Peril
    • Don't blow yourself up ofc, but it's more than that
    • Warp Rider (up to +20% dmg), Warp Nexus (+20% crit), Vent & Creeping Flames (max 6-stack Soulblaze on 80%+ peril) all scale on peril. Those extra crits & dmg on the other hand synergize with other talents, can reach new enemy breakpoints, etc.
    • Generally as a psyker you want to fight on high peril for massive bonuses, but ofc that's risky for obvious reasons
I think that's long enough, but if you learn all of the above, that should make things a lot easier for you regardless of your build. Psykers also have many talents that aren't immediately obvious and make for some fantastic builds. I'll list a few examples below:
  • Venting Shriek & Creeping Flames
    • Vent goes through the map and the stagger is strong on the crosshair for its full distance
    • You need 80%+ peril for the 6-stack Soulblaze, with Warp Rider and maintaining peril at ~50%, that's enough to kill all horde & snipers in a huge area
    • You almost always want to make note of the biggest horde even through walls, and slap the Vent there, even if you were really shooting at something else entirely
    • It's a great way to push dogs off teammates 2 floors above you, or to interrupt a dangerous special in an emergency, etc
  • Perilous Combustion
    • Seems weak on its own, but Soulblaze actually does massive dmg on higher stacks. Where 6 kills horde, 8-9 kills specials, and 12+ kills elites. Perilous Combustion means if you kill 2 specials close each other, all horde around them will now die from the burn. If 3+, most specials will burn too.
    • But if you use Vent & Creeping Flames to stack the SB from both? Killing even one special will now apply 9 SB, and ofc if that SB now kills another special, that's 12SB, etc.
    • SB lasts for 10s before deprecating by 1/s, so you actually have a lot of time to kill specials here and there and slowly start a domino effect where everything else nearby burns down
  • Psykinetic's Aura
    • Massive CD booster for the whole team on special+ kills
  • Empathic Evasion (& Anticipation)
    • Together these mean that any crits will make you immune to ranged for 1.5s
    • From gunpsykers to crit melee builds to Purge (which is a crit staff bc 2x Soulblaze stacks on crit), these talents are invaluable and in practice always active as long as you keep hitting something
  • True Aim
    • Every 5:th headshot from ranged or melee, makes the next ranged a guaranteed crit
    • Fantastic for Assail, Voidstrike (esp. with Surge), some gunpsykers etc
    • Psykers have some talents that are worth tracking in the game, this is one of them
And now I think I've spent like 1h typing this so I'm done. xD But OP as I said you're not alone, others started the same way and learned, just like you can. I've mained psykers on T5+ since release and while they are tricky to get, once you do they're on a level of their own. >:)
Last edited by Arani; Feb 20, 2024 @ 7:16am
Dundo Feb 20, 2024 @ 7:22am 
lmaoing at all the Staff Psykers
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Date Posted: Feb 19, 2024 @ 7:13pm
Posts: 13