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Yes, I am a fan. I build it with a focus on critical hits. I bless the gun with Surgical IV and Infernus IV with Increased Crit Chance and Damage. I pick up talents such as Opening Salvo, Deadshot, and Shock Trooper. I take Marksman's Focus and Tunnel Vision and the Rending talent.
I don't have to reload as often because with Shock Trooper, l make critical hits so often, that I use very little ammo. Tunnel Vision refills some stamina per kill, and the tending talent helps punch flak armor. You can even do some decent damage to carapace armor if you aim for weak spots.
You're right about it being slow to swap weapons, though. I wouldn't recommend a Weapon Specialist build unless it involves Executioner's Stance, which will allow you to equip it near-instantly. Aside from that, E-stance will also give you some zoom and highlight for the duration that the ability is active, making it easier for you to hit targets behind smoke or gas.
Voice of Command deserves mention because you can use it to protect yourself and allies. With both of the ability modifiers: For the Emperor and Close Quarters Killzone, you can buff both the laser and the bayonet of the Hellbore.
You'll need a melee weapon that can help you cleave through hordes, though. It has great single-target damage, but it's awful against a mob.
The melee benefits from melee talents, so skip the key stones all together and just use the Helbore and Frags, build with that intent. No swapping. With being able to trigger Exhilarating Takedown at will, you are very tanky. Add Close Order Drill and Iron Will, you are looking at reliably hitting maximum Toughness damage reduction. Plus, the melee attack triggers Agile Engagement, so you can happily keep that sweet +25% ranged AND melee damage going.
Good summary of the hellbore as well... It does a ton of damage and is great on paper, but it's in the wrong game.
aka
put T1 hot-shot on it then just forget it exists while you run around doing double the melee damage of a zealot
Yeah, I've been using the power sword, but thinking of switching to something else. Didn't know the bug was a thing.
I haven't used the hot shot bug yet though, Weight of Fire + Crit perks are usually my go to. Problem with Helbores mostly stems from janky recoil animations imo, the way the barrel rises after shooting is weird, takes getting used to.
The Mk IIIa. I find it has the best balance of damage, charge rate, and it has the bayonet stab that I like.
What makes it so much worse in the endgame? The high special/elite count? Not enough damage against monstrosities? Needing to use a specific ability to have a good weapon swap speed?
(Also, what stat spread should I be looking for? I found one with 80 on everything but a 60 on Stability, but I'm wondering if 60 ammo would be better or just a 80 on damage and an even spread everywhere else.)
Basically, yes. However, you can overcome tougher armor through critical hits, critical weak spot hits, and rending. Infernus helps to stack damage in between charged-up shots. It's not ideal for countering carapace armor or monstrosities, but it does help contribute damage. Just don't use the bayonet against carapace, I should be clear about that.
If you're using Shock Trooper (I'll edit my previous post) and you're stacking critical hit chance with talents and perks, then yes, ammo can be your dump stat.