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If you ignore every single enemy in game and keep spamming your invis, and keep spawning more enemies on your team, you're a ♥♥♥♥.
It takes 2-3 near time wipes due to a rusher for people to actually vote kick someone. Speed runners should ALWAYS be kicked because they should be playing like that in private games and not griefing online ones.
There's a difference between a speed runner zealot and a knife build, latter which doesn't really bother anyone and former which is literal griefing.
Only that neither the knife, the class of zealot or any of it abilities are really the problem.
It's the mentality of some players and nothing can really change that.
Also you yourself said "There's a difference between a speed runner zealot and a knife build, latter which doesn't really bother anyone and former which is literal griefing"., yet the title of this topic is "Remove knife or make votekicking easier."
Votekicking works as intended, because if you only needed 2 votes to kick someone, we would have way more problems in a team of 4.
The knife isn't my cup of tea, but it works as intended.
And Zealots going stealth and such isn't rushing.
I also saw a lot of Psykers, Ogryns and Vets rush and still only the Zealots are blamed.
The knife wont be going anywhere and they have already done many rounds of nerf to weapons. so live with it.
Really sounds like a You problem. I have almost never run into Zealots rushing ahead, killing nothing then getting the group killed. More like they rush ahead kill a ton and leave that which they cant kill to the rest of the group.
Don't mean to be a jerk here though but if you often catch yourself dead & spectating, you should at least consider yourself part of the problem. If the team dies around you, going on on your own until you can rez them isn't exactly a choice. Stealth zellies just happen to be better equipped to do that than most others. Ofc. if they don't even bother rezzing and didn't stick with the team to begin with, then they are definitely a problem too.
Still. About 19/20 times I've seen people get abusive in this game, it's after they died. Idk you or your circumstances or whether you're one of these people or not, but there's something special to be said for people who can't cut it, die, and then instantly start blaming everyone else for their own mistakes & lack of skill the first thing. I really, seriously can't stand people like those. It's ok to be new, it's ok to make mistakes. But not having even the bare minimum sentience and self-awareness to take responsibility for that, instead turning it into an excuse to attack another person? Yeah that's just a trash human being.
They will find a new way to do it
Even if you would remove the speed increase on all weapons and make them all equal, remove the dash ult and any speed increases, remove all the move tech there is, remove sprint, remove dodge on zealot
EVEN THEN, people would still rush
Because its not the weapons or class that needs fixing. Its the mindset some people have
And that mindset is encouraged by the game itself (through events that spawn infinite enemies, faster = less specials+hordes to deal with, talents that encourage it, Loner Aura disabling extra special spawns so there is no reason to stay next to your team at all)
All you can do is friend anyone that is good on steam and hang with people in a discord and make friends
You cant change people, but you can change what people you play with
Knives have 2x+ higher sprint efficiency than other weapons (50% higher than Duelling Swords). Sprinting on stamina evades ranged and the faster you move the better it works, and ofc. having stamina left at all when something goes wrong makes every difference for your odds to survive it. And then there's the speed, fantastic dodges & dodge count too. Between all of the above, knives are exponentially better than other weapons for rushing, and simply by virtue of existing enable the kinds of rushing many wouldn't survive otherwise.
Like in all things rl, games etc. statistics and deterrents based on them absolutely work and are extremely effective. The easier / harder it is to do something bad or wrong and get away with it, the more / less people do it.
That said, personally I still find this an extremely rare issue.
Weapon choice exacerbates this, for sure. So both personal pace and weapon choice are contributing factors.
I don't care too much about the knife, but I can tell certain Zealot Knife builds are OP and too self-sufficient. And I think time has shown that builds that promote solo gameplay aren't good for the game.
let those rushers rush to their doom. let them die. you should be good enough to not care. you should be good enough to the point when losing teammate or two or even three would not mean you'll die. i'm good enough to solo everything in vermintide. i'm striving to do that same thing with darktide when i get used to everything and experiment enough