Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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vikus Dec 26, 2023 @ 7:44pm
Why does this game still have no Anisotropic Filtering?
A year after launch and I still have to toggle it in the Nvidia control panel. Why? This has been a thing in gaming for like 20 years. :steamfacepalm:
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Showing 1-15 of 31 comments
nakoda Dec 26, 2023 @ 9:14pm 
It does?

There are options for both upscaling and FXAA and TAA?
Originally posted by nakoda:
It does?

There are options for both upscaling and FXAA and TAA?

You haven't the faintest ♥♥♥♥♥♥♥ idea what you're talking about.
Last edited by Grr. [SG CMD] Majah Lazah; Dec 26, 2023 @ 9:24pm
vikus Dec 26, 2023 @ 9:54pm 
Originally posted by Grr. SG CMD Majah Lazah:
Originally posted by nakoda:
It does?

There are options for both upscaling and FXAA and TAA?

You haven't the faintest ♥♥♥♥♥♥♥ idea what you're talking about.
real
Nice Profile Bro was in the same community once.
But that aside I wonder aswell it would help displaying the textures better. My GPU already has trouble and everything looks weird with FSR. This would be an effective way to boost the overall visual quality.
Fireiznotkool Dec 27, 2023 @ 6:03am 
Originally posted by nakoda:
It does?

There are options for both upscaling and FXAA and TAA?
bruh
nakoda Dec 27, 2023 @ 9:15am 
Originally posted by Fireiznotkool:
Originally posted by nakoda:
It does?

There are options for both upscaling and FXAA and TAA?
bruh
;)

but for real, anisotropic filtering is a thing for opengl. bilinear filtering is superior.

dlss and fsr make it irrelevant. use upscaling or TAA.
Last edited by nakoda; Dec 27, 2023 @ 9:17am
Originally posted by nakoda:
Originally posted by Fireiznotkool:
bruh
;)

but for real, anisotropic filtering is a thing for opengl. bilinear filtering is superior.

dlss and fsr make it irrelevant. use upscaling or TAA.

Stop posting literal ♥♥♥♥♥♥♥♥, as you clearly have no clue what the words mean
D.T. Dec 27, 2023 @ 12:27pm 
Originally posted by nakoda:
Originally posted by Fireiznotkool:
bruh
;)

but for real, anisotropic filtering is a thing for opengl. bilinear filtering is superior.

dlss and fsr make it irrelevant. use upscaling or TAA.

Tell us you know nothing about graphics terminology without telling us you know nothing about it...

Anisotropic filtering is not the same as Anti Aliasing... AF or AA, even the abbreviations are different..

Probably going to be best to continue to force it on in your video cards control panel for now, OP.
Last edited by D.T.; Dec 27, 2023 @ 12:28pm
pyr0kid Dec 27, 2023 @ 12:35pm 
Originally posted by nakoda:
It does?

There are options for both upscaling and FXAA and TAA?
this is the most low iq thing ive seen all day
vikus Dec 27, 2023 @ 1:51pm 
Originally posted by D.T.:
Originally posted by nakoda:
;)

but for real, anisotropic filtering is a thing for opengl. bilinear filtering is superior.

dlss and fsr make it irrelevant. use upscaling or TAA.

Tell us you know nothing about graphics terminology without telling us you know nothing about it...

Anisotropic filtering is not the same as Anti Aliasing... AF or AA, even the abbreviations are different..

Probably going to be best to continue to force it on in your video cards control panel for now, OP.
Yeah I'm just sick of having to do that every time I update drivers. I can't think of a single game made in the last decade without a texture filtering slider. I wouldn't even be mad if they just forced it on but just leaving it off is crazy. I feel bad for anyone without an Nvidia GPU or those who are on console, it's super noticeable.
nakoda Dec 27, 2023 @ 3:11pm 
anisotropic filtering is for low poly meshes. period. they haven't been included as options in menus because it's irrelevant now, and that's why it's relegated to being driver level on the user side.

turn it on if you need it. but at 1440p and above, it's irrelevant.

"tell me know you know nothing" get bent.
vikus Dec 27, 2023 @ 3:14pm 
Originally posted by nakoda:
anisotropic filtering is for low poly meshes. period. they haven't been included as options in menus because it's irrelevant now, and that's why it's relegated to being driver level on the user side.

turn it on if you need it. but at 1440p and above, it's irrelevant.

"tell me know you know nothing" get bent.
Yeah, you clearly know nothing.
Taiji Dec 27, 2023 @ 3:42pm 
Originally posted by 🕆 Vikus 🕆:
Originally posted by nakoda:
anisotropic filtering is for low poly meshes. period. they haven't been included as options in menus because it's irrelevant now, and that's why it's relegated to being driver level on the user side.

turn it on if you need it. but at 1440p and above, it's irrelevant.

"tell me know you know nothing" get bent.
Yeah, you clearly know nothing.
It's not clear any of you guys know anything either.

Why don't you tell him what it does?
Last edited by Taiji; Dec 27, 2023 @ 3:58pm
Dozer Dec 27, 2023 @ 3:59pm 
i feel like im growing brain tumors reading these comments
Taiji Dec 27, 2023 @ 4:00pm 
Originally posted by Dozer:
i feel like im growing brain tumors reading these comments
It's definitely not going to make us more intelligent.
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Date Posted: Dec 26, 2023 @ 7:44pm
Posts: 31