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But here we can't.
Yeah, that's probably what infuriates me the most, they know it looks bad, they turn it off for every trailer and gameplay showcase, but in the actual game they force it on you, even tho it's super easy to turn off...
Even games where you can turn off the HUD, the ONLY thing that you can't turn off is the hitmarkers. I usually wait to see actual gameplay for an FPS before I buy it, cause I've been tricked too many times by trailers showing off the beauty of the game with no HUD, only to be bombarded with ten thousand HUD elements on screen when I actually play the game, and usually with no way to turn them off.
A spurt of blood at the target I'm aiming at is all the hitmarker I need.
Sarcasm=true [return] humor {til = 1}
Are you saying without the hitmarkers there would be no way for you to know if you hit your target? For me its just a type of hand-holding that I prefer not to have in my games, not only does it make playing the game less immersive, but it also makes the game wayyyy too easy. Having all the information spoon fed to me through the HUD, where is the challenge in that?
They sure aren't!
Heck, even Modern Warfare II finally added the option to turn them off for those who don't want them. Because there are graphical ques for hitmarkers in the game already. Blood, shattering armor and ragdoll. I'm pretty sure Darktide has the same graphical ques too, right?