Zero Hour

Zero Hour

檢視統計資料:
BoomBoomLou 2021 年 8 月 24 日 下午 12:59
Unauthorized Use Of Force
Can you just remove this? If someone points a weapon at you and a split second later they start to give up as your shooting the threat is bullsh*t.
< >
目前顯示第 31-45 則留言,共 54
Ninja Gaijin 2021 年 9 月 23 日 上午 10:10 
引用自 Sunshine
引用自 Thermite
Unauthorized use of force=enemy is surrendering
Did you even read the OP?

引用自 Cider Bizet
That's the whole point of the game, it's not supposed to be Terrorist Hunt. What they need to do is fix AI behaviour.
This.

For now it would be great if any hostile that ever raises his gun on you or a hostage is fair game. Only those you encounter unaware and give up should be spared/the players should be penalized for shooting them.

Yeah as a new player it's confusing af
Cryptic 2021 年 9 月 24 日 上午 12:10 
Why are we negotiating with terrorists in a video game? The roe are terribly implemented in this. Ai is so buggy you can't even tell who is surrendering and who isn't. They shoot you while looking in the wrong direction sometimes

Especially when it's 2 guys vs 34. Roe shouldn't matter. They are terrorists. They have no rights. Their own organizations don't even care about them lol.
最後修改者:Cryptic; 2021 年 9 月 24 日 上午 12:11
Cider Bizet 2021 年 9 月 24 日 上午 8:10 
引用自 Corrosion
Why are we negotiating with terrorists in a video game? The roe are terribly implemented in this. Ai is so buggy you can't even tell who is surrendering and who isn't. They shoot you while looking in the wrong direction sometimes

Especially when it's 2 guys vs 34. Roe shouldn't matter. They are terrorists. They have no rights. Their own organizations don't even care about them lol.
I recommend you go play Ground Branch or other Terrorist Hunt games, then
gnoll 2021 年 9 月 24 日 下午 11:29 
引用自 Cider Bizet
Cool, I will also have you know I am a trained Navy Seal with over 300 confirmed kills etc etc. Bottom line is that this is not a game in which you do Terrorist Hunt and just dome every man in the building that has a gun in their hands. If you want that I suggest you play Ground Branch instead, for example. And I will reiterate: The RoE in this game are VERY lax, especially when compared to SWAT 4. Let me give you some tips so you can try it out yourself:
- If the guy does not have his back turned to you, then you can kill him for no penalty. You can, theoretically, finish an entire mission without shouting and without being shot at.
- If you shout arrest and they do anything that is not IMMEDIATELY putting their hands up, you are free to kill them. This includes if they just look around or act confused.
- The suspects can decide to give up after getting shot. So, to circumvent that, always aim for the upper torso or the head. Or be doubly sure: Bring big calibers to make sure they won't be getting up. (I find the MAC-10 to be surprisingly effective)

And going back real quick to SWAT 4, you absolutely go into a building of 20+ dudes well armed and armored. Doubly so if we're talking about the Stetchkov Syndicate expansion. Not only that but the last mission in the base game was a nightmare with just as many hostages both wounded and running around the genetic research facility.
oh god dude the PTSD of that mission.. you brought it all back xD
gnoll 2021 年 9 月 24 日 下午 11:33 
Oh and to the OP... Honestly just get good. Near-miss + Headshot tech may not be realistic but it's fun and skillful to pull off. https://www.youtube.com/watch?v=Xdlbu-WRW1I
最後修改者:gnoll; 2021 年 9 月 24 日 下午 11:35
Solaris 2021 年 9 月 26 日 上午 1:25 
引用自 Cider Bizet
Cool, I will also have you know I am a trained Navy Seal with over 300 confirmed kills etc etc. Bottom line is that this is not a game in which you do Terrorist Hunt and just dome every man in the building that has a gun in their hands. If you want that I suggest you play Ground Branch instead, for example. And I will reiterate: The RoE in this game are VERY lax, especially when compared to SWAT 4. Let me give you some tips so you can try it out yourself:
- If the guy does not have his back turned to you, then you can kill him for no penalty. You can, theoretically, finish an entire mission without shouting and without being shot at.
- If you shout arrest and they do anything that is not IMMEDIATELY putting their hands up, you are free to kill them. This includes if they just look around or act confused.
- The suspects can decide to give up after getting shot. So, to circumvent that, always aim for the upper torso or the head. Or be doubly sure: Bring big calibers to make sure they won't be getting up. (I find the MAC-10 to be surprisingly effective)

And going back real quick to SWAT 4, you absolutely go into a building of 20+ dudes well armed and armored. Doubly so if we're talking about the Stetchkov Syndicate expansion. Not only that but the last mission in the base game was a nightmare with just as many hostages both wounded and running around the genetic research facility.
Someone put this in a steam guide
Marksman Max 2021 年 9 月 26 日 上午 9:51 
引用自 BoomBoomLou
Can you just remove this? If someone points a weapon at you and a split second later they start to give up as your shooting the threat is bullsh*t.

The main workaround for this is to shoot someone who hasn't spotted you below the knee. That does a bit of damage and NEVER triggers the penalty; it's essentially a primitive "warning shot" system. After you shoot them below the knee once, feel free to gun them.

You can also yell at them, and shoot their hand/arm if they attempt to fake surrender. That being said, sometimes the penalty kicks in for shooting their arm and I have no ♥♥♥♥♥♥♥ idea why. If you can't shoot their hand within about 1.2 seconds, just wait an additional second and put a round through their head.
Leonem 2021 年 9 月 26 日 上午 11:10 
引用自 Marksman Max
引用自 BoomBoomLou
Can you just remove this? If someone points a weapon at you and a split second later they start to give up as your shooting the threat is bullsh*t.

The main workaround for this is to shoot someone who hasn't spotted you below the knee. That does a bit of damage and NEVER triggers the penalty; it's essentially a primitive "warning shot" system. After you shoot them below the knee once, feel free to gun them.

You can also yell at them, and shoot their hand/arm if they attempt to fake surrender. That being said, sometimes the penalty kicks in for shooting their arm and I have no ♥♥♥♥♥♥♥ idea why. If you can't shoot their hand within about 1.2 seconds, just wait an additional second and put a round through their head.

As I've experienced, you have to wait a little bit before trying to shoot the gun/hand/arm. I guess that's because the game think that you don't really know the threat status and they could be about to drop the weapon, even if they never drop the weapon when it's not already dropped after shouting... they always lower their weapon slowly and start shooting if you don't give a try at shooting the gun/hand/arm.

But I feel it's still unreliable and needs to be looked at because, sometimes, you wait a bit and they start slowly lowering the weapon, you shoot the hand, you get a penality and they start shooting at you still.

Shooting the arm should absolutely be an automatic weapon drop for obvious reasons and that's just it. Even when they're shooting at you. It would allow to arrest an enemy that was agressive instead of killing them. But it also should still be a penality if you don't try to shout at them first.

It obviously needs some balancing.

引用自 Solaris
引用自 Cider Bizet
Cool, I
- If the guy does not have his back turned to you, then you can kill him for no penalty. You can, theoretically, finish an entire mission without shouting and without being shot at.
- If you shout arrest and they do anything that is not IMMEDIATELY putting their hands up, you are free to kill them. This includes if they just look around or act confused.
- The suspects can decide to give up after getting shot. So, to circumvent that, always aim for the upper torso or the head. Or be doubly sure: Bring big calibers to make sure they won't be getting up. (I find the MAC-10 to be surprisingly effective)

And going back real quick to SWAT 4, you absolutely go into a building of 20+ dudes well armed and armored. Doubly so if we're talking about the Stetchkov Syndicate expansion. Not only that but the last mission in the base game was a nightmare with just as many hostages both wounded and running around the genetic research facility.
Someone put this in a steam guide

Thanks for the tips. Mainly the first one. I was wondering why sometimes you can just kill terrorists without penality and without shouting.

Also, I played a lot of SWAT3 but I think, if I remember correctly, that I never finished SWAT4 because of how hard it was with the AI reactions. The AI in both games are crazy, prefiring so quickly when going around corners, and SWAT4 was seriously even more hardcore compared to SWAT3.
最後修改者:Leonem; 2021 年 9 月 26 日 上午 11:21
Delta_Assault 2021 年 9 月 26 日 下午 1:41 
Nope, not gonna happen. Never, nobody has the same opinion as you. Naw, go play csgo. Go play roblox.
Fenris 2021 年 10 月 11 日 上午 7:21 
There should be more defined and accurate descriptions (at least ingame) about what is authorized or not when suspects dont immediately surrender.

Pretty much everything @Cider Bizet explained, in fact.

The "warning leg shot", the confused, etc.

I got also trouble with distances when shouting the warning ; pretty often, a suspect in the back can be counted as "unauthorized usage of force" even after warning, like if he didnt hear the warning at all.
Pretty annoying when you got nice sniping opportunities (bank heist rooftop, for instance). You often dont know, except when they fire at you, if you are really able to fire at them.

Also the animation is wonky ; they often start to raise arms as if they were ready to surrender and drop their weapon, but one second after, they start to aim at you again. The timestamp is small and can cost you greatly if you dont react quickly enough.
Kane 2021 年 10 月 11 日 下午 2:23 
引用自 Thermite
引用自 BoomBoomLou

Wow. Yeah they can fix it, but I'm saying the should disable the 'Unauthorized Use of Force' penalty until they do.
that would ruin the aspect of the game though it's kinda useless if you want AI to me want improved AI go yell at Ubi to fix the damn AI in siege but I think the AI is just fine in this game so I don't see the big deal

I agree with you. It's not perfect yet, and can be improved. I hope they dont remove it...
Viking_vibes 2021 年 10 月 13 日 上午 12:29 
引用自 Cider Bizet
That's the whole point of the game, it's not supposed to be Terrorist Hunt. What they need to do is fix AI behaviour.
Agreed, the AI needs to be improved a bit
ryansw989 2021 年 10 月 24 日 上午 10:22 
The RoEs don't fit the circumstance, in the scenarios it's already gone too far. Unless the Terrorists respond immediately to a verbal challenge it shouldn't count against you as it does currently. Your challenge even shouts drop your weapons, raise your hands and get down on your knees any failure to do so should allow lethal force.
Dirk 2021 年 10 月 29 日 上午 2:29 
引用自 Thermite
Unauthorized use of force=enemy is surrendering
It's impossible to know when an enemy is surrendering unless you're constantly shouting. Which in turn reveals your position to everyone in a 50 mile radius. So in the middle of 2 enemies, one has the potential to surrender and one doesn't. So basically until you either shout or shoot, it's impossible to tell all the time.
Bones 2021 年 10 月 29 日 上午 9:05 
引用自 Dirk
引用自 Thermite
Unauthorized use of force=enemy is surrendering
It's impossible to know when an enemy is surrendering unless you're constantly shouting. Which in turn reveals your position to everyone in a 50 mile radius. So in the middle of 2 enemies, one has the potential to surrender and one doesn't. So basically until you either shout or shoot, it's impossible to tell all the time.
not really bring flashbangs or watch the hands you can legit tell that way easy as pie
最後修改者:Bones; 2021 年 10 月 29 日 上午 9:07
< >
目前顯示第 31-45 則留言,共 54
每頁顯示: 1530 50