Zero Hour
Reviving Zero Hour
Firstly, I want to express my love for Zero Hour. It’s a gem in the tactical shooter genre with immense potential, offering a level of realism and strategy that few games can match. The gameplay mechanics, immersive environment, and intense tactical decision-making are standout features.

However, it’s hard not to notice that the game’s daily player base has significantly dwindled. This is disappointing, as Zero Hour has the potential to thrive with the right exposure and community involvement. I’d like to propose a few ideas that could help the game reach a broader audience and regain momentum:

1. Influencers and Ex-Special Ops Personnel
Partner with influencers, streamers, and YouTubers who focus on tactical shooters or realistic military gameplay. Engage with former special operations professionals who stream or create content. Their authentic insights and tactical breakdowns can draw attention players like us and add credibility to the game. Not exact example but see how these gopro guys caught attention with few gameplay videos.

2. Bring a Mission Editor
The Mission Editor could be fantastic feature that could extend the game’s lifespan. Tbh I can't find games or players, so bringing an editor could fix a big gap.

3. Social Media and Ads
Create short, engaging trailers and gameplay highlights to circulate on platforms like Instagram, TikTok, and YouTube. These platforms are essential for reaching younger and more diverse audiences.

I wonder if you guys have a marketing division or it's led by core team members.

You have all the makings of a cult-classic tactical shooter. With the right marketing strategy and community engagement, it can become a staple for fans of the genre. Please consider leveraging these ideas to reignite interest in the game. If you are already doing that, please change your targeting or ads adjustments.

We, the community, are here to support you in bringing Zero Hour to its deserved recognition.

Thanks
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Showing 1-9 of 9 comments
Maybe more than marketing issues. Gamers will not likely be influenced by promotions. For some reason they like the competitors like RoN better. I have both and ZH seems like a poor man’s RoN. Not a bad game at all but not a class leader.
Jan 8 @ 5:08am 
theres 2 servers only at midnight. The solution is to set a time for people to meet.
I wish for a revive too, I actually made your suggestion no.3, a short video!

https://youtu.be/mIjRHM8RPsU please share it to encourage others to that time.
Last edited by ; Jan 8 @ 5:10am
Cypher Jan 8 @ 10:11pm 
The biggest issue is the team AI are too frustrating. I thought they would have been fixed on release.
Zero Hour is honestly a disappointing game. It isn't the worst because Takedown: Red Sabre takes that crown.

Everything about Zero Hour feels janky and still unfinished. Nothing justifies that price increase. As many people have said, it's just a poor man's Ready or Not. While technically that isn't accurate (the game was actually made to be an alternative to Rainbow Six Siege), I can still see why people call it that.

Movement is clunky with it feeling like it has a delay on it. Teammate AI constantly get in your way. Map design is horrible, downright awful. They're insanely huge which makes finding last suspects a pain in the ass. Optimization is still terrible in some maps. The game is also selling skins instead of offering a workshop (many Unity games offer workshops too, btw).

I tried so hard to like this game but it's just the biggest pile of disappointment ever. I can't even talk about multiplayer because I don't want to install Denuvo.
Originally posted by Pvt Tommy:
Zero Hour is honestly a disappointing game. It isn't the worst because Takedown: Red Sabre takes that crown.

Everything about Zero Hour feels janky and still unfinished. Nothing justifies that price increase. As many people have said, it's just a poor man's Ready or Not. While technically that isn't accurate (the game was actually made to be an alternative to Rainbow Six Siege), I can still see why people call it that.

Movement is clunky with it feeling like it has a delay on it. Teammate AI constantly get in your way. Map design is horrible, downright awful. They're insanely huge which makes finding last suspects a pain in the ass. Optimization is still terrible in some maps. The game is also selling skins instead of offering a workshop (many Unity games offer workshops too, btw).

I tried so hard to like this game but it's just the biggest pile of disappointment ever. I can't even talk about multiplayer because I don't want to install Denuvo.
To be honest it isn't as bad as you think it is. I think it's pretty decent for a game. It could use more polish probably, yes, and some more content for it would always be welcome but I think as it is as of right now, it's pretty enjoyable. AI is good too I think.
Originally posted by WhispersOfTheWind:
Originally posted by Pvt Tommy:
Zero Hour is honestly a disappointing game. It isn't the worst because Takedown: Red Sabre takes that crown.

Everything about Zero Hour feels janky and still unfinished. Nothing justifies that price increase. As many people have said, it's just a poor man's Ready or Not. While technically that isn't accurate (the game was actually made to be an alternative to Rainbow Six Siege), I can still see why people call it that.

Movement is clunky with it feeling like it has a delay on it. Teammate AI constantly get in your way. Map design is horrible, downright awful. They're insanely huge which makes finding last suspects a pain in the ass. Optimization is still terrible in some maps. The game is also selling skins instead of offering a workshop (many Unity games offer workshops too, btw).

I tried so hard to like this game but it's just the biggest pile of disappointment ever. I can't even talk about multiplayer because I don't want to install Denuvo.
To be honest it isn't as bad as you think it is. I think it's pretty decent for a game. It could use more polish probably, yes, and some more content for it would always be welcome but I think as it is as of right now, it's pretty enjoyable. AI is good too I think.
There are better tactical shooters out there than Zero Hour. Zero Hour is below the bare minimum of being good in my opinion. I was really angry when I made that comment but it's mainly because people were blindly praising the game. It doesn't help that a lot of YouTubers also promote the game, often blinding praising it as well.

I may make a video reviewing the game some day. YouTubers these days are a bunch of shills.
I'm not sure if any of this had been addressed since I stopped playing but ZH's main issue used to be that it's just a subpar version of R6S.

It needs a helluva lot more if it's going to be serious competition, I wouldnt even dream of having similar enviromental destruction to Siege which is essentially the whole point to Siege's success, there are issues much more basic than that.

For example, darkness being exploitable by cheating softwares controlling the cheater's gamma settings. This is a major issue and no wonder the playerbase is dying/dead when one of your pvp's core mechanics can get exploited so severely.
Last edited by Jozsefirst; Apr 3 @ 1:56am
Shootter87 Apr 19 @ 12:31pm 
Its a copy of Ready or Not. With the few minutes I spent with this game, well... Yeeeahhhh theres no saving this.
Originally posted by Shootter87:
Its a copy of Ready or Not. With the few minutes I spent with this game, well... Yeeeahhhh theres no saving this.
Go play Ready or Not then lol. we play this game for the PvP not the PvE
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