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Ok, thanks!!! I know that is better to play with m/k but i used to be a console player (then i took an arrow in the knee lol) and i cant get used to them
Most pc gamers who say mkb is world's better are just parroting what they read online, and you'd be surprised to know that most of them actually suck with a controller. I've been a pc only gamer since i was a kid, but recently I started using the controller for games, and realised most games play better on a controller because most games are designed for the controller first in mind.
If shooters were all arena shooters then yes, mkb is better, but for tactical shooters in general, controller is better. And for racing, flying, and fighting, and hack n slash, and twin sticks, and .. well the list goes on.
However you should get used to both since you're on pc, so depending on the game you can switch and still be good at both.
The controller has enough buttons because 99% of the games are built first for them. The game systems, animations etc are built around the controllers limitations and configuration. They all feel intuitive on the controller as a result. Some of the controls on mkb come off as odd sometimes. Like holding down a button to walk which does so at a fixed speed instead of manually controlling your characters speed with the analog stick.
- Using an analog to better scale the speed of walking.
- Using a mouse for fast target acquisition without needing for compensations like Aim assist.
- Having a fixed number of buttons on a controller.
- Having literally dozens of possible combinations of buttons remapable at will on a keyboard.
The choice seems obvious to me.
I would love to see someone playing competitive Starcraft, CSGO, RainbowSix Siege, DotA and other famous competitive games with a controller vs a team using keyboard and mouse and see how much time can that someone hold the frustration of consistent losing.
Controllers are made for casual drop in drop out gaming where some very easy and accessible games can be played with a controller as well as with a mouse and keyboard. The exceptions are football and fighting games (the first require huge amounts of precision with the movements and fighting games tend to be memory intensive due to the excess of combos present and controllers have all the needed buttons more readily available). The rest that need some kind of precision of aiming and are dependable of the fastest aim action available are obviously more keyboard and mouse dependable.
As for competitive play, first person and rts are the only 2 genres that have an advantage on the kbm. Pretty much any other genre, and you can't do well with a kbm.
Also, have you tried R6S on a controller? If not, please do. It's not about what will get you more kills, it's about what feels more intuitive and fun to play. The controller fits Siege way better. And like I mentioned above, tac shooters feel more tense on the controller simply because you can control the noise you make. On the kbm I just press Alt once and it toggles to a walk, completely removing the tense movement. Granted it's nothing complex, but it adds a gameplay layer that is completely non existent on the kbm.
These days I prefer controller even for fpss simply because kbm is just too easy. IRL you can't go around 180 headshotting dudes in a second like you can with a kbm. I used to play competitively when I was younger, now I have a family, and I only play single player games primarily, and mainly for immersion. And immersion is one thing I don't get on the mkb. Boomer shooters and Real time Strategies are the only genres I use kbm for.
And especially when this post was about controller support for a tac shooter, and everyone's brushing it off like it's an interior device, I strongly disagree. The immersion you get from playing these kinda games on the controller is on another level.
Also, your point about having multiple buttons to rebind beint a better thing is quite moot when the games only make use of so many buttons to begin with since they are designed for the controller. Let's be real, all your average gamer uses is wsad, C/Ctrl for crouch, R for reload, space for jump, E or F for interact. Only a few pc exclusive games like arma 3 really makes use of the extra buttons. None of the multi platform games need them. Not to mention the buttons on the controller are more ergonomically placed for comfort that you can actually use the darn thing wirelessly if you preferred. You can still be a sweat with it if you wish to.
On a side note, i own a steam deck as well, and have you ever tried gyro aiming? It's a ton of fun aiming with it, and it's a middle ground between analog stick aiming and the mouse. I got a Dual Sense controller after the Steam Deck just for the gyro. It's the future, mark my words.
If I had to pick between the kbm n controller, it's the controller any day. Simply because I play all kinds of genres, and I'm not too keen on sweaty shooters anymore, although I dabble in them from time to time.
This is my biggest problem. You guys have been living in ignorance for so many years, and trust me, I was too until 2019 when I had a fractured fist for a few months when I couldn't use the kbm. I was kidna toxic when I was younger, going as far as to mock my friend who tried to play Doom 64 on a controller. Oh boy was the joke on me, because I found that more enjoyable on the controller as well, later 😴
No longer am I disappointed in single player AAA games being too easy any more. I play them on hard, aim assist off, and walah, i feel like a kid again.
About Q and E to lean is just a button pressing if you use toggle mode that allows you to unlean at full speed in case you need. Some games like arma and other advanced military games already shell out an option for regulated leaning (Ex: Press alt and use A or D to adjust how much you want to lean) a bit like controllers (not a fan tbh I much prefer the simplicity and eficiency of Q and E).
Controllers are for when you want to play an easy game to chill out on the couch, if you want performance and precision, aside from football or fighting games where the controller is clearly the winner because it's a nightmare with KBM, there are no way in hell that a controller is better.
The On or Off button for driving is anything but precise. Also the amount you want to turn and the pressure on the throttle is simply miles better on controller. I play with All Assists off on the controller on Expert difficulty.
Forza Motorsport 7 is way harder than the Horizon series. Here's a footage of my gameplay. https://youtu.be/RfDpkFP0RDA. You literally can't do this on kbm , you will spin out when you hit the throttle or under breaking without assists because all kbm has is an on and off switch. An argument for racing on the kbm is some of the weakest I've seen. You may get off on the easy to play arcade racers like nfs, but the moment you try F1 or Project Cars on kbm, it's a steep downhill.
On the specific case of Zero Hour that was the initial trigger of this thread, the precision of aiming a weapon to neutralise the target as soon as possible with a mouse cannot even come close to the "comfort" of being able to adjust the walk speed of the operator. It just has no comparison possible. One last reamark to end this conversation: Zero Hour has a built in mechanic on the mouse wheel to adjust the pace of the operator, so even the mouse has the functionality you were praising the controller to be unique about.
You can play anything with assists enabled. If the car drives by itself, you can play even by blowing air on your keyboard. Literally impossible with ALL assists off to clock a reasonable lap time.