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The timing of it is pretty tight on some weapons.
Timing the guard with L1, then the white glowing shield appears in front of you - then pressing R2 around then.
Why is the game talking about PARRYING if you clearly have to GUARD? This is some grade A ♥♥♥♥♥♥♥♥ right there. Thanks for the reply nontheless!
A timely guard is a parry.
Where a number of players mistakenly call the soul shield a parry and has led to some confusion.
I beat the whole game without parrying once.
thanks sodoman this was useful response.
What Ben explained though is that a lot of people were calling Soul Shield as Parry. Which causes a tonne of misunderstandings. I don't blame people for calling SShield parry though since they look so similar in the sense enemies flinch when you get them off.
But there are differences, the biggest being that parrying makes it so your guage doesn't move, but SShield take a chunk out of it.
In the game
A BLOCK = Basic Block
A Perfect Block = Parry
A Soul Block = Soul Block
HOWEVER FOR GAMERS
A BLOCK = Basic Block
A Perfect Block = Timed basic Block which leaves the opponent OPEN for a parry)
Parry = Basic Attack follow up to a perfect block
A Soul Block = Soul Block
The GAME itself is using the wrong term for parry according to the gamers mindset,
So the game wants PERFECT BLOCK > RT/R2
NOT
Perfect Block > Parry > RT/R2
There's quite a bunch, but Parry and After Parry has been a player misunderstanding.
Addendum:
Depending on the controls, the game's prompt for Parry says:
"Press L1 and defend against an enemy attack right before the hit lands to parry. A successful parry will temporarily increase your break gauge recovery speed."
At no point does the game refer to a Soul Shield as a Parry in English.
I'm not implying that, but i wonder if all this is more destinguishable in japanese.