Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can understand some of your complaints, but they're all minor at best. Like:
Really? It's a game design flaw that you can't defeat every boss perfectly on your first try? Really?
Also yes, the fact delay isn't showing on the screen is a flaw big enough to makes me not wanting to play this game anymore.
I'm simply used to better game design and better decision making, i don't like random stuff just because devs were too lazy or idk to make them onscreen
your own characters show the exact position they will end up after an action but not ennemis, that's stupid.
Idk, i guess it's a cool game for people that don't care about actual good game design and don't mind playing randomly, hoping it goes fine.
Also defense blocking only one attack like really? what's the point then ? you better off dealing damage most of the time, so you end up at 50% hp and bam your char start getting debuff randomly
jesus.
the amount of turn wasted each battle is so big, it's just not fun.
git gud
Might I suggest sticking to board games if you don't want to learn how to play something new, utilizing new knowledge to do better at it. I don't know how long you've been playing video games, but it can't be that long if this is a real complaint.
It's really not mandatory, and given how you understand how the mechanic works, you should work your strategy around this. Or you don't understand it and you are blaming the game for it. (ie: You don't know how much time left to recover from shock, so can you afford to not defend? Or can you delay the enemy unit still to make sure you will have time to adjust?)
Will admit I wouldn't mind some of that QoL, mostly access to stats and stuff whenever needed just to consult things or perhaps make a more informed decision before starting to shift things around mid-battle; as to the items though, while I'll give you some reason, we can also simply take it for the fact that we are not parking the tank inside town.
I'm sure you made a shopping list before leaving the tank, right...?
Ok, so... you're not complaining about game design flaw, you're complaining about coming from games that give you everything on a silver platter.
I'm not going to say that Fuga is super-easy, because even though I only had to retry once (goof up looking at timeline, cost dearly) there were definitely some enemy formations or bosses that had me sweating for a bit; however, once you learn the mechanics and make use of all the tools available, the "flaws" you mention are all part of the strategy you build which makes the game fairly balanced.
You tell me basic and limited, but do you manipulate your gun types/characters along the timeline? Do you use buffs/debuffs? Do you adjust your gun types accordingly? Do you pair the right people (Because you're saying most subs are useless and aside Boron or Jin, maybe Wappa as support, I have multiple viable combinations to all the others - Sure, true effect requires to level up bond, but hey)?
Going to give you a point here. I wished thee was a bit more in the exploration.
The early stages are simple, the later ones are a bit too much back and forth and it kind of boils down to this, so, eh...
Managed the good end run without going into New Game +. AP is sufficient.
RNG -can- be a pain, but strategy is important so that new characters can level up, right bonds can be formed, and RNG risks minimized.
I'm afraid to say but, while I agree that there are a few things that could be different/better, if four fifths of the things that you say are the reason why you find the game terrible, this is just not the kind of strategy for you. You talk about lack of information and randomness, and while I'm not going to say that there isn't randomness (RNG on debuffs, upgrades to the tank and so), but if all the games that you played never involved dice rolling then you are clearly out of your depth -- If you mean by randomness anything else other than the RNG though, then it's just your personal lack of information. The game otherwise teaches you all that you need to know, and if you cannot adapt your strategy to that, then that is your weakness that you must overcome.
Apologies for the ramble, but, as someone who finished the game and is moving halfway through the NG+ I've only strengthened my conviction on the goods and bads of the game, and for someone to try and tell me ALL of this is bad game design, I'm going to dispute the claim and say they need to learn how to play the game.
Not going to lie, I don't have a friendly relationship with RNG, but if even I felt more excitement than rage when things went less than perfect and I turned things for the better, I'm sure it's others can pull off too.
rest is just git gud, i had perfect run on first game
As for the others flaws, mostly the QoL, exploration ones, I will agree. I would have love for the interlude to have more "mini-games" types. For exemple, a real mini game when you cook or scrap-fish. But they were on a tight budget.
Let's be real. The REAL flaw is that there aren't more interactions betweens the kids..
would be curious to see you being brighter than me on any game
i'm playing for almost 27 years now, the issue does not come from me, if you have low standards, it's on you.
git gud on a game that's not even remotely hard to start with, kek, lack of things to said should be enough to keep your mouth shut.
I'm currently playing Othercide, a t-rpg known to be hard and i'm stomping the game with ease, never even sweat so far
because the game have good design, tells you the right things at the right moment, everything's crystal clear, there's no room for rng to screw you just for the sake of it or because devs were too lazy to produce better game design
you liked the game, fine, but your post show a big lack of maturity and ability to understand other people POV
like a lot of people you're only entitled to what you think/feel, and honestly that was not the point of my initial post, which is listing the big flaw this game have
if you like walking in the dark, if you think that's exciting, fine for you, but some people don't.
congrats you just described your own post, pro gamer
and btw nice effort for such low quality bait. good day sir